I enjoy playing a ranger and elementalist as my mains and have been since I first started playing Guild Wars 2. With all the support going around for the ranger I couldn’t help myself from flipping out when I heard that the ranger was next for a rework. They definitely need it!
I began thinking about the skills and traits for the ranger and which ones should be fixed, *cough ahem all of them and immediately my elementalist came into my mind.
I thought a great idea for the ranger since pets seem to be a no go and are too dumb that rangers get attunements instead. It would be a nice and refreshing change and would add a LOT more diversity and builds among the class.
Poison – (Green Arrow Effects, Trails, etc.)
1 Poison Shot – You get the just, does what it’s supposed to. Deals a “little” less damage than the basic shot for regular arrows. Procs towards condition damage but power is still there.
2 Smoke Scream – AOE poison field that spreads outwards dealing more damage at the center, less damage on the outside.
3 Nauseating Fumes – Hits target and any nearby enemies. Can spread to other enemies dealing less and less damage until it neutralizes itself?
4 Gas Flask – AOE. Flask does more damage the further it travels. Explodes on the ground. (Green liquid spilling everywhere effect)
5 Wither – Toxin that eats away the opponent and steals their movement speed and grants it to you.
Fire – (Flaming arrows, red, trails, etc)
1 Burning Shot – Deals a “little” less damage than the basic shot for regular arrows.
2 Burning channel – Fires an arrow that leaves a channel of fire on the ground to it’s target area.
3 Inferno – Acts very much like ele lava font. Erupts in a location. AOE burns everything inside it.
4 Flares – Blinds enemies in AOE. Burns.
5 Spark – Teleport to target location.
Frost – (Frozen Arrow effect, trails, etc.)
1 Frozen Shot – Deals a “little” less damage than the basic shot for regular arrows.
2 Icicle – Arrow that is shot into the air and descends as frozen ice in a small AOE. AOE field cannot be seen by enemies.
3 Frostbite – Powerful basic attack.
4 Avalanche – AOE slow, damage over time. Ranger’s are stuck in place like Ele’s when casting Meteor Shower. (Snow falls in AOE effect)
Regular – (Regular Arrows)
1 Arrow Shot – Basic attack. Deals regular damage.
2 Tarnish – Regular attack. Enemies receive 10% more damage from your attacks. Maybe allies as well?
3 Punishment – Powerful Basic Attack that has 30%? chance to stun. Deals 150% damage.
4 Life Flight – Jump backwards and grants 20% increase movement speed for 10 seconds. Immediately wears off if ranger enters combat.
5 Cripple – Does % damage depending on enemies remaining health. Slows healing of enemy hit by cripple for 5 seconds.
This is my first attempt at creating skills like these so please remember that for criticism. I really enjoyed writing this list and hope you all enjoy reading it. It was really fun to create. Definitely feel free to reply.
[Edit 2/16/14] I realize that I did not include whether this would be for long bow or short bow. I am still uncertain myself which one it would be for but probably for long bow.
[Edit 2/17/14] Changing the skills for the long bow and short bow may be a bit too much. After reading the replies in this thread and deciding that having an adrenaline bar might be a little more realistic I decided that instead of having the skills above for the different attunements being permanent futures for the ranger, that they would become the skills you can use for LB & SB when your adrenaline becomes full.
Your adrenaline allows you to change attunements between fire, poison and frost freely for the duration of half a minute or so. Once it expires your adrenaline goes on a 15 second cooldown and can be activated again by staying in combat after the 15 seconds.
(edited by TheToxicFox.8710)