Question regarding Fear change

Question regarding Fear change

in Profession Balance

Posted by: LionZero.3479

LionZero.3479

With fear becoming an interupt does this also mean fear will no longer be considered a condition but a cc effect instead?

This meaning condi removal won’t remove it, and also meaning only traits and cc runes/sigil duration affect it’s duration and no longer condition – and + will ?

If that’s the case sounds like a good change to have fear duration have a more consistent scaling then a a max of 100% increase in duration in certain environments.

Question regarding Fear change

in Profession Balance

Posted by: RashanDale.3609

RashanDale.3609

why should that be the case?

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

Question regarding Fear change

in Profession Balance

Posted by: KarsaiB.9475

KarsaiB.9475

Interrupt =/= daze. Any skill acting as cleanse should work, as well as stun breakers.

55 HP Monks // Random scrubadub

Question regarding Fear change

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

All that the change is going to do is fix a bug. Fear is supposed to count as an interrupt, but until Runes of Perplexity, nobody really cared that it didn’t. Only Warriors could cause fear and get something for interrupting before that.

Well, unless you count Daily Skill Interrupter, which is really tough to get on a necro.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Question regarding Fear change

in Profession Balance

Posted by: lorndarken.3702

lorndarken.3702

here is what they should of done with fear , make it a necro only skill , have it last between 3 to 5 seconds , no condition damage takes in effect when used , and or duration increases . thieves can not steal fear , ranger pets can not use fear , warriors can not use fear , and necros have access to only 1 fear with a 60 second timer . it would of helped big time for necros in attrition and not be abused by anyone . why did arena net not do this ? to cater to people who wanted fear but didnt want to play a necro . and this is why we cant nice things , kitten it’s not like they cant do that and errata the skill alone , but for some reason they even care to do that , they just want to turn something good into something crap .

Question regarding Fear change

in Profession Balance

Posted by: Dina Van Heyr.3018

Dina Van Heyr.3018

warriors need fear as they lack of cc skills
and fear can be stopped by stun breaker
how ever every other class with access to it has longer fear duration than necro

Question regarding Fear change

in Profession Balance

Posted by: glaphen.5230

glaphen.5230

warriors need fear as they lack of cc skills
and fear can be stopped by stun breaker
how ever every other class with access to it has longer fear duration than necro

Necromancer can chain 10+ seconds for 11k damage with just the fear.

Question regarding Fear change

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

warriors need fear as they lack of cc skills
and fear can be stopped by stun breaker
how ever every other class with access to it has longer fear duration than necro

Necromancer can chain 10+ seconds for 11k damage with just the fear.

Hardly. Even with +100% Fear duration, every active necro fear chained together is 6 seconds total. The only way it can go higher is if you let yourself be in a position for them to run you back and forth through Spectral Wall. While this does require significant skill on the necro’s part, it’s also a bad move as a single stunbreak interrupts it.

Plus, Terror can only deal that much damage if there are other conditions on you. Not difficult for a necro to accomplish, but saying that Terror does that much “alone” is misleading.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver