[PvX] [Warrior] Restorative Strength

[PvX] [Warrior] Restorative Strength

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Posted by: hooma.9642

hooma.9642

for build diversity and to offer Condiremoval outside of cleansing ire and zerkerstance please change that its not cleansing only chill, cripple, immob and weakness. warrior already has some tools to counter that conditions.

so instead:
Using a Heal removes Chill, Cripple, Immobilize and Weakness

change it to
Using a Heal removes up to 4 Conditions.

and reduce the recharge of mending and healing surge.

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Soooooooooo broken.
Compare to mender’s purity.
Seriously, asking for warrior buffs right now is like a millionaire asking for a pay raise.
Especially considering that warriors are one of the top classes when it comes to condition removal already.

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Posted by: hooma.9642

hooma.9642

Soooooooooo broken.
Compare to mender’s purity.
Seriously, asking for warrior buffs right now is like a millionaire asking for a pay raise.
Especially considering that warriors are one of the top classes when it comes to condition removal already.

well how about reading? mending is pre condi-buffed state. its the same for healing surge.

seems u have problem of understanding no-risk high reward heal vs higher risk higher rewarding heal.

in this meta cleansing ire is mandatory and on the same time warrior strength adept is lacking usefull traits for pvp. warrior is pigeon holed into defense

(edited by hooma.9642)

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Soooooooooo broken.
Compare to mender’s purity.
Seriously, asking for warrior buffs right now is like a millionaire asking for a pay raise.
Especially considering that warriors are one of the top classes when it comes to condition removal already.

well how about reading? mending is pre condi-buffed state. its the same for healing surge.

seems u have problem of understanding no-risk high reward heal vs higher risk higher rewarding heal.

in this meta cleansing ire is mandatory and on the same time warrior strength adept is lacking usefull traits for pvp. warrior is pigeon holed into defense

Just no, not at all.
Healing signet is already far stronger than it needs to be (will reevaluate after the 8%), and warriors absolutely do not need their other heals to be buffed to that level.

Also, warriors pigeonholed into defense?
When any other class usually requires far more investment than the twenty trait points required for warriors to get dogged march and cleansing ire?
I’m not entirely certain why you think buffing the class which is already unequivocally the best class in the game is a good idea.

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Posted by: Rednik.3809

Rednik.3809

Just no, not at all.
Healing signet is already far stronger than it needs to be (will reevaluate after the 8%), and warriors absolutely do not need their other heals to be buffed to that level.

  • > Thread about talent activating with on-use heal, aka mending and surge, trying to switch away from healing signet
  • > Troll jumping in
  • > OMG HEAGLSIGNET IS TOO STRONK PLSNERF WHY YOU EVEN TALKING ABOUT BUFFS LMAO
Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Just no, not at all.
Healing signet is already far stronger than it needs to be (will reevaluate after the 8%), and warriors absolutely do not need their other heals to be buffed to that level.

  • > Thread about talent activating with on-use heal, aka mending and surge, trying to switch away from healing signet
  • > Troll jumping in
  • > OMG HEAGLSIGNET IS TOO STRONK PLSNERF WHY YOU EVEN TALKING ABOUT BUFFS LMAO

Okay, fine,you’re entirely right. Warriors absolutely need buffs to their condition removal, especially since mesmers have a comparable adept tier trait that needs to be about half as good as the warrior one. And warriors are completely pidgeonholed into defense. I mean seriously, having to spend a whole 20 trait points to have awesome condition removal is way too much, they need to get that for ten points in a offense-oriented tree.

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Posted by: Rednik.3809

Rednik.3809

Okay, fine,you’re entirely right. Warriors absolutely need buffs to their condition removal, especially since mesmers have a comparable adept tier trait that needs to be about half as good as the warrior one. And warriors are completely pidgeonholed into defense. I mean seriously, having to spend a whole 20 trait points to have awesome condition removal is way too much, they need to get that for ten points in a offense-oriented tree.

So trading HPS for condition removal and giving breathing space for specs other than eternal hambow is bad thing for you? Oh wow.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Okay, fine,you’re entirely right. Warriors absolutely need buffs to their condition removal, especially since mesmers have a comparable adept tier trait that needs to be about half as good as the warrior one. And warriors are completely pidgeonholed into defense. I mean seriously, having to spend a whole 20 trait points to have awesome condition removal is way too much, they need to get that for ten points in a offense-oriented tree.

So trading HPS for condition removal and giving breathing space for specs other than eternal hambow is bad thing for you? Oh wow.

So what you’re saying is that in order to have breathing room for specs other than hambow, you need to have a trait that is exactly twice as effective as the same trait on another class?
Besides, warrior is already the number one class in terms of the number of viable specs it possesses. I sincerely doubt that extra, more easily accessible condition removal and a cooldown reduction on heals is needed to give space for alternative specs to hambow, seeing as those specs already exist and are pretty common.
Sure you could make a case for the other heals on warrior being underpowered, but trying to make a adept trait remove four conditions on heal seems like overdoing it by quite a bit considering how far any other class would have to go to get that kind of removal.

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Posted by: coglin.1867

coglin.1867

Op you need to play some other professions and see how limited they are on condition removal, hp, defense, mobility, and damge. No profession can even touch the warrior in its ability to combine all of those in one build. The last thing they need is what your proposing. Your request is unreasonable compared to what the options of other professions are.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Rednik.3809

Rednik.3809

I sincerely doubt that extra, more easily accessible condition removal and a cooldown reduction on heals is needed to give space for alternative specs to hambow, seeing as those specs already exist and are pretty common.

