Q:
Spirit Ranger Yilvina Darnus
Bunker Guardian Morwenna Darnus
(edited by Oidmetala.8426)
Q:
will anet focuse much on ranger profession for the next patch or was this “the patch” which should help this profession already?
because i just wonder, anet have still to look really much on this profession.
i can just speak about pvp, but a viable power ranger build with a longsword or longbow is still not working.
and there is much reasons why it dont work.
just some problems ranger still have after so long time:
-trapper build is not working well because traits are not in the right traitline
-power ranger dont works well damage/survive is to low
-longbow and longsword skills dont feel smooth enough
-shouts are not interesting to use
-so much single target skills
-traits like stability training for pig pets or instinctual bond…
-~60% of the pets are not interesting to use
-only healing spring is a interesting healing skill
-only the rez spirit is a interesting ulti, everybody can port or even run out from entangle and there is always a professions can steal or remove stability from rampage as one
(edited by Oidmetala.8426)
I am playing only ranger and i can back all this . I can say that w/e you try to boost on ranger its still feel like other got it more than you, we are out condi dmg,out power,out toughness,out healing.ranger totally lack of any stability i feel like ping pong most of the time wont even mention stun which btw now is even more duration than ever you guys feel ok with the fact that warr can now kill ranger with 3.4k toughtness and 1.118 healing power by keeping it stunned all the time?? rampage as one is a total joke fear and launch landind 100% while RAO is active that mean ranger have 0 stability?animals are still rinning after foe with out hitting it…. so for whoever said this is ranger patch i will say kitten off.ranger is still the last.I really dont feel good whining arround but guys pls take ranger a bit more serously finally and do something about it.
it feels like rangers just get ignored each patch. no good stuff for us. we just need to work harder than the other classes. so sad.
would be nice to have any dev response here.
i even think the spirit ranger is out of the meta
for a decent team.
some rangers (including me) dont even know what they should play at the moment,
i saw many trash builds even in good teams…
thats why i think ranger is in a bad spot after this patch.
(for example a staff ele or d/d ele can take this spot already by being more mobile, manage 1vs1 situations much better and bring good team support and damage aswell)
at least thats just my opinion about ranger at the moment.
but im pretty sure to see less rangers in the future, i cant’t find any good build without spirits atm.
beastmaster is to much 1vs1 focused, bring nothing for the team and still lose much 1vs1 situations aswell and trapper ranger is still trash…
ranger feels like the ele before this patch now,
not as bad but also not really good and useful
I think Rangers are in a good place for PvP. I think stuff needs to get moved around like traps etc. but if you look at top teams, most have a Ranger on them and for good reason. The place that Rangers are poor in are PvE and WvW. The issue is that if they “fix” Rangers for those formats they will become way overpowered for PvP. This is why skill splits are a good way to go for this class.
The only reason why ranger is still strong is the rezz elite and that u are pretty good in 1 vs 1 situations and thats all.
The ranger should have more viable pets, weapons (Longbow and Greatsword are just dead) and builds you can use in teamfights.
I think Rangers are in a good place for PvP. I think stuff needs to get moved around like traps etc. but if you look at top teams, most have a Ranger on them and for good reason. The place that Rangers are poor in are PvE and WvW. The issue is that if they “fix” Rangers for those formats they will become way overpowered for PvP. This is why skill splits are a good way to go for this class.
Unfortunately, anet do not want to make splits unless it is 100% unavoidable, which it is in this case. Also, it was way too soon for anything in the cdi to be implemented in this patch, first results of the di will probably not come before late july or mid august. It takestime to develop and balance and since cdi there has bedn easter vvacation, feature patch and now the chinese øajnch is comin up the o e month later, summer vacations start. Relax, for now. Give the devs some time before you sharpen ghe pitchforks
I think Rangers are in a good place for PvP. I think stuff needs to get moved around like traps etc. but if you look at top teams, most have a Ranger on them and for good reason. The place that Rangers are poor in are PvE and WvW. The issue is that if they “fix” Rangers for those formats they will become way overpowered for PvP. This is why skill splits are a good way to go for this class.
Unfortunately, anet do not want to make splits unless it is 100% unavoidable, which it is in this case. Also, it was way too soon for anything in the cdi to be implemented in this patch, first results of the di will probably not come before late july or mid august. It takestime to develop and balance and since cdi there has bedn easter vvacation, feature patch and now the chinese øajnch is comin up the o e month later, summer vacations start. Relax, for now. Give the devs some time before you sharpen ghe pitchforks
i hope they do,
looks like the ranger profession is the profession nobody is interested in, even devs maybe…
if i talk with good players about professions, most of them have not so much idea about ranger or its the only profession they dont played yet (to boring?)
there’s so less peoples main this profession in this game
and more less peoples like or be interested in it Oo
The devs are obviously not interested in the ranger profession considering how they’ve left rangers as complete cripples in WvW, all citing that “Ranger is a skirmishing profession” meaning I guess that we shouldn’t be able to fight in large group settings effectively (even though thief can). Ranger and ranger pets need more ways of impacting a group fight in a meaningful way.
Ranger is weaker after the patch. Eles coming back just bring more automatic condition cleansing and spirits were nerfed again. Rangers also can’t make very good use of strength runes.
Power Ranger still brings no meaningful support to a team, and is completely overshadowed by a number of other professions.
Longbow Survival of the Fittest power builds actually seem pretty good for team fights in sPvP.
I know it sounds counter-intuitive for an sPvP build to be based around ranged damage, but when you’re coordinated in your team fights, you don’t need everyone sitting on a point. As long as you have one person contesting the point, having your team spread to some degree protects you from AoE spam and overall having something like a longbow ranger is a great counter to necros and engineers in team encounters.
@dahkeus
positioning means nothing in this game with all that stealth and port and even z-axis ports! so having a longbow ranger sitting out of supportrange to pew pew begs for an easy stomp for thiefs or mesmers. at this point this place is a burden for the team.
another important fact. your build provides nothing to the team and with your positioning u gain nothing.
I asked for more condition removal, and they gave ranger more condition removal.
Next, piercing arrows needs to be a default aspect of longbow/short bow.
@dahkeus
positioning means nothing in this game with all that stealth and port and even z-axis ports! so having a longbow ranger sitting out of supportrange to pew pew begs for an easy stomp for thiefs or mesmers. at this point this place is a burden for the team.another important fact. your build provides nothing to the team and with your positioning u gain nothing.
A ) Just because classes that generally fill the roamer role can port to a ranger doesn’t mean that the ranger is helpless against them.
B ) Rangers give knockbacks, cripple, immobilize and vuln from range. Wolves also provide fear and you can easily step in for a stability stomp when RaO is up. In other words, you can easily knock enemies off point and keep them there while also being able to prevent stomps/rezes.
C) The gain of the positioning is negating the AoE conditions/CC that many of the meta builds are currently spamming.
@dahkeus
positioning means nothing in this game with all that stealth and port and even z-axis ports! so having a longbow ranger sitting out of supportrange to pew pew begs for an easy stomp for thiefs or mesmers. at this point this place is a burden for the team.another important fact. your build provides nothing to the team and with your positioning u gain nothing.
A ) Just because classes that generally fill the roamer role can port to a ranger doesn’t mean that the ranger is helpless against them.
B ) Rangers give knockbacks, cripple, immobilize and vuln from range. Wolves also provide fear and you can easily step in for a stability stomp when RaO is up. In other words, you can easily knock enemies off point and keep them there while also being able to prevent stomps/rezes.
C) The gain of the positioning is negating the AoE conditions/CC that many of the meta builds are currently spamming.
1. RaO is the easiest boonsteal/corrupt in the game. RaO should have its cooldown halved, and the boons it gives halved as well to make it worth taking.
2. cripple and vuln from range? why not take a warrior and have massive burn fields, 5k aoe arcing arrows, bleed from range… or necro, poison, bleed, chill, fear, condi transfer from range… or staff ele…meteor shower, massive aoe heal, down cleave, static field. OH, and all these things have more damage mitigation than Survival of the Fittest power ranger.
