[Pvp] Some thoughts to benefit pvp

[Pvp] Some thoughts to benefit pvp

in Profession Balance

Posted by: NinjaEd.3946

NinjaEd.3946

1. Increase map sizes.
Why: Far to easy to station 1 bunker at a point while 4 people bounce between mid and home. Further objectives means deciding who to put where to successfully hold points. Spreading out would be more vital than “zerging” so to speak.

2. Lower or remove points on kill.
Why: Another thought to demoralize “zerging”. The game mode is domination with a unique side objective, it’s enough to keep things interesting. If thing’s lost their touch there is always the possibility to explore other game modes but they are generally covered by the side objectives.

3. Add bonus objectives.
Why: For example, “The next team to hold 2 points after 60 seconds gains 25 points.” or “the next team to ascend the orb gains double points for it’s effect.” It keeps things evolving and pushes the team to relocate their efforts. These would be semi-random depending on the state of the match so if 1 team is falling far behind a double or nothing event would come about, giving them a chance to get back up or push them much further down.

4. Remove skyhammer
Why: J/k, but seriously this map needs changing. The side objective along with cc power is overwhelming to many professions. Allow blocks/dodge to work against the laser attack, increase the recharge time on it’s attacks, and possibly grant a passive 20% reduction in disable time to all players on the map. That or don’t let this map be anything but a custom match up. If people like it, fine let them play it at their choosing. People might of liked raid of Capricorn though and it flat out got deleted so..

5. Increase transmutation charges from reward tracks (3?).
Why: 1 charge is bupkiss. Before atleast lower levels transmuating gear was incredibly easy and it was 100% free in pvp. Now it’s leveled at any level and it costs to change the looks in pvp. Giving 1 luxury by taking away another seems unjust especially for those with characters that are only there for pvp.

6. Remove locked traits/skills from pvp.
Why: Pvp is the 1 place in the game that should be free to build and test and for the longest time it was. Now we have to pay to change our looks, pay to test new traits/skills. I actually like the trait hunting in pve/wvw to some level (kind of an old school pve junkie) but leave that non sense out of pvp. They aren’t necessarily overpowered and mandatory traits/skills but the fact that they are aren’t usable without an insane investment or leveling up to safely walk to the place and learn it seems beyond me.

7. Return old weapon selection when entering/re-entering pvp.
Why: Not a huge biggie as I’ve gotten somewhat used to it, but still one of those things that don’t belong in pvp. I get the idea of merging pvp/pve closer but my weapon selection in pvp should remain in pvp, and vice versa for pve. I hate having to carry around common quality transmutated weapons just because trans charges are a pain and I don’t have a bank in the mists to pull them out of when I feel like doing some pvp or going to pve with basic weapons wondering why my dps is down the kitty litter. Again, not a huge issue but it’s still annoying to deal with.

That is all.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

[Pvp] Some thoughts to benefit pvp

in Profession Balance

Posted by: DaliIndica.9041

DaliIndica.9041

Remove warrior as well. The only class that can stack all the stats in high amounts and has plenty of condition removal AND can do nice damage AND can take some serious punishment and shrug it off.

[Pvp] Some thoughts to benefit pvp

in Profession Balance

Posted by: NinjaEd.3946

NinjaEd.3946

Meh, this is about pvp QoL not profession balance. For example, there is no one culprit to the cc power on skyhammer.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

[Pvp] Some thoughts to benefit pvp

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Posted by: Pibriamal.8719

Pibriamal.8719

Remove warrior as well. The only class that can stack all the stats in high amounts and has plenty of condition removal AND can do nice damage AND can take some serious punishment and shrug it off.

I can do that on any class. You know why? Cause I don’t suck.

For Skyhammer, I think they should reduce the respawn time to 5 seconds. It’s already a mess of a map anyway, just make it more fast paced and fun. Or add some stability power ups around the map. Maybe some powerup that shields you from the cannon.

[Pvp] Some thoughts to benefit pvp

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Posted by: Ghostwolf.9863

Ghostwolf.9863

I like most suggestions.

But I feel dying should be more punishing to encourage staying alive and improve the importance of utilities, traits and builds for ressing and keeping teammates alive.

Not really sure how to change it, first that pops in my mind is -10 team score if you die. I would like the idea of being able to stall the game while attempting to even the scores, instead of speeding up the game by many kills or deaths.

Thief, Engineer, Mesmer – Seafarer’s Rest (EU)

[Pvp] Some thoughts to benefit pvp

in Profession Balance

Posted by: NinjaEd.3946

NinjaEd.3946

I like most suggestions.

But I feel dying should be more punishing to encourage staying alive and improve the importance of utilities, traits and builds for ressing and keeping teammates alive.

Not really sure how to change it, first that pops in my mind is -10 team score if you die. I would like the idea of being able to stall the game while attempting to even the scores, instead of speeding up the game by many kills or deaths.

Could be interesting, but would probably suit tpvp more than spvp and require lowering the required points to win depending on whether or not other objectives were adjusted. Spvp is for people to hop in and get going, having a match last 20 minutes would probably tire people out and depending on the map make them quite sick (image death-by-lazer for 20 minutes…)

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”