(edited by Zietlogik.6208)
[PvX] Those Traits... (Warrior Edition)
What about thick skin..
thick skin gives you a -4% damage reduction on 1 maby 2 hits.
Nice..
I actually like Reckless Dodge and in my opinion it is one of the more interesting traits a warrior has. As a Warrior, dodging into somebody is something that I would want to do as a melee. It closes the gap while dodging abilities. And the damage it does is not negligable at all. Don’t underestimate it, I do 2K crits on average. It is a little bit buggy and I think they should change how it lands on people and perhaps increase the radius.
Every class as a trait involving jumping from walls, and it really isn’t that useless.
Too lazy to comment on some of the others, but I agree with most of them.
hmmm
Vengeance
Rally and fight normally for a brief time. When the rally ends, you are defeated.
Duration: 15 s
Sweet Revenge
Vengeance can be activated immediately upon downed, has an increased duration and has an increased chance to rally.
Percent: 100%
Vengeance Duration: 30 s
how does that sound? if we have the sweet revenge trait, we can choose to activate vengeance immediately and vengeance lasts for 30 seconds instead of 15 seconds.
source:
http://wiki.guildwars2.com/wiki/Sweet_Revenge
http://wiki.guildwars2.com/wiki/Vengeance
Reviver’s Might
Grant might to nearby allies when you revive someone.
Might: x5, 20 s
Radius: 360
what if the stack of might is 5 instead of 1?
and it last 20 seconds instead of 12?
what if thrill of the kill gave fury and swiftness instead?
Thrill of the Kill
Gain fury and swiftness on a kill.
Fury: 10 s
Swiftness: 10 s
i think 15% would be just enough.
the trait name is “fast healer” so i think a 15% damage reduction is no go.
anything more i think would be overbuff? O_O
Fast Healer
Increases revive speed.
Revive percentage: 15%
i think vigorous return would mix very well with the new sweet revenge (vengeance can be activated immediately and 30 seconds duration of rally, not 15 seconds)
and buff the health while we’re at it.
Vigorous Return
Health and endurance are increased when you rally.
Endurance gained: 100
Health increase: 50%
with a 50% increase, this means warriors can come back immediately with 75% health, 100 endurance and last for 30 seconds unless put down again, or if they made a kill within 30 seconds the rally is permanent.
for reference:
“After rallying, the character is restored to 25% of their maximum health, becomes invulnerable for one second, and gains one point of death penalty.”
source:
http://wiki.guildwars2.com/wiki/Vigorous_Return
http://wiki.guildwars2.com/wiki/Rally
Dear god man, there is an edit post button.
as for your suggestions:
Sweet revenge would be a strange thing to work around, because if you got downed in an area where your friends could resurrect you, and there were not enough valid targets for you to kill….you would just be killing yourself for no reason…
Revivers might is just a slightly beefier version of the same thing, better yes, but still not worth taking.
Thrill of the Kill: it would still require an internal cooldown, or have the fury/swiftness uptime reduced to compensate. Tagging multiple enemies would trigger a massive boon of fury and swiftness to yourself if it didn’t.
Fast Healer: I think you misunderstood the wording, it is 15% reduction to your target (the person you are healing) not yourself. meaning you can help revive someone who is trying to be simply cleaved down with damage.
Vigorous Return: Please, just no. Do not try and tie them into other non-existant traits. They should have synergy by default, not pigeonholed in somehow, which is why downed/rally based traits are in such a poor state, and are rarely taken.
(edited by Zietlogik.6208)
reckless dodge is amazing. not only does it do decent damage, it has a chance to crit/proc things NOT TO MENTION it’s an AOE (amazing against mesmers). it is in no way ‘counter-intuitive’ since many a times you want to close gap and rolling in is a great way to add burst.
other points i agree to an extent.
I guess that is true, and mixed into a vigor build with stances, I guess reckless dodge has a pretty good place, while still providing a bonus to normal power based builds regardless.
I suppose that should be omitted
Why not just make banners do damage on summon anyway? The cooldown and animation is long enough to reward you with SOME damage. New trait can go here instead.
Berserker’s Might is weak and would synergize with Berserker’s Power… If they both weren’t grandmaster traits. Could be brought down a tier.
I’m not sure what to think of when Cull The Weak comes to mind. The only three weakness applications Warriors get are Mace autoattack, Hammer 2 and Warhorn 5. The mace autoattack will only hit something if they are stunned for the full 3 seconds (which could be better used doing something else instead of that long chain) and the Hammer 2 is single target cleave. The Warhorn is an AOE weakness which lasts a while and, when traited, has a relatively short cooldown. This would be a nice trait to have for a support stun build… Except it is only a 5% increase of damage when the condition can easily be cleansed (and it will be the only condition you apply, minus crippled.) Definitely needs to be 10% at least. I guess it synergizes with Sundering Mace, but all of that speccing into the mace for a 15% damage increase on something that is difficult to apply.