I totally agree with you.
But to be honest i dont care about a viable powerranger build. If i wanna do pew pew i log on my mes.
As u said in tpvp BM is to much 1vs1 and has nothing for the team.
Spirits are still nice but i get sick off them.
Maybe ranger becomes an underdog clas again, doesnt matter.
Will play it forever, especially there are less people who know how to play ranger.
@dahkeus
positioning means nothing in this game with all that stealth and port and even z-axis ports! so having a longbow ranger sitting out of supportrange to pew pew begs for an easy stomp for thiefs or mesmers. at this point this place is a burden for the team.another important fact. your build provides nothing to the team and with your positioning u gain nothing.
A ) Just because classes that generally fill the roamer role can port to a ranger doesn’t mean that the ranger is helpless against them.
B ) Rangers give knockbacks, cripple, immobilize and vuln from range. Wolves also provide fear and you can easily step in for a stability stomp when RaO is up. In other words, you can easily knock enemies off point and keep them there while also being able to prevent stomps/rezes.
C) The gain of the positioning is negating the AoE conditions/CC that many of the meta builds are currently spamming.
1. RaO is the easiest boonsteal/corrupt in the game. RaO should have its cooldown halved, and the boons it gives halved as well to make it worth taking.
2. cripple and vuln from range? why not take a warrior and have massive burn fields, 5k aoe arcing arrows, bleed from range… or necro, poison, bleed, chill, fear, condi transfer from range… or staff ele…meteor shower, massive aoe heal, down cleave, static field. OH, and all these things have more damage mitigation than Survival of the Fittest power ranger.
that and:
A. a ranger longbow/gs ranger is helpless against them. all viable roamer (aka thief) will have no problems with a powerranger (in fact a semipower). what u wanna do? use rao? well it gets stolen. blow your only stunbreak? blow your survival skills to cleanse blind? well to bad it all happens again few seconds later! use knockback to have him be right in melee 1 second later? use gs-block that in 99% will not hit? use maul? use your stun on gs during the high evade-times or against blind? good luck.. beating noobs with a build doesnt make it viable.
B. high stability uptime on other classes says hello! aoe cleanses during a group fight says hello! to bad you will having nothing like that cause u positioned yourself out of supportrange! also u seems to ignore that all your “RANGE” attacks are only single target (except lol-aoe skill nr5 on bow and with piercing arrows->bad if you positioning yourself to high to hit the ground behind your target) and wide behind the dmg other classes/roamer can deliever if they arent AOE.
C. yeah u negating some dmg or cc. but on the same side you deliever nothing to your team and getting nothing. also you are out of supportrange. what u wanna do if a thief ports to u? run into the group to die because you have no defense? or peel of in the false hope of outrunning a thief (lol good luck with that) and furhter increase the range where ppl can help u?
to sum it up. this build provides nothing to the team except some singletarget dmg from far away, that is below what other classes can deliever. is helpless against most other classes/builds (even 1vs1) and just gets carried from other players. that alone lets you believe its viable.
At least you win downed fights!
@dahkeus
positioning means nothing in this game with all that stealth and port and even z-axis ports! so having a longbow ranger sitting out of supportrange to pew pew begs for an easy stomp for thiefs or mesmers. at this point this place is a burden for the team.another important fact. your build provides nothing to the team and with your positioning u gain nothing.
A ) Just because classes that generally fill the roamer role can port to a ranger doesn’t mean that the ranger is helpless against them.
B ) Rangers give knockbacks, cripple, immobilize and vuln from range. Wolves also provide fear and you can easily step in for a stability stomp when RaO is up. In other words, you can easily knock enemies off point and keep them there while also being able to prevent stomps/rezes.
C) The gain of the positioning is negating the AoE conditions/CC that many of the meta builds are currently spamming.
1. RaO is the easiest boonsteal/corrupt in the game. RaO should have its cooldown halved, and the boons it gives halved as well to make it worth taking.
