Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”
….After much consideration, deliberation, debate, retort, inner-conquest, whatever.
I feel it might be time to actually concede some points.
“Warriors are extremely easy, their power level versus execution is severely in their favor versus an elementalist in the same role.”
“Warriors have too much passive capabilities, other professions have to work towards what a warriors gains innately.”
“For a profession whose entire premise is based upon the lack of removing conditions they sure do not feel weak in that area!”
Obviously as a warrior fan, across multiple MMOs, with untold hours of experierce with playing a warrior across all parts of this game… (Seriously, I love my warrior to death, I must have an armor set for everything!)
Anyways, I have sampled other professions, their mechanics, their playstyles to an extent. I can understand and relate to the rage over things like Warrior Hambow, their passivity. I agree that something must be done.
But straight nerfs won’t cut it. No, I demand a REWORK!
Why? Well, warriors surprisingly are just a touch too simple. A profession- no, a class specialized in weapons and brute force, somehow the skills versus the power of said skills is a tad too high. Warriors are meant to be beefy, physically damaging, yet they feel a touch too immortal with the current healing signet (to be nerfed slightly, we can see soon how that goes) and rises in power in other professions. …Well, save those professions losing power, let’s not talk about those even though overall, it affects balancing.
WHAT I am getting at is that mechanically, like many of you have said and the likes of me have denied is that the Warrior is too powerful in many of its capabilities.
My counter-response has always been “Well, you got illusions, magical defenses, stealth, etc. That is a sort of passive mitigation warriors must compensate by using utility slots for pure defense!”
Welp. At this point, looking back, looking forward, I will concede that overall, the group that established that Warriors need a nerf or a change are indeed CORRECT.
Warriors need a rework, one that lowers their power from a basic stand-point or even moderate stand-point like the common thief, yet raises them in potential in competive tourneys!
But…I must ask….
How, my anti-current-warrior friends, would you deal with this? Another Burst skill with lower power across the board? More complicated weapon skills for a similar or better effect? I must inquire for my own interest or for A-Net to inquire if they haven’t already any ideas, to pursue a balancing routine for Warriors. Please, fill me in.
My best regards,
Jornosh
I just want to see warriors have to choose between these options:
1. DPS
2. CC
3. Condi
4. Tank
The issue is that a warrior can get 3 of 4 pretty easily.
Read (Breakdown) in the title and didn’t get anything but opinion. Thought I was gonna get some hard cold math and comparison. Not agreeing or disagreeing but this is hardly a breakdown but regurgitation.
There’s one overiding flaw in these kinds of threads. For every intelligent and well thought-out argument as to where and why warriors are too strong, there’s another 9 who demand a “to the ground” nerf on the basis of “because I say so”.
There’s one overiding flaw in these kinds of threads. For every intelligent and well thought-out argument as to where and why warriors are too strong, there’s another 9 who demand a “to the ground” nerf on the basis of “because I say so”.
That’s not a flaw in these threads, that’s a flaw in humanity in general. People for some reason have this stupid idea that opinions are of comparable validity to reasoned arguments. The same can be said of any case ever made. My personal philosophy is that if someone doesn’t have enough motivation to explain how they arrived at a conclusion, I don’t have enough motivation to hear what they have to say.
“Warriors are extremely easy, their power level versus execution is severely in their favor versus an elementalist in the same role.”
You are blaming the warrior for a-nets mistake. It is not the warrior’s fault that by comparison they seem straight forward to elementalist. The ele is 10 pounds stuffed into a 7 pound bag. You may as well groan that automatic transmission cars need reworking because they don’t require the driver to change gear and use a clutch like a manual transmission. All you have highlighted that is that ultimately there were better and simpler ways to make a transmission. One is straight forward and user friendly, but lacks specific control, the other is more complex and has greater control and diversity..turns the age old design principle of “keep simple” is actually a good one. Manual tranmission is fine, but once you ad an internal cool down to each gear change and clutch use..well that’s when it just becomes fail. It is not the warrior’s fault that ele turned out to be fail. Reworking warrior just because ele was made to look cool on paper and it just doesn’t translate is not a valid excuse to change them..for the reasons you wouldn’t change automatic transmissions because of how they compare with manual.
Just a side note comment,the game is all arround warrior.
Just look at some of the loading screens, all u see are hammergahed classes and banners, that is the ideal that Anet intended when set warrior to work like it is now, as if almost everyone were a warrior and then are the other classes just for their role(IMO this is why when gw2 was still baking process Anet didnt have sure if there would be class system if i recall).
(edited by Aeolus.3615)
Warrior is fine it just needs some little tweeks…alot of little tweeks. like EVERYWHERE. Its not a SINGLE area that needs a nerf because their so, dare i say it, BALANCED (well compared to themselves, they are op compared to other classes). First things first, kneecap that healing regen, up the active of HS. Having the regen before you have to use the burst heal is the mechanic, but it should no way be as strong as a heal in itself seeing as your ALSO getting the burst heal(and jesus have it scale with healing power). Right after that, those darn stances. Auto immunity to anything is bad, combined with the mobility that they have its worse. Potential nerf, one stance at a time, a shame that it makes so much sense, means it wont get implemented(of course for that i would suggest combining berserk and endure pain, or changed the effects on them both so that u didnt have to choose one or another). Their support abilities to my knowledge are decently balanced. Check the block on that shield…seriously compare it to Renewed Focus. Conditions..a whole nother matter. That leaves their dps, which beleive it or not is actualy quite balanced in how well it forces them to choose between burst and sustain.
Time to get on ye ol’ soap box.
Warriors and Guardians are the only classes that feel “complete” in the game. They’re good in every part of the game and they have a decent variety of viable builds. All nerfing Warriors is going to accomplish is bringing them down to other classes level of…well…suck. Already we have seen a few builds destroyed in the pursuit of nerfing Hambow (that worked out great /s).
In the history of this game all nerfing has accomplished is reducing creativity because for every meta build they nerf another few builds get destroyed. If that continues all we’re going to have at the end is maybe one build per class…exciting. So, for the love of God stop focusing on other classes and start suggesting ways of improving your own. Warriors did that and our cries were answered. That is how you get positive change. I think most people would agree that it’s way more fun to have your main class buffed rather than having another class nerfed.
The one thing I am disappointed about on Warrior is that there’s not a whole lot of “high skillcap” builds out there. No build in this game is particularity hard to play but as a Warrior you can find yourself hitting a skill ceiling where you can’t think of any way to improve.
(edited by BurrTheKing.8571)
The simplicity of the warrior is its biggest flaw when balancing. Our skills are all very straightforward and highly telegraphed, there’s not much room for any cool tricks and outmaneuvering like what you see with thieves or mesmers. Nor do we have a good selection of utility skills that offer radically different playstyles. Because of this, we USED to be underpowered. We didn’t have enough options for condition removal, or ways to outplay other classes. So they gave us some. But rather than rework the class, they added these things as passive traits or effects to our existing playstyle. That gave us the counterplay we desperately needed, but also made it way too easy to do it. And any increase in numbers just makes us better at what we’re good at or worse at what we’re bad at, there’s no real change in playstyle that occurs from number tweaks on a warrior. So yes, I’ll agree that warrior needs a pretty heavy rework. It’s far too simple of a class to balance properly alongside the more advanced classes in this game.
The class doesn’t need a rework. Just like guardian this class i feel is one of the few that are in a good spot.
A lot of other classes feel underpowered in comparison and should be looked at – ranger in particular.
I believe that if other classes were fixed and improved we wouldn’t see so many " warriors are OP " or " warrior needs a rework " Threads.
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