[PvX] New Stacking Sigil Behavior

[PvX] New Stacking Sigil Behavior

in Profession Balance

Posted by: Shockwave.1230

Shockwave.1230

The new stacking sigil behavior isn’t balanced when it comes to ele’s and engi’s.

The other six professions have 4 sigil slots to work with. Meaning they can swap weapons to grow stacks. This hasn’t been confirmed, but they could potentially keep their dps/finisher sets with a stacking sigil then when they have 25 stacks put their defensive weapon set with a stacking sigil then swap their offensive set to something like sigil of fire and keep all their stacks, since at least 1 of their 4 weapons has a stacking sigil.

The ele and engi don’t have this option.

In order to make this fair for all professions, 2 things come to mind.

1. Don’t implement the stacking sigil change that will remove stacks when you don’t have a stacking sigil equipped.

2. Give conditional weapon swapping to the elementalist and engineer. This doesn’t have to be in combat, though it could potentially be balanced if everytime an ele/engi swaps attunements/uses a toolkit the weapon swap gets hard reset to 10 seconds. Even if this is not the case, at least out of combat they could swap and gather stacks with their other weapon set.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

[PvX] New Stacking Sigil Behavior

in Profession Balance

Posted by: Aridia.3042

Aridia.3042

1. Don’t implement the stacking sigil change that will remove stacks when you don’t have a stacking sigil equipped.

This is what they should’ve done in the first place and left it alone. I see it as no different than food. Everyone can use it, so the barrier to entry is low and it opens up more builds and play styles.

The other uncertainty is whether stacking on your water weapon would get around this. If water stacking is a work around, then this fix accomplishes nothing but further compounds the problem since borderland homes and EB blue don’t have easy access to water mobs like their opponents. So in a sense it’s creates further disparity that wasn’t there before.

This “fix” creates more problems than it solves.

[PvX] New Stacking Sigil Behavior

in Profession Balance

Posted by: Shockwave.1230

Shockwave.1230

1. Don’t implement the stacking sigil change that will remove stacks when you don’t have a stacking sigil equipped.

This is what they should’ve done in the first place and left it alone. I see it as no different than food. Everyone can use it, so the barrier to entry is low and it opens up more builds and play styles.

The other uncertainty is whether stacking on your water weapon would get around this. If water stacking is a work around, then this fix accomplishes nothing but further compounds the problem since borderland homes and EB blue don’t have easy access to water mobs like their opponents. So in a sense it’s creates further disparity that wasn’t there before.

This “fix” creates more problems than it solves.

I have faith their QA/Devs would have thought about the water weapon situation. I’m guessing the implemented behavior is that as long as a stacking sigil is equipped stacks won’t go away.

Though you do bring up an interesting point. Maybe we can put a stacking sigil on 1 of the two to four water weapon slots then when we unequip a land weapon with a stacking sigil then the stacks wont go away.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

[PvX] New Stacking Sigil Behavior

in Profession Balance

Posted by: Berengar.6951

Berengar.6951

Shhhhhh….

Don’t bring possible work arounds to the dev’s attention

Engineer, Thief, Mesmer, Elementalist, Guardian,Warrior, Necro
[KoM] Krewe of Misfits
[IB]Inglorious Basterdz

[PvX] New Stacking Sigil Behavior

in Profession Balance

Posted by: Shockwave.1230

Shockwave.1230

Shhhhhh….

Don’t bring possible work arounds to the dev’s attention

It’s better to bring up all the work arounds and imbalances exposing all the problems created than to have an unfair change implemented in the first place.

Players that know how to not die, who have more gold can essentially buy an advantage from the TP by buying more sigils. Elementalists and Engineers are potentially SoL.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

[PvX] New Stacking Sigil Behavior

in Profession Balance

Posted by: Berengar.6951

Berengar.6951

I main engie, and play ele plenty. I know that these changes are more punishing to those two classes.

However, bringing potential work arounds to the devs attention is just going to work against us. I highly doubt they’re going to revert this change.

Engineer, Thief, Mesmer, Elementalist, Guardian,Warrior, Necro
[KoM] Krewe of Misfits
[IB]Inglorious Basterdz

[PvX] New Stacking Sigil Behavior

in Profession Balance

Posted by: Shockwave.1230

Shockwave.1230

I main engie, and play ele plenty. I know that these changes are more punishing to those two classes.

However, bringing potential work arounds (such as water weapons) to the devs attention is just going to work against us. I highly doubt they’re going to revert this change.

Bringing it up after the fact is actually worse for us. If we don’t bring it up ahead of time in order for them to start thinking about how to resolve this situation for ele/engi, then they’ll implement this changes into production, find out about the work arounds later, at which point since it’s in production they’ll already be invested in not removing it, because that’s viewed as wasted development time. Since they’re invested in not removing changes, they’ll just make engi’s and ele’s deal with the changes even though it’s unfair to them.

I do realize this could all be futile in the first place, and my open analysis could be closing loopholes people might want to use, but I think fairness to 25% of the game’s professions is more important.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

[PvX] New Stacking Sigil Behavior

in Profession Balance

Posted by: OneManArmy.9732

OneManArmy.9732

ooc swapping for ele would be nice. i am tired open my inventory every time I want to swap weapon. sometimes I am swapping weapons 5-7 times in one fotm run. lol

more reasons to make swap for ele:
sigils
combat. now every class can equip range/melee weapons. except ele.
d/d – full melee
s/d/x – semi-range, but all combos in melee, so it’s melee to
staff – range, yes, you can stand in melee with staff. it’s like using rifle/longbow warrior/ranger at point blank, same feelings.

but no way we got it. ppl just say “ooooh you are ele, you have 4 att.’s” . but they dont understand that our 4 att. have x2 cooldowns than any other weapons and 4 ele’s att. is at the same effectiveness lvl as 1 weapon for any other class.

fx. warrior hammer vs ele staff
warr CC 10s (f1), 20s(4), 30s (5) vs 40s (air5), 30s (earth4), 30s (air3).
warr can CC you every ~20s vs ~33s staff ele

let’s make more calc.
warr can trait hammer to reduce cd, and ele can trait only 1 att. if you want more you should trait another trait line, that can be useless for your build.

warr CC with reduced cd:
7,75s (f1), 16s(4), 24s (5) = ~ 15,91 → 1 CC every 16sec
ok. let’s trait ele CC in case we are so kewl we will reducing them all
32s (air5), 24s (earth4), 24s (air3) ~26,6 → 1 CC every 27sec

…ah. no. i don’t want to continue my idea. got bored and depressed.