2. cripple and vuln from range? why not take a warrior and have massive burn fields, 5k aoe arcing arrows, bleed from range… or necro, poison, bleed, chill, fear, condi transfer from range… or staff ele…meteor shower, massive aoe heal, down cleave, static field. OH, and all these things have more damage mitigation than Survival of the Fittest power ranger.
that and:
A. a ranger longbow/gs ranger is helpless against them. all viable roamer (aka thief) will have no problems with a powerranger (in fact a semipower). what u wanna do? use rao? well it gets stolen. blow your only stunbreak? blow your survival skills to cleanse blind? well to bad it all happens again few seconds later! use knockback to have him be right in melee 1 second later? use gs-block that in 99% will not hit? use maul? use your stun on gs during the high evade-times or against blind? good luck.. beating noobs with a build doesnt make it viable.
B. high stability uptime on other classes says hello! aoe cleanses during a group fight says hello! to bad you will having nothing like that cause u positioned yourself out of supportrange! also u seems to ignore that all your “RANGE” attacks are only single target (except lol-aoe skill nr5 on bow and with piercing arrows->bad if you positioning yourself to high to hit the ground behind your target) and wide behind the dmg other classes/roamer can deliever if they arent AOE.
C. yeah u negating some dmg or cc. but on the same side you deliever nothing to your team and getting nothing. also you are out of supportrange. what u wanna do if a thief ports to u? run into the group to die because you have no defense? or peel of in the false hope of outrunning a thief (lol good luck with that) and furhter increase the range where ppl can help u?
to sum it up. this build provides nothing to the team except some singletarget dmg from far away, that is below what other classes can deliever. is helpless against most other classes/builds (even 1vs1) and just gets carried from other players. that alone lets you believe its viable.
100% agree
@dahkeus
positioning means nothing in this game with all that stealth and port and even z-axis ports! so having a longbow ranger sitting out of supportrange to pew pew begs for an easy stomp for thiefs or mesmers. at this point this place is a burden for the team.another important fact. your build provides nothing to the team and with your positioning u gain nothing.
A ) Just because classes that generally fill the roamer role can port to a ranger doesn’t mean that the ranger is helpless against them.
B ) Rangers give knockbacks, cripple, immobilize and vuln from range. Wolves also provide fear and you can easily step in for a stability stomp when RaO is up. In other words, you can easily knock enemies off point and keep them there while also being able to prevent stomps/rezes.
C) The gain of the positioning is negating the AoE conditions/CC that many of the meta builds are currently spamming.
1. RaO is the easiest boonsteal/corrupt in the game. RaO should have its cooldown halved, and the boons it gives halved as well to make it worth taking.
2. cripple and vuln from range? why not take a warrior and have massive burn fields, 5k aoe arcing arrows, bleed from range… or necro, poison, bleed, chill, fear, condi transfer from range… or staff ele…meteor shower, massive aoe heal, down cleave, static field. OH, and all these things have more damage mitigation than Survival of the Fittest power ranger.
that and:
A. a ranger longbow/gs ranger is helpless against them. all viable roamer (aka thief) will have no problems with a powerranger (in fact a semipower). what u wanna do? use rao? well it gets stolen. blow your only stunbreak? blow your survival skills to cleanse blind? well to bad it all happens again few seconds later! use knockback to have him be right in melee 1 second later? use gs-block that in 99% will not hit? use maul? use your stun on gs during the high evade-times or against blind? good luck.. beating noobs with a build doesnt make it viable.
B. high stability uptime on other classes says hello! aoe cleanses during a group fight says hello! to bad you will having nothing like that cause u positioned yourself out of supportrange! also u seems to ignore that all your “RANGE” attacks are only single target (except lol-aoe skill nr5 on bow and with piercing arrows->bad if you positioning yourself to high to hit the ground behind your target) and wide behind the dmg other classes/roamer can deliever if they arent AOE.