You doubt? Show me valuable warrior spec for competitive pvp without 20 points in defense for Cleansing Ire.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

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Posted by: Turamarth.3248

Turamarth.3248

While restorative strength is rather lacklustre at the moment the proposed change would make it far too strong.

Brandar – Kodash [DE]
[SPQR]

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Posted by: MonMalthias.4763

MonMalthias.4763

Soooooooooo broken.
Compare to mender’s purity.
Seriously, asking for warrior buffs right now is like a millionaire asking for a pay raise.
Especially considering that warriors are one of the top classes when it comes to condition removal already.

Actually, I do think that Hooma has a point. Right now practically every Warrior runs Cleansing Ire in PVP or WvW. There’s a reason for that. Up to 3 cleanses per 7-10 seconds is probably the highest cleansing capability in the entire game. Healing Signet having extreme HPS also counters the DoT nature of condis where a spike heal would be significantly less optimal.

Cleansing Ire is so required because every other cleansing capability of Warrior is so weak. Cleansing Ire/Healing Signet allows a Warrior to literally ignore condis. I challenge you to take the standard triple stance Hambow build, take out Healing Signet and replace with Healing Surge or Mending. All of a sudden, you will notice that your health goes down pretty quickly and you die a lot faster. You can and will die to Poison and interrupts. There’s a reason for that.

Take out Cleansing Ire as well and suddenly Hambow dies just as quickly as any other build to condis – it just might live 8 seconds longer due to Berserker Stance. I think this is what Hooma means when Warrior is said to be “pigeonholed” into 20 Defense for condition mitigation because nothing else holds a candle to Cleansing Ire/Healing Signet.

Having said that, I do think that a good first step instead of both reducing Surge and Mending CD and making Restorative Strength remove 4 condis is simply to alter the table for Restorative Strength a little bit:
Original:

  • Restorative Strength: Using a Heal removes Chill, Cripple, Immobilise, Weakness
    New:
  • Restorative Strength: Using a Heal removes Chill, Bleed, Immobilise, Torment

By changing the Cripple and Weakness cleanse to Bleed and Torment you increase Mending and Surge’s potential to eliminate DPS conditions – which spike heals are less efficient against. Already this makes Restorative Strength a lot stronger and although it obviously won’t replace Healing Signet/Cleansing Ire in any capacity without cooldown reduction of Mending and Surge, it does bring builds using Mending and Surge closer to the DPS condition mitigation capability of Signet/Ire.

What I would give for the same active cleansing capability on my Engineer, even at reduced capacity is unspeakable.

Having said that, the whole conditions system is in dire need of review. A plethora of low-cd, individually low impact condition applying autoattacks and skills backed by RNG condition application Traits is making the whole condition playstyle extremely spammy. I do hope that Arenanet realises their mistakes and makes condition DPS the same as Power DPS – High intensity, short duration, telegraphed attacks with reasonable cooldowns, with the majority of play/counterplay revolving around the Control aspect rather than the DoT aspect of Conditions. Condition builds should have to rely on CC/Immobilise to land their DoTs just like Power builds, unlike now where it’s just AOE Spam until condis stick and players on the receiving end have to blow their cleanses.

With Arenanet’s track record though, they’d probably just introduce more counter-condi hard counters, then call it a day until the next equivalent of a condi-immune decap engineer rolls around and shave it by 8% after 6 months.

Iva Malthias – 80 Engineer
Marellune Malthias – 80 Elementalist
Devil’s Dominion [DD] – Yak’s Bend

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Posted by: Black Box.9312

Black Box.9312

warrior is pigeon holed into defense

Elementalists with 30 in water say hi.

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Posted by: BlackDevil.9268

BlackDevil.9268

Up to 4 conditions? Lol good one.

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Posted by: Xaylin.1860

Xaylin.1860

I think we all agree that too much passive condition removal like CI is bad. I also agree that Warriors need valuable options outside of CI (although they already got some and CI is just too strong in comparison). However, the issue with this suggestion is that it can easily be added ontop of CI and stances without too significant drawbacks. It also makes Mending even more useless because any other heal will be better when combined with Restorative Strength.

If something should be improved then it is Mending. It could cure all damaging conditions isntead of 3 conditions flat. This way combining it with Restorative Strength would still make sense.

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Posted by: hooma.9642

hooma.9642

I think we all agree that too much passive condition removal like CI is bad. I also agree that Warriors need valuable options outside of CI (although they already got some and CI is just too strong in comparison). However, the issue with this suggestion is that it can easily be added ontop of CI and stances without too significant drawbacks. It also makes Mending even more useless because any other heal will be better when combined with Restorative Strength.

If something should be improved then it is Mending. It could cure all damaging conditions isntead of 3 conditions flat. This way combining it with Restorative Strength would still make sense.

yeah prop.

restorative strenght makes no sense actual..

but after all i find it funny. anet buffed 2 skills (signet and zerkerstance) and several traits in defenseline. and if someone asks about buffs in other lines or skills all the trolls show up. but at least i could seem some players with a brain.

i dont say my suggestion is right and valid and the only solution. but negating a diskussion cause other skills are to strong is indeed only what trolls do or player without a brain.