[PvX] New condition that drains endurance

[PvX] New condition that drains endurance

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Posted by: ThanatosAngel.8024

ThanatosAngel.8024

This is just an idea that came to my head as I’ve been seeing a lot of requests lately for nerfing Vigor. Why not make a new condition that counters Vigor and hinders the chance to dodge powerful attacks or AOEs? Have it slowly drain endurance over time and call it “Fatigue” or something.

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Posted by: killahmayne.9518

killahmayne.9518

There already is a counter to vigor in this game, it is called

http://wiki.guildwars2.com/wiki/Weakness

Although the condition isn’t too prevalent.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

[PvX] New condition that drains endurance

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Posted by: ThanatosAngel.8024

ThanatosAngel.8024

Yeah, I know about weakness, but I’m talking about something that can cause you to outright lose endurance instead of just regenerating it slower.

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Posted by: killahmayne.9518

killahmayne.9518

It is more or less functionally the same thing, effective reducing the endurance you have over time. And that isn’t even the big problem.

It is evades on weapon sets, combined with vigor on crit traits (which ANet will nerf), endurance sigils and the lack of weakness in this game, or the lack of usage.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

[PvX] New condition that drains endurance

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Posted by: Ptolomy.6984

Ptolomy.6984

Please not another condition

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Posted by: Aberrant.6749

Aberrant.6749

There already is a counter to vigor in this game, it is called

http://wiki.guildwars2.com/wiki/Weakness

Although the condition isn’t too prevalent.

Idk why more people don’t use it. Weakness is a very strong defensive and offensive condition. Causing a glancing blow from what would have been a crit is a massive damage reduction.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

[PvX] New condition that drains endurance

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Posted by: frans.8092

frans.8092

Idk why more people don’t use it. Weakness is a very strong defensive and offensive condition.

Shht, let them stare at burning and confusion while we play with poison and weakness.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

Make blind cause players to miss 90% of attacks like gw1.
Noooooooott.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

[PvX] New condition that drains endurance

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Posted by: Aberrant.6749

Aberrant.6749

Idk why more people don’t use it. Weakness is a very strong defensive and offensive condition.

Shht, let them stare at burning and confusion while we play with poison and weakness.

I’m usually on my eng… I play with all the conds

Tranquilizer Dart + Super Elixir + Regenerating Mist + Backpack Regen trait is kitten amazing.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

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Posted by: Cynz.9437

Cynz.9437

because we totally need another condition…

no, ty

All is Vain~
[Teef] guild :>

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Posted by: Balefire.7592

Balefire.7592

To be totally honest, I feel like Weakness would be better served by splitting its effects into two conditions. It would make it far easier to balance, since the current effects are somewhat disjointed (the glancing part is defensive, while the endurance hit is offensive).

Scrubbiest Necro NA.

[PvX] New condition that drains endurance

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Posted by: Aberrant.6749

Aberrant.6749

To be totally honest, I feel like Weakness would be better served by splitting its effects into two conditions. It would make it far easier to balance, since the current effects are somewhat disjointed (the glancing part is defensive, while the endurance hit is offensive).

That just makes it multi-purpose… also splitting it would mean that there would be yet another condition that classes can pile on to cover other conds….

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

[PvX] New condition that drains endurance

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Posted by: killahmayne.9518

killahmayne.9518

There already is a counter to vigor in this game, it is called

http://wiki.guildwars2.com/wiki/Weakness

Although the condition isn’t too prevalent.

Idk why more people don’t use it. Weakness is a very strong defensive and offensive condition. Causing a glancing blow from what would have been a crit is a massive damage reduction.

Weakness is indeed a very strong condition, but because people don’t see numbers from it, it is underutilized. It can make a 5K crit hit for 700-800 and as a warrior main this condition is severely crippling because I do no damage and since our dodges for the most part come from our endurance bar, I can’t avoid attacks very well.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

[PvX] New condition that drains endurance

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Posted by: Balefire.7592

Balefire.7592

To be totally honest, I feel like Weakness would be better served by splitting its effects into two conditions. It would make it far easier to balance, since the current effects are somewhat disjointed (the glancing part is defensive, while the endurance hit is offensive).

That just makes it multi-purpose… also splitting it would mean that there would be yet another condition that classes can pile on to cover other conds….

While that’s certainly an issue, there are benefits. For example, if it was split up, you could give classes that rely on one of the two aspects more of that particular effect without over buffing it.
For example, giving Necros more ways to drain Endurance would be nice, since then people can’t dodge away from the “attrition” class. Meanwhile, the Thief could make better use of the glancing effect, improving its survivability, without necessarily ruining other classes’ dodges, since its liable to land very large hits

Scrubbiest Necro NA.