C. yeah u negating some dmg or cc. but on the same side you deliever nothing to your team and getting nothing. also you are out of supportrange. what u wanna do if a thief ports to u? run into the group to die because you have no defense? or peel of in the false hope of outrunning a thief (lol good luck with that) and furhter increase the range where ppl can help u?
to sum it up. this build provides nothing to the team except some singletarget dmg from far away, that is below what other classes can deliever. is helpless against most other classes/builds (even 1vs1) and just gets carried from other players. that alone lets you believe its viable.
to this i can only say; Roll ranger and l2P. It is that simple to counter any “viable” spec.
Builds are locked down weeks in advance, so they wouldn’t of had time to implement much of anything from the CDI.
@dahkeus
positioning means nothing in this game with all that stealth and port and even z-axis ports! so having a longbow ranger sitting out of supportrange to pew pew begs for an easy stomp for thiefs or mesmers. at this point this place is a burden for the team.another important fact. your build provides nothing to the team and with your positioning u gain nothing.
A ) Just because classes that generally fill the roamer role can port to a ranger doesn’t mean that the ranger is helpless against them.
B ) Rangers give knockbacks, cripple, immobilize and vuln from range. Wolves also provide fear and you can easily step in for a stability stomp when RaO is up. In other words, you can easily knock enemies off point and keep them there while also being able to prevent stomps/rezes.
C) The gain of the positioning is negating the AoE conditions/CC that many of the meta builds are currently spamming.
1. RaO is the easiest boonsteal/corrupt in the game. RaO should have its cooldown halved, and the boons it gives halved as well to make it worth taking.
2. cripple and vuln from range? why not take a warrior and have massive burn fields, 5k aoe arcing arrows, bleed from range… or necro, poison, bleed, chill, fear, condi transfer from range… or staff ele…meteor shower, massive aoe heal, down cleave, static field. OH, and all these things have more damage mitigation than Survival of the Fittest power ranger.
that and:
A. a ranger longbow/gs ranger is helpless against them. all viable roamer (aka thief) will have no problems with a powerranger (in fact a semipower). what u wanna do? use rao? well it gets stolen. blow your only stunbreak? blow your survival skills to cleanse blind? well to bad it all happens again few seconds later! use knockback to have him be right in melee 1 second later? use gs-block that in 99% will not hit? use maul? use your stun on gs during the high evade-times or against blind? good luck.. beating noobs with a build doesnt make it viable.
B. high stability uptime on other classes says hello! aoe cleanses during a group fight says hello! to bad you will having nothing like that cause u positioned yourself out of supportrange! also u seems to ignore that all your “RANGE” attacks are only single target (except lol-aoe skill nr5 on bow and with piercing arrows->bad if you positioning yourself to high to hit the ground behind your target) and wide behind the dmg other classes/roamer can deliever if they arent AOE.
C. yeah u negating some dmg or cc. but on the same side you deliever nothing to your team and getting nothing. also you are out of supportrange. what u wanna do if a thief ports to u? run into the group to die because you have no defense? or peel of in the false hope of outrunning a thief (lol good luck with that) and furhter increase the range where ppl can help u?
to sum it up. this build provides nothing to the team except some singletarget dmg from far away, that is below what other classes can deliever. is helpless against most other classes/builds (even 1vs1) and just gets carried from other players. that alone lets you believe its viable.
to this i can only say; Roll ranger and l2P. It is that simple to counter any “viable” spec.
Yeah yeah, you play WvW and kill uplevels and people running zerg builds. So power ranger is viable.
Anyone have a link to this CDI thing? I just started a new Ranger and I’m interested in all the discussions and opinions on the class, as well as what might be in store in the future.
The April 15 patch was unrelated to the Ranger CDI – it typically takes 10-15 weeks to see concepts from the CDIs work through the system and be pushed to the live servers.
If there are any changes to Rangers coming from the CDI they would still be in testing now.
