[PvX]Thief - Traps,Timers, Etc.

[PvX]Thief - Traps,Timers, Etc.

in Profession Balance

Posted by: Lithril Ashwalker.6230

Lithril Ashwalker.6230

So far playing thief seems to revolve around stealth/backstabbing or dmg nerfs/buffs, however is it possible we can see a more useful change to the trap skills? They are the least used skills on thieves unless used for leveling for a FACT.

Is it possible we can have Shadow Trap to have a Timer of when it expires much like Shadow Return/Portal?

Possible to rename Infiltrator’s Arrow to something else such as “Coward’s Arrow” since were using it to either gap close/to escape and nothing is infiltrated unless its a bugged area…The original PAX usage was amazing use for it since it kept people on their toes in WvWvW to defend bases instead of zerg-rolling everything.

May we get an address for P/X in catching up to par on the other weapon sets?
-Venoms would be nice to share the currently-giving thief’s condition based statistics such as duration and damage to others with the venom share(Venomous Aura)ONLY during the charges duration[5 charges for a poison = thief that gave to you also gives his condition dmg and duration/poison duration for 5 charges only].

Shortbow seems solid but could possible see more utility with Choking Gas…CG in gw1 actually interrupted the foe…as where this simply poisons them and adds a combo field.( just a thought)

A chance for more team oriented play other than either being the guy to revive everyone via stealth/the guy doing the dps. Currently Stealing is the only way to grant a team boons via that trait, is there a way to give them what we stole as far as items go? or a benefit much like a slot to get what we stole IF THEY ARE IN RANGE?
Maybe thieves could get a trait to benefit what we stole such as, if we stole an ecto off of something, the party gets all the boons immediatly when we steal, or if we steal feathers, they don’t necessarily get stealth, but they do blind foes AOE.

Just Food For Thought ;3