I really do love the ranger greatsword, but I can’t deny that it is currently underperforming a bit. For one, many players consider this to be a defensive or utility weapon, which should immediately show its lack of potential. Greatswords across all classes are meant to be high damage, bursty weapons. Currently, the greatsword isn’t our highest dealing damage weapon nor is it really bursty (it can be, but I’ll explain later). Our highest damage dealing weapon is actually the sword. Now, I would be okay with this IF the greatsword fulfilled its role to some point, but it doesn’t.
The only situation where the greatsword can achieve considerable burst is if the wielder is signet spec’d and has both Signet of the Wild and Signet of the Hunt popped, which have 48 and 24 second cooldowns if traited. Let’s also not forget that that the ranger “burst” skill (maul) isn’t a channel like 100b or Whirling Wrath, which means all its damage can be negated by a single block, blade, or evade. So, if all these conditions are met, then sure, the weapon is “bursty”. And even then, this burst is only repeatable every 48, and to a lesser degree, 24 seconds. No one should have to trait so much just to have their weapon function as it naturally should. With that in mind, I’d really like arenanet to consider a few changes I have proposed.
First of all, the auto attack needs a base damage boost. I’d suggest a boost of around 20%. As it stands, it deals little damage compared to the auto’s of other weapons such as sword and shortbow, thanks in part to its casting times and aftercast.
Secondly, I think that maul should be reworked a significant amount. It is too easy to negate the weapon’s burst, and the skill itself deals too little damage. And as such, I propose that Maul’s damage is increased significantly, probably around 25%, but in return, to prevent signet spec’s from having one shot bursts (I know I’m complaining about weak burst, but Maul can crit for over 10k in WvW on glassy targets), maul counts as two strikes instead of one. This way, non signet specs can actually have some decent bursts, signet spec’s don’t receive too much burst (the damage boost from Signet of the Hunt count’s on one strike, not skill), and a mere blind/block doesn’t entirely negate the burst. Also, it makes no sense to have vulnerability on Maul when it is the weapon’s burst skill. Instead, have the weapon weaken for around 3 seconds or so and move the vulnerability to Swoop. Because Swoop has twice as long a cooldown as maul, give it 10 stacks instead of 5. This would also give incentive to use the skill as more than a gap closer/creator.
Lastly about the greatsword, please allow the knockback portion of Counterattack to be usable while moving and reduce it’s aftercast slightly, as a QoL change.
Now, I think the Longbow is almost in a good spot. Its received numerous buffs over the past year, but is lacking in the same aspect as the greatsword. Burst. To make the longbow a viable damage weapon, you pretty much have to go zerk. And this is precisely because Rapid Fire is not a burst skill. Before the longbow buffs, this skill was used to maintain decent dps when within close range of your target. Now, this really doesn’t apply anymore. If it were made a burst skill, then you could stray from being glassy and actually have good dps with the weapon.
Fixing this isn’t really a tough thing to do. Simply reduce the cast time of Rapid Fire by 50% by making it only shoot five arrows, and in return, reduce its total damage output by around 25-33% to prevent the burst from being too strong. The rest of the weapon skills are fine in my opinion. Stealth and knockback on 12 and 15 second cooldowns are very good, and so is Barrage with its large radius, damage, and cripple. However, as I stated before, it doesn’t make much sense to have a weapon’s burst skill deal vulnerability. Instead move it back to Hunter’s Shot or to Point Blank Shot, since both these skills can be used to open up a Rapid Fire with.
And lastly, you would need to spend 50 trait points and acquire three traits to fully trait the Longbow, something that is atrocious considering we are supposed to be “unparalleled archers.” The Marksmanship line is the only trait line which should contain bow traits considering it’s name. Please merge QuickDraw into Piercing Arrows and leave it in the Marksmanship line. I think this would do wonder’s to open up more power specs for Rangers.
(edited by Soilder.3607)