[PvX] Those Traits... (Warrior Edition)

[PvX] Those Traits... (Warrior Edition)

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Posted by: Zietlogik.6208

Zietlogik.6208

First and Foremost, perhaps I have the wrong understanding of what the trait system was meant to be designed as. But I figure it would be a way to customize and build your own playstyle using any specified class. But some of the traits for every class (some will be listed here) are simply not designed to be built around, or built into your playstyle.

Strength:

Death From Above: It has its niche uses in WvW from walls…but every other aspect of the game has little to no use for this trait (unless you plan on falling down a cliff in the near future) [Note: If PvE mobs were able to be knocked off ledges etc., this would be an interesting way to add incentive to stick to your target…but no…just no :P)

Powerful Banners: its a trait you take in banner builds, but not because it is a good trait, it is just the best for the build based on the small amount of choices given. It could use a tweak.

Berserker’s Might: Given the innate adrenaline gain from attacks, large quantity of other adrenaline aiding traits and un-unused signet of rage, this trait is left in the shoebox with very little use as a Grandmaster slot trait.

Arms: (The arms tree is actually in a pretty good place)

Rending Strikes: Perhaps the % chance is a little low, 33% chance for 1 stack of vulnerability is not really impressive for a slotted trait. Add an internal cooldown of 5 or 10 seconds and perhaps increase it to 5 stacks (7-10 seconds).

Defense: Argueably the strongest of the warrior’s trait trees, along side Discipline.

Vigorous Return: Rally/Downed specialized traits I never understood, it is a nice as a bonus if you are in organized play perhaps, but given all of the options to actual stay alive, there really is no real reason to take this, and you cannot BUILD around this trait. Unless your build has you dying a whole lot.

Cull the Weak: This is a lackluster trait that seems to only fit into tanky, mace/hammer builds. But even then, weakness uptime is so low, and scarce, this is rarely an option to build around.

Tactics: (here we go!)

Fast Healer: 10% increase in revive speed is barely a noticeable increase. Perhaps 15% increased speed, and add 15% damage reduction to your target.

Reviver’s Might: The final tier minor trait and it gives a whopping 1 might for 12 seconds? Perhaps change might to retaliation…

The major traits all suit the shouts and banners regime, but the strange inclusion of the 2 bow traits confuses me. They should be combined, for one, and possibly moved to another tree. (*Stronger Bowstrings + Burning Arrows = Arms Grandmaster?)

Discipline:

Thrill of the Kill: Perhaps I do not PvE enough to know where this would be useful. Perhaps it could be changed to: After an enemy kill, your next attack deals a bonus 5% more damage. (10s CD)

Sweet Revenge: A very trollish trait when it works, but not worth the slot 90% of the time. Again, traits that revolve around being downed, or rallied make little sense in build making.

I would like to know what other people think of these traits, and if they find other useless/useful, or viable in builds that I simply cannot foresee.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

(edited by Zietlogik.6208)

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Posted by: nicknamenick.2437

nicknamenick.2437

What about thick skin..

thick skin gives you a -4% damage reduction on 1 maby 2 hits.

Nice..

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Posted by: killahmayne.9518

killahmayne.9518

I actually like Reckless Dodge and in my opinion it is one of the more interesting traits a warrior has. As a Warrior, dodging into somebody is something that I would want to do as a melee. It closes the gap while dodging abilities. And the damage it does is not negligable at all. Don’t underestimate it, I do 2K crits on average. It is a little bit buggy and I think they should change how it lands on people and perhaps increase the radius.

Every class as a trait involving jumping from walls, and it really isn’t that useless.

Too lazy to comment on some of the others, but I agree with most of them.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

hmmm

Vengeance
Rally and fight normally for a brief time. When the rally ends, you are defeated.
Duration: 15 s

Sweet Revenge
Vengeance can be activated immediately upon downed, has an increased duration and has an increased chance to rally.
Percent: 100%
Vengeance Duration: 30 s

how does that sound? if we have the sweet revenge trait, we can choose to activate vengeance immediately and vengeance lasts for 30 seconds instead of 15 seconds.

source:
http://wiki.guildwars2.com/wiki/Sweet_Revenge
http://wiki.guildwars2.com/wiki/Vengeance

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Reviver’s Might
Grant might to nearby allies when you revive someone.

