[PvX] Thief: Hard to Catch
And an ability to thief cannot teleport away from immobalize / knocked down / stun.
Add this to the list of problems
Will not teleport you straight 600 units away, it will teleport you anywhere within 600 units around you. Including right where you were.
Yes this trait need a buff.
HtC could have a stunbreaker, short stability of 2 or 3 secs and maybe a bigger range, but pls no stealth.
Acrobatic have already too much stealthtraits and dont need more.
-Charr Thief-
It’s good to be bad!
Immune to stun stuff is for professions that tank damage. Thieves avoid damage. Yea, it sucks that this trait is pretty worthless, but you can still prevent stuns with evades/blinds well enough.
Immune to stun stuff is for professions that tank damage. Thieves avoid damage. Yea, it sucks that this trait is pretty worthless, but you can still prevent stuns with evades/blinds well enough.
Well with 0 DR on stuns in this game, stability is something everyone should have some access to if they spec for it. Not to the degree that warrior and guardian have but it should be present, point being to handle stun locks.
break. I feel like they should be back by now..”
Yes this trait need a buff.
HtC could have a stunbreaker, short stability of 2 or 3 secs and maybe a bigger range, but pls no stealth.Acrobatic have already too much stealthtraits and dont need more.
Acrobatics has 1 stealth skill… and its a falling damage trait. If Anet is insistent on this skill teleporting it should give stealth so they can’t immediately jump on you. Giving something like vigor would be bad because the trait line already has enough. Stability is also required just because of the amount of stuns in this game. I can’t recall the amount of times I use my stun break to get out of a fear only to be chain feared after that. Or use it to get out of a hammer CC chain only to get cc’d again.
Yes this trait need a buff.
HtC could have a stunbreaker, short stability of 2 or 3 secs and maybe a bigger range, but pls no stealth.Acrobatic have already too much stealthtraits and dont need more.
Acrobatics has 1 stealth skill… and its a falling damage trait. If Anet is insistent on this skill teleporting it should give stealth so they can’t immediately jump on you. Giving something like vigor would be bad because the trait line already has enough. Stability is also required just because of the amount of stuns in this game. I can’t recall the amount of times I use my stun break to get out of a fear only to be chain feared after that. Or use it to get out of a hammer CC chain only to get cc’d again.
Acrobatic has 3 Stealthtraits:
-Descent of Shadows
-Fleet Shadow
-Assassin’s Equilibrium
Descent of Shadows is fine, but fits better in SA
Fleet Shadow and Assassin’s Equilibrium need stealth to work, but not every build or thief use stealth and their effects are weak.
Thieves have no traitlines, which support stealthless builds and the whole acrobatic traitline is worse, than the T1 traits in SA.
Feline Grace is the only reason for Acrobatic.
-Charr Thief-
It’s good to be bad!
Acrobatic has 3 Stealthtraits:
-Descent of Shadows
-Fleet Shadow
-Assassin’s EquilibriumDescent of Shadows is fine, but fits better in SA
Fleet Shadow and Assassin’s Equilibrium need stealth to work, but not every build or thief use stealth and their effects are weak.
Thieves have no traitlines, which support stealthless builds and the whole acrobatic traitline is worse, than the T1 traits in SA.
Feline Grace is the only reason for Acrobatic.
Oh I thought you meant skills that give stealth. But yes acro needs buffs.