Questions about ferocity (no whining)

Questions about ferocity (no whining)

in Profession Balance

Posted by: Kjeldoran.3849

Kjeldoran.3849

Hello,
I have a little feedback and some questions about “ferocity”. I’m sorry if something was told during a “ready up” or something else but i miss last month of gw2 comunity/devs advices.

The last thing i remeber about ferocity was that “ferocity scales for a 10% less damage compared with critical damage”.
Before last patch i had +82% (= 232%) critical damage, right now i have 204% critical damage. So the difference is -28% critical damage (way more than “10% less damage”).
Now if you compare the overl damage 10% of 232 is 23.2 (so i would have 209% instead of 204%)

So can you explain me how exactly ferocity works? And, how does critical damage scales with “ferocity”? (how many fecrocity points for +1% crit damage?)

Also follow me for a moment.
Before patch:
(a smal equip piece, like shoulders, had, in exotic gear)
+34 main stat
+24 secondary stat
+2% crit damage

After patch:
(the same piece)
+34 main stat
+24 secondary
+24 ferocity —-> if we consider a 10% less effectiveness 24 points = 1.8% crit damage
so 1.8 / 24 = 0.075 crit damage per ferocity point
but if you consider a major gear piece, like chest:
+101 main stat
+72 secondary
+ 5% critical damage ->(-10%) = 4.5% = 72ferocity = 0.075*72 =?= 4.4%
so … there is an error here…
also if you consider the contrary you have:
(major gear piece)
5% crit damage -> (after patch) = 4.5% = 72 ferocity -> 4.5/72 = 0.0625 crit damage per ferocity point
(on minor gear piece)
2% crit damage -> (after patch) = 1.8% = 24 ferocity = 24*0.0625 =?= 1.5%

So there is an error in these equations due to the previous unbalance in critical damage distribution.

Now let’s consider pre-patch crit damage with balanced distribution:
(minor piece) -> 24 stat = 2% -> 1% = 12 stat
(major piece) -> 72 stat = 6% =/= 5%
(complete gear) = 2.67% (head) + 2% (shoulder) + 6% (chest) + 2% (gloves) + 4%(legs) + 2% (boots) = 18.67%

after patch:
(minor piece) -> 24ferocity = 1.8% -> 1ferocity = 0.075%
(complete gear) = 2.4% (head) + 1.8% (shoulder) + 5.4% (chest) + 1.8% (gloves) + 3.6% (legs) + 1.8% (boots) = 16.8%

and now 18.67 – 10%(18.67) = 16.8(1) !!! which is the correct ammount!

In conclusion, if i’m right, because i’m only supposing…

BEFORE PATCH:
-those who got only minor gear with berserker stats got more critical damage
-those who got only major gear with berserker stats got less critical damage
-those who got full berserker gear got maxed critical damage

AFTER PATCH:
-those who got only minor gear with berserker stats got more than 10% less crit damage
-those who got only major gear with berserker stats got less than 10% less critical damage
-those who got full berserker gear got about, approximately, 10% less critical damage

SOLUTION:
If you want the best from critical damage without go full berserker now you have to do the opposite: go with major gear piece zerker…

What do you think guys? Maybe ArenaNet should have increased ferocity on minor piece to compensate (or reduced on major piece) or maybe i’m wrong… so please tell me if you have furter information about this stat.
Thank you.

(edited by Kjeldoran.3849)

Questions about ferocity (no whining)

in Profession Balance

Posted by: Jocksy.3415

Jocksy.3415

The last thing i remeber about ferocity was that “ferocity scales for a 10% less damage compared with critical damage”.
Before last patch i had +82% (= 232%) critical damage, right now i have 204% critical damage. So the difference is -28% critical damage (way more than “10% less damage”).
Now if you compare the overl damage 10% of 232 is 23.2 (so i would have 209% instead of 204%)

What Anet said was that it would be 10 less overall damage for a full zerk.
Unless your build had 100% crit chance, somewhat 30% less crit damage is not 30% less overall DPS…

So can you explain me how exactly ferocity works? And, how does critical damage scales with “ferocity”? (how many fecrocity points for +1% crit damage?)

15 ferocity = 1 % crit damage

Questions about ferocity (no whining)

in Profession Balance

Posted by: Kjeldoran.3849

Kjeldoran.3849

What Anet said was that it would be 10 less overall damage for a full zerk.
Unless your build had 100% crit chance, somewhat 30% less crit damage is not 30% less overall DPS…

of course but are we talking about “critical damage”? So has no sense consider normal damage simply because if you don’t crit you can’t count ferocity index on it. So i think it is 10% less damage on criticals

15 ferocity = 1 % crit damage

ok this is an important info… where did you take it? from in game calculation i finded it not so accurate because it can be 15.1 or 15.5 or 15.9

Questions about ferocity (no whining)

in Profession Balance

Posted by: SoulSin.5682

SoulSin.5682

1º: Its 10% overal DPS. Loss on criticals is around 15~30% depending on your build.

2º: 15 ferocity = 1%. I believe they mentioned in the last ready up. It’s official information.