Might: x5, 20 s
Radius: 360

what if the stack of might is 5 instead of 1?
and it last 20 seconds instead of 12?

source:
http://wiki.guildwars2.com/wiki/Reviver's_Might

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

what if thrill of the kill gave fury and swiftness instead?

Thrill of the Kill
Gain fury and swiftness on a kill.
Fury: 10 s
Swiftness: 10 s

http://wiki.guildwars2.com/wiki/Thrill_of_the_Kill

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

i think 15% would be just enough.
the trait name is “fast healer” so i think a 15% damage reduction is no go.
anything more i think would be overbuff? O_O

Fast Healer
Increases revive speed.
Revive percentage: 15%

http://wiki.guildwars2.com/wiki/Fast_Healer

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

i think vigorous return would mix very well with the new sweet revenge (vengeance can be activated immediately and 30 seconds duration of rally, not 15 seconds)

and buff the health while we’re at it.

Vigorous Return
Health and endurance are increased when you rally.

Endurance gained: 100
Health increase: 50%

with a 50% increase, this means warriors can come back immediately with 75% health, 100 endurance and last for 30 seconds unless put down again, or if they made a kill within 30 seconds the rally is permanent.

for reference:
“After rallying, the character is restored to 25% of their maximum health, becomes invulnerable for one second, and gains one point of death penalty.”

source:
http://wiki.guildwars2.com/wiki/Vigorous_Return
http://wiki.guildwars2.com/wiki/Rally

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Posted by: Zietlogik.6208

Zietlogik.6208

Dear god man, there is an edit post button.

as for your suggestions:

Sweet revenge would be a strange thing to work around, because if you got downed in an area where your friends could resurrect you, and there were not enough valid targets for you to kill….you would just be killing yourself for no reason…

Revivers might is just a slightly beefier version of the same thing, better yes, but still not worth taking.

Thrill of the Kill: it would still require an internal cooldown, or have the fury/swiftness uptime reduced to compensate. Tagging multiple enemies would trigger a massive boon of fury and swiftness to yourself if it didn’t.

Fast Healer: I think you misunderstood the wording, it is 15% reduction to your target (the person you are healing) not yourself. meaning you can help revive someone who is trying to be simply cleaved down with damage.

Vigorous Return: Please, just no. Do not try and tie them into other non-existant traits. They should have synergy by default, not pigeonholed in somehow, which is why downed/rally based traits are in such a poor state, and are rarely taken.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

(edited by Zietlogik.6208)

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Posted by: Jae.5138

Jae.5138

reckless dodge is amazing. not only does it do decent damage, it has a chance to crit/proc things NOT TO MENTION it’s an AOE (amazing against mesmers). it is in no way ‘counter-intuitive’ since many a times you want to close gap and rolling in is a great way to add burst.

other points i agree to an extent.

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Posted by: Zietlogik.6208

Zietlogik.6208

I guess that is true, and mixed into a vigor build with stances, I guess reckless dodge has a pretty good place, while still providing a bonus to normal power based builds regardless.

I suppose that should be omitted

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

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Posted by: Shroomer.8645

Shroomer.8645

Why not just make banners do damage on summon anyway? The cooldown and animation is long enough to reward you with SOME damage. New trait can go here instead.

Berserker’s Might is weak and would synergize with Berserker’s Power… If they both weren’t grandmaster traits. Could be brought down a tier.

I’m not sure what to think of when Cull The Weak comes to mind. The only three weakness applications Warriors get are Mace autoattack, Hammer 2 and Warhorn 5. The mace autoattack will only hit something if they are stunned for the full 3 seconds (which could be better used doing something else instead of that long chain) and the Hammer 2 is single target cleave. The Warhorn is an AOE weakness which lasts a while and, when traited, has a relatively short cooldown. This would be a nice trait to have for a support stun build… Except it is only a 5% increase of damage when the condition can easily be cleansed (and it will be the only condition you apply, minus crippled.) Definitely needs to be 10% at least. I guess it synergizes with Sundering Mace, but all of that speccing into the mace for a 15% damage increase on something that is difficult to apply.

Vigorous Return should just be mashed in with Sweet Revenge. If you’re gonna consider speccing for being downed, you might as well get a better chance of surviving.

Fast Healer is definitely powerful when mixed with Mercy runes. 800+ toughness, 20% increases revive speed, and more health when revived. It is insanely wonderful, but you need to have the runes for the full effect. Most of the traits in this tree are for support warriors anyway, so who else would revive you than him? Also, wasn’t Reviver’s Might buffed to 3 stacks? When used with OP rez banner, you can give you and everyone you rezzed 15 stacks of might, not including the might stacks they make on their own… Certainly game changing.

The longbow traits are in a strange area. The Longbow might have been more of a support weapon when first added (fire field + blast finisher) but when it was given 6 stacks of bleeds on pin down… Might belong better in the Discipline or Arms trait line or change the weapon back to being more supporty.

Other than that, the traits for Warrior work really well. Almost too well. Other classes don’t compare, which is where “OP warrior” came from.

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Posted by: Zietlogik.6208

Zietlogik.6208

Why not just make banners do damage on summon anyway? The cooldown and animation is long enough to reward you with SOME damage. New trait can go here instead.

Berserker’s Might is weak and would synergize with Berserker’s Power… If they both weren’t grandmaster traits. Could be brought down a tier.

I’m not sure what to think of when Cull The Weak comes to mind. The only three weakness applications Warriors get are Mace autoattack, Hammer 2 and Warhorn 5. The mace autoattack will only hit something if they are stunned for the full 3 seconds (which could be better used doing something else instead of that long chain) and the Hammer 2 is single target cleave. The Warhorn is an AOE weakness which lasts a while and, when traited, has a relatively short cooldown. This would be a nice trait to have for a support stun build… Except it is only a 5% increase of damage when the condition can easily be cleansed (and it will be the only condition you apply, minus crippled.) Definitely needs to be 10% at least. I guess it synergizes with Sundering Mace, but all of that speccing into the mace for a 15% damage increase on something that is difficult to apply.

Vigorous Return should just be mashed in with Sweet Revenge. If you’re gonna consider speccing for being downed, you might as well get a better chance of surviving.

Fast Healer is definitely powerful when mixed with Mercy runes. 800+ toughness, 20% increases revive speed, and more health when revived. It is insanely wonderful, but you need to have the runes for the full effect. Most of the traits in this tree are for support warriors anyway, so who else would revive you than him? Also, wasn’t Reviver’s Might buffed to 3 stacks? When used with OP rez banner, you can give you and everyone you rezzed 15 stacks of might, not including the might stacks they make on their own… Certainly game changing.

The longbow traits are in a strange area. The Longbow might have been more of a support weapon when first added (fire field + blast finisher) but when it was given 6 stacks of bleeds on pin down… Might belong better in the Discipline or Arms trait line or change the weapon back to being more supporty.

Other than that, the traits for Warrior work really well. Almost too well. Other classes don’t compare, which is where “OP warrior” came from.

The wiki does not show any change in Reviver’s Might, but I have yet to test that myself.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

oh by the way the wiki on thrill of victory is wrong. i corrected it.
i just checked it in the game just now.

it gives 10 adrenaline on kill, not 1.
that’s 1 bar of adrenaline.

good PvE skill i guess. the adrenaline rakes up very easily with that trait in PvE.

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Posted by: evilapprentice.6379

evilapprentice.6379

hmmm

Vengeance
Rally and fight normally for a brief time. When the rally ends, you are defeated.
Duration: 15 s

Sweet Revenge
Vengeance can be activated immediately upon downed, has an increased duration and has an increased chance to rally.
Percent: 100%
Vengeance Duration: 30 s

how does that sound? if we have the sweet revenge trait, we can choose to activate vengeance immediately and vengeance lasts for 30 seconds instead of 15 seconds.

source:
http://wiki.guildwars2.com/wiki/Sweet_Revenge
http://wiki.guildwars2.com/wiki/Vengeance

Guaranteed instant self res on down that lasts 30s, auto-rally if something you’ve hit dies? Game breakingly OP in PvP.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

(edited by evilapprentice.6379)

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Posted by: Zietlogik.6208

Zietlogik.6208

I wouldn’t try and make downed/rally traits better. I would remove them and add useful and more practical traits for movement or combat.

And no, I wouldn’t want a self res, that is yet another factor taken directly out of the players hands…sometimes it is better to get ressed by a few teammates, than activate vengeance.

I’ve been in situations where I was trying to res a teammate, they pop vengeance, and I just facepalm as they go and kill themselves. This should be something the player chooses to do, not a trait.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]