[Pve][Engineer] Turret overcharge issues
You seem to misunderstand how overcharge works.
When you overcharge the effect applies to the next time the turret “fires”. This is why there is a delay in overcharge taking effect, and why overcharging invokes cooldown without triggering if there is nothing for the Turret to attack.
Turrets are bound to a firing cycle. While I used to be a proponent of eliminating this due to Reason 1, I’ve come to believe that making Overcharges activate immediately could cause balance issues, particularly with Thumper and Net Turrets. There’s a lot of control those two turrets offer, and they’ve already nerfed one because of it.
That said, I would like the Thumper and Flame Turret to trigger their overcharges outside of combat. They’re both AoE effects with possible pre-combat utility, so it’d just be a nice QoL adjustment.