I am playing only ranger and i can back all this . I can say that w/e you try to boost on ranger its still feel like other got it more than you, we are out condi dmg,out power,out toughness,out healing.ranger totally lack of any stability i feel like ping pong most of the time wont even mention stun which btw now is even more duration than ever you guys feel ok with the fact that warr can now kill ranger with 3.4k toughtness and 1.118 healing power by keeping it stunned all the time?? rampage as one is a total joke fear and launch landind 100% while RAO is active that mean ranger have 0 stability?animals are still rinning after foe with out hitting it…. so for whoever said this is ranger patch i will say kitten off.ranger is still the last.I really dont feel good whining arround but guys pls take ranger a bit more serously finally and do something about it.
You do more damage than necro. You can stack bleeds, poison, burning faster than a necro. You have swiftness and blocks. You also have stealth. You can interchange your pets at will that have extraordinary leash lengths. You have access to long duration stability through elites. Necromancer has none of this..so please stop playing the victim card that you are outdone by everything when there is other professions that don’t even have 10% access to what rangers have. I glad we had this talk and put to bed all of this fallacy. Live long and prosper.
I am playing only ranger and i can back all this . I can say that w/e you try to boost on ranger its still feel like other got it more than you, we are out condi dmg,out power,out toughness,out healing.ranger totally lack of any stability i feel like ping pong most of the time wont even mention stun which btw now is even more duration than ever you guys feel ok with the fact that warr can now kill ranger with 3.4k toughtness and 1.118 healing power by keeping it stunned all the time?? rampage as one is a total joke fear and launch landind 100% while RAO is active that mean ranger have 0 stability?animals are still rinning after foe with out hitting it…. so for whoever said this is ranger patch i will say kitten off.ranger is still the last.I really dont feel good whining arround but guys pls take ranger a bit more serously finally and do something about it.
Lol. Why dont you come 1v1 me let me show you how its done as a Ranger. Youre only class? Play your warrior even stun lock build Ill 1v1 you as Ranger using power build. Come pm me in game Firstborn Strife desolation.
At least you win downed fights!
This.
If you’re having troubles, go Underwater!
DSmancer is probably the only build in game that can actually finish you 1v1
ranger is in a really bad spot after this patch
with all this amazing things for ranger…
but if the cdi topic leads to more things like poison master as a grandmaster trait, then i fear, there is no more hope for this profession any more.
ranger is in a really bad spot after this patch
with all this amazing things for ranger…but if the cdi topic leads to more things like poison master as a grandmaster trait, then i fear, there is no more hope for this profession any more.
sorry i missed the sarcasm and need a hint
will anet focuse much on ranger profession for the next patch or was this “the patch” which should help this profession already?
because i just wonder, anet have still to look really much on this profession.
i can just speak about pvp, but a viable power ranger build with a longsword or longbow is still not working.
and there is much reasons why it dont work.just some problems ranger still have after so long time:
-trapper build is not working well because traits are not in the right traitline
-power ranger dont works well damage/survive is to low
-longbow and longsword skills dont feel smooth enough
-shouts are not interesting to use
-so much single target skills
-traits like stability training for pig pets or instinctual bond…
-~60% of the pets are not interesting to use
-only healing spring is a interesting healing skill
-only the rez spirit is a interesting ulti, everybody can port or even run out from entangle and there is always a professions can steal or remove stability from rampage as one
Nice talking points. Can you possibly elaborate on them a little? Telling Anet that traps suck because they are in the wrong tree is not going to convince them to change it, and just bringing up the other talking point about condition damage is not going to really make your original talking point any more interesting than your perception of our utility skills
First thing I’d do:
-Merge all Opening Strike MM minors into one, 1 point. Your and pet first attacks are criticals and reset on killing/cooldown. No vulnerability. It opens whole 2 minors for way more interesting options.
-Ferocity gained from Skirmishing tree swapped with Condition Duration of Marksmanship tree. This way, Traps actually make sense there and MM is logical “Power” tree, starting from new Minor Opening Strike benefiting from Ferocity.
Here you go, two quick changes greatly improving the whole concept.
