[PvX] New condition that drains endurance
There already is a counter to vigor in this game, it is called
http://wiki.guildwars2.com/wiki/Weakness
Although the condition isn’t too prevalent.
Yeah, I know about weakness, but I’m talking about something that can cause you to outright lose endurance instead of just regenerating it slower.
It is more or less functionally the same thing, effective reducing the endurance you have over time. And that isn’t even the big problem.
It is evades on weapon sets, combined with vigor on crit traits (which ANet will nerf), endurance sigils and the lack of weakness in this game, or the lack of usage.
Please not another condition
There already is a counter to vigor in this game, it is called
http://wiki.guildwars2.com/wiki/Weakness
Although the condition isn’t too prevalent.
Idk why more people don’t use it. Weakness is a very strong defensive and offensive condition. Causing a glancing blow from what would have been a crit is a massive damage reduction.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
Idk why more people don’t use it. Weakness is a very strong defensive and offensive condition.
Shht, let them stare at burning and confusion while we play with poison and weakness.
Make blind cause players to miss 90% of attacks like gw1.
Noooooooott.
Idk why more people don’t use it. Weakness is a very strong defensive and offensive condition.
Shht, let them stare at burning and confusion while we play with poison and weakness.
I’m usually on my eng… I play with all the conds
Tranquilizer Dart + Super Elixir + Regenerating Mist + Backpack Regen trait is kitten amazing.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
because we totally need another condition…
no, ty
[Teef] guild :>
To be totally honest, I feel like Weakness would be better served by splitting its effects into two conditions. It would make it far easier to balance, since the current effects are somewhat disjointed (the glancing part is defensive, while the endurance hit is offensive).
To be totally honest, I feel like Weakness would be better served by splitting its effects into two conditions. It would make it far easier to balance, since the current effects are somewhat disjointed (the glancing part is defensive, while the endurance hit is offensive).
That just makes it multi-purpose… also splitting it would mean that there would be yet another condition that classes can pile on to cover other conds….
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
There already is a counter to vigor in this game, it is called
http://wiki.guildwars2.com/wiki/Weakness
Although the condition isn’t too prevalent.
Idk why more people don’t use it. Weakness is a very strong defensive and offensive condition. Causing a glancing blow from what would have been a crit is a massive damage reduction.
Weakness is indeed a very strong condition, but because people don’t see numbers from it, it is underutilized. It can make a 5K crit hit for 700-800 and as a warrior main this condition is severely crippling because I do no damage and since our dodges for the most part come from our endurance bar, I can’t avoid attacks very well.
To be totally honest, I feel like Weakness would be better served by splitting its effects into two conditions. It would make it far easier to balance, since the current effects are somewhat disjointed (the glancing part is defensive, while the endurance hit is offensive).
That just makes it multi-purpose… also splitting it would mean that there would be yet another condition that classes can pile on to cover other conds….
While that’s certainly an issue, there are benefits. For example, if it was split up, you could give classes that rely on one of the two aspects more of that particular effect without over buffing it.
For example, giving Necros more ways to drain Endurance would be nice, since then people can’t dodge away from the “attrition” class. Meanwhile, the Thief could make better use of the glancing effect, improving its survivability, without necessarily ruining other classes’ dodges, since its liable to land very large hits