I believe this trait needs complete rework.
True, there HAVE been times in which it has saved me, but there were also a lot of times in which I have been killed by it.
Last Refuge (Shadow Arts Minor Adept Trait):
Use Blinding Powder when your health reaches a certain threshold.
-Health threshold: 25%
Let’s see WHEN it is a good trait to have.
1) if you are already stealthed and are running away. It is "good", because if it procs, it will extend the stealth duration and will blind nearby enemies, thus improving your chances of escaping.
2) if you are disabled. It is good because you would enter stealth and will blind nearby enemies, thus improving your chances of survival.
On the other hand, let’s see WHEN it is a bad trait to have:
1) If you are not disabled and are attacking your target. Your next attack will give you Revealed, and since you would be already at low health, you would immediatly need to back off from your target. Failure to do so usually results on your death.
2) If you are fighting alongside a nearby thief who is attacking his target. Same reason as above, but of course the victim will be the other thief. Results here could be even worse, because the other thief would get Revealed out of nowhere and most times he will be dead before he realize what happened. If the "user" is experienced, he will know what happens when it procs, and AT LEAST it will give him time to react or to understand what happened. But if it procs and stealths a nearby thief (assuming him to be a SA based thief, thus with stealth as main defense), he would rarely understand why he got Revealed. Even worse, the other thief could waste a lot of initiative trying to get into stealth again, adding to the problem.
3) (minor issue) If you already have Revealed, the only thing this trait will do is to blind nearby enemies, thus greatly limiting the effectiveness of it.
In a way, when this happens it would be a good thing for you, because you would be ensured you wouldn’t face the #1 issue, which is far worse.
This problem applies to every area of the game, be it WvW, PvP and PvE.
In my opinion, I find that traits should always be a "win-win" situation. That is, no matter how powerful, there shouldn’t be situations in which having a particular trait would dampen your survival BECAUSE of the trait itself. If such situations exist, the trait should be changed. The fact that Last Refuge is a MINOR trait, and as such it is mandatory for every thief who specs into Shadow Arts, greatly adds to the problem.
That’s why I believe it needs a rework.
Now, let’s see what we could change in order to fix this problem.
Many people have asked for it to remove the Revealed debuff.
This change would fix the #3 minor issue I listed above, but would worsen the #1 issue.
True, it will "cure" Revealed, so you would always benefit of the "full" effectiveness of the trait. However, it would potentially increase your Revaled time if you are timing your attacks in the proper way.
I’ll provide an example:
Let’s assume a D/P thief. The thief has just backstabbed the enemy, thus getting Revealed and exiting stealth. The thief now casts a Black Powder (off hand pistol #5 skill), and proceeds to autoattack the enemy, planning to Heartseeker through the Smoke Field when the Revealed debuff expires.
IF this change would be implemented, there is a chance for the thief to proc the trait while autoattacking, curing revealed but giving an additional 3s (4s in PvP) of Revealed upon landing the following autoattack, thus messing with his rotation.
-->let’s discard this change, as it could potentially do more harm than good.
Another possibility is to make it that the stealth you get from it would be "unbreakable" for the whole duration.
While this would solve all the issues I listed, this change will make the trait too good, as you could attack your target while stealthed for 3s (4s if traited) withoug worrying about getting revealed.
-->So let’s discard this change too, as it would make this trait ridiculously OP.
The last thing I could think of, is to change the "stealth" part of the trait, making it only work as an AoE Blind rather than a AoE Blind+Stealth
This thing would solve all the problems, while still being a good thing to have as a low HP proc trait
There wouldn’t be situations in which you would die because you wouldn’t get revealed out of nowhere. At the same time, nearby enemies would still get blinded, so it will improve your survival anyway (which is what you would want from a 25% HP proc trait).
-->This change would make this trait actually good to have, and would completely fit a Minor Adept trait in terms of cost-effect.
Any other thoughts are appreciated. If any other good solution would be posted, I will add it to this post.
EDIT: typos
(edited by hihey.1075)