@Chrispy, here some explains i posted already in the bad skills list topic
Weapon Skills:
how the longbow could work better in my mind:
how the Longsword could work better in my mind
slot skills:
all heal skills should also become trait bound, so you can change or improve there effects by traits aswell.
like it is on some heals on other professions already
shouts: all are not really useful..
spirits:
traps:
at all, the traps are much to weak atm,
but that’s also a trait problem.
for example, you can see this really fast if you compare the engi nade and bomb kit with a ranger equiped 3 traps.
the engi have more damage and more skills viable in 2 slot skills,
the ranger need 3 slot skills to have 3 trapps with effects we have on some weaponsets already much stronger.
if you dont go 30 in skirmishing this trapps have even a really low condi duration and become completely useless untraited.
if you trait 30 in skirmishing you lose much important survive.
survival:
sigils:
should always effect the ranger himself aswell and need some lower cooldowns
First thing I’d do:
-Merge all Opening Strike MM minors into one, 1 point. our and pet first attacks are criticals and reset on killing/cooldown. No vulnerability. It opens whole 2 minors for way more interesting options.
-Ferocity gained from Skirmishing tree swapped with Condition Duration of Marksmanship tree. This way, Traps actually make sense there and MM is logical “Power” tree, starting from new Minor Opening Strike benefiting from Ferocity.
Here you go, two quick changes greatly improving the whole concept.
Actually, not a bad idea. Please let me build upon ghat idea.
Skirmishing stats: condition damage and power.
Marksmanship stats: precision and ferocity
Wilderness survival stats: condition duration and toughness
Opening strikes now grant you and your pet 100% crit chance and 2 seconds crippleon your first 3 attacks. Opnening strikes resets upon stealth, kill or when combat resets. It is now a marks minor master.
Adept minor becomes companions might
We change signet of the beastmaster so that signet effects apply us by default and pets when traited. However pets get an extra effect or two from the traited version.
Last chang i’d want is traps.
Adept: merge trappers defense with size increase from trappers expertice
Master: merge trappers expertice with cooldown reduction from trap potency
Grandmaster: trap potency increases trap effect duration by 100% and traps remove 1 boon upon triggering.
First thing I’d do:
-Merge all Opening Strike MM minors into one, 1 point. Your and pet first attacks are criticals and reset on killing/cooldown. No vulnerability. It opens whole 2 minors for way more interesting options.
-Ferocity gained from Skirmishing tree swapped with Condition Duration of Marksmanship tree. This way, Traps actually make sense there and MM is logical “Power” tree, starting from new Minor Opening Strike benefiting from Ferocity.
Here you go, two quick changes greatly improving the whole concept.
i would change opening strike into following:
adept: opening strike on pet and ranger that applies cripple for 5sec
master: opening strike always crit and applies blind for 5sec or no crit and swiftness for ranger
grandmaster: opening strike also removes a condition for every target hit and grants vigor for ranger 5-10sec
that way it would open some condi remove outside of empathic bond. has a little survival on longbow and the grandmaster trait would make sense. all what then is needed is piercing arrow default + bugfixing the stealthshot with piercing arrows.
outside of that i would also remove/change some points in Skirmishing to add some traits that interact with blind on target. like boon remove. or even better vigor sources for power rangers
also i would add that qz ignores blind and weakness during duration.
ranger is in a really bad spot after this patch
with all this amazing things for ranger…but if the cdi topic leads to more things like poison master as a grandmaster trait, then i fear, there is no more hope for this profession any more.
sorry i missed the sarcasm and need a hint
no sarcasm, ranger one of the worst prfessions.
even more after this patch.
well what are then the amazing things u mentioned?
(edited by hooma.9642)
ranger is in a really bad spot after this patch
with all this amazing things for ranger…but if the cdi topic leads to more things like poison master as a grandmaster trait, then i fear, there is no more hope for this profession any more.
sorry i missed the sarcasm and need a hint
no sarcasm, ranger one of the worst prfessions.
even more after this patch.
karl in the live stream:
“there is amazing things for ranger coming”
(edited by Ragnar.3916)
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