Vigorous Return should just be mashed in with Sweet Revenge. If you’re gonna consider speccing for being downed, you might as well get a better chance of surviving.
Fast Healer is definitely powerful when mixed with Mercy runes. 800+ toughness, 20% increases revive speed, and more health when revived. It is insanely wonderful, but you need to have the runes for the full effect. Most of the traits in this tree are for support warriors anyway, so who else would revive you than him? Also, wasn’t Reviver’s Might buffed to 3 stacks? When used with OP rez banner, you can give you and everyone you rezzed 15 stacks of might, not including the might stacks they make on their own… Certainly game changing.
The longbow traits are in a strange area. The Longbow might have been more of a support weapon when first added (fire field + blast finisher) but when it was given 6 stacks of bleeds on pin down… Might belong better in the Discipline or Arms trait line or change the weapon back to being more supporty.
Other than that, the traits for Warrior work really well. Almost too well. Other classes don’t compare, which is where “OP warrior” came from.
Why not just make banners do damage on summon anyway? The cooldown and animation is long enough to reward you with SOME damage. New trait can go here instead.
Berserker’s Might is weak and would synergize with Berserker’s Power… If they both weren’t grandmaster traits. Could be brought down a tier.
I’m not sure what to think of when Cull The Weak comes to mind. The only three weakness applications Warriors get are Mace autoattack, Hammer 2 and Warhorn 5. The mace autoattack will only hit something if they are stunned for the full 3 seconds (which could be better used doing something else instead of that long chain) and the Hammer 2 is single target cleave. The Warhorn is an AOE weakness which lasts a while and, when traited, has a relatively short cooldown. This would be a nice trait to have for a support stun build… Except it is only a 5% increase of damage when the condition can easily be cleansed (and it will be the only condition you apply, minus crippled.) Definitely needs to be 10% at least. I guess it synergizes with Sundering Mace, but all of that speccing into the mace for a 15% damage increase on something that is difficult to apply.
Vigorous Return should just be mashed in with Sweet Revenge. If you’re gonna consider speccing for being downed, you might as well get a better chance of surviving.
Fast Healer is definitely powerful when mixed with Mercy runes. 800+ toughness, 20% increases revive speed, and more health when revived. It is insanely wonderful, but you need to have the runes for the full effect. Most of the traits in this tree are for support warriors anyway, so who else would revive you than him? Also, wasn’t Reviver’s Might buffed to 3 stacks? When used with OP rez banner, you can give you and everyone you rezzed 15 stacks of might, not including the might stacks they make on their own… Certainly game changing.
The longbow traits are in a strange area. The Longbow might have been more of a support weapon when first added (fire field + blast finisher) but when it was given 6 stacks of bleeds on pin down… Might belong better in the Discipline or Arms trait line or change the weapon back to being more supporty.
Other than that, the traits for Warrior work really well. Almost too well. Other classes don’t compare, which is where “OP warrior” came from.
The wiki does not show any change in Reviver’s Might, but I have yet to test that myself.
oh by the way the wiki on thrill of victory is wrong. i corrected it.
i just checked it in the game just now.
it gives 10 adrenaline on kill, not 1.
that’s 1 bar of adrenaline.
good PvE skill i guess. the adrenaline rakes up very easily with that trait in PvE.
hmmm
Vengeance
Rally and fight normally for a brief time. When the rally ends, you are defeated.
Duration: 15 sSweet Revenge
Vengeance can be activated immediately upon downed, has an increased duration and has an increased chance to rally.
Percent: 100%
Vengeance Duration: 30 show does that sound? if we have the sweet revenge trait, we can choose to activate vengeance immediately and vengeance lasts for 30 seconds instead of 15 seconds.
source:
http://wiki.guildwars2.com/wiki/Sweet_Revenge
http://wiki.guildwars2.com/wiki/Vengeance
Guaranteed instant self res on down that lasts 30s, auto-rally if something you’ve hit dies? Game breakingly OP in PvP.
pre-ordered HOT at this point,
save yourself the money and don’t bother.
(edited by evilapprentice.6379)
I wouldn’t try and make downed/rally traits better. I would remove them and add useful and more practical traits for movement or combat.
And no, I wouldn’t want a self res, that is yet another factor taken directly out of the players hands…sometimes it is better to get ressed by a few teammates, than activate vengeance.
I’ve been in situations where I was trying to res a teammate, they pop vengeance, and I just facepalm as they go and kill themselves. This should be something the player chooses to do, not a trait.