Ranger CDI and the last patch

Ranger CDI and the last patch

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Posted by: Oidmetala.8426

Oidmetala.8426

Q:

will anet focuse much on ranger profession for the next patch or was this “the patch” which should help this profession already?

because i just wonder, anet have still to look really much on this profession.
i can just speak about pvp, but a viable power ranger build with a longsword or longbow is still not working.
and there is much reasons why it dont work.

just some problems ranger still have after so long time:

-trapper build is not working well because traits are not in the right traitline
-power ranger dont works well damage/survive is to low
-longbow and longsword skills dont feel smooth enough
-shouts are not interesting to use
-so much single target skills
-traits like stability training for pig pets or instinctual bond…
-~60% of the pets are not interesting to use
-only healing spring is a interesting healing skill
-only the rez spirit is a interesting ulti, everybody can port or even run out from entangle and there is always a professions can steal or remove stability from rampage as one

Team Erotic Solitude Legends [ESL]
Spirit Ranger Yilvina Darnus
Bunker Guardian Morwenna Darnus

(edited by Oidmetala.8426)

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Posted by: NightLight.5704

NightLight.5704

I am playing only ranger and i can back all this . I can say that w/e you try to boost on ranger its still feel like other got it more than you, we are out condi dmg,out power,out toughness,out healing.ranger totally lack of any stability i feel like ping pong most of the time wont even mention stun which btw now is even more duration than ever you guys feel ok with the fact that warr can now kill ranger with 3.4k toughtness and 1.118 healing power by keeping it stunned all the time?? rampage as one is a total joke fear and launch landind 100% while RAO is active that mean ranger have 0 stability?animals are still rinning after foe with out hitting it…. so for whoever said this is ranger patch i will say kitten off.ranger is still the last.I really dont feel good whining arround but guys pls take ranger a bit more serously finally and do something about it.

Lolo Belloc
Ranger of Legacy of MARA [MARA]
Gunnar’s Hold.

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Posted by: Valentin.2073

Valentin.2073

it feels like rangers just get ignored each patch. no good stuff for us. we just need to work harder than the other classes. so sad.

PVP Ranger: Prince Valentine, PVP Warrior: Prince of Hearts I, and PVP Mesmer: Prince Valentine I

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Posted by: Oidmetala.8426

Oidmetala.8426

would be nice to have any dev response here.

i even think the spirit ranger is out of the meta
for a decent team.

some rangers (including me) dont even know what they should play at the moment,
i saw many trash builds even in good teams…

thats why i think ranger is in a bad spot after this patch.
(for example a staff ele or d/d ele can take this spot already by being more mobile, manage 1vs1 situations much better and bring good team support and damage aswell)

at least thats just my opinion about ranger at the moment.
but im pretty sure to see less rangers in the future, i cant’t find any good build without spirits atm.
beastmaster is to much 1vs1 focused, bring nothing for the team and still lose much 1vs1 situations aswell and trapper ranger is still trash…

ranger feels like the ele before this patch now,
not as bad but also not really good and useful

Team Erotic Solitude Legends [ESL]
Spirit Ranger Yilvina Darnus
Bunker Guardian Morwenna Darnus

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Posted by: Iason Evan.3806

Iason Evan.3806

I think Rangers are in a good place for PvP. I think stuff needs to get moved around like traps etc. but if you look at top teams, most have a Ranger on them and for good reason. The place that Rangers are poor in are PvE and WvW. The issue is that if they “fix” Rangers for those formats they will become way overpowered for PvP. This is why skill splits are a good way to go for this class.

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

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Posted by: Obsidian Lee.1462

Obsidian Lee.1462

The only reason why ranger is still strong is the rezz elite and that u are pretty good in 1 vs 1 situations and thats all.
The ranger should have more viable pets, weapons (Longbow and Greatsword are just dead) and builds you can use in teamfights.

Elementalist and Ranger

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Posted by: Prysin.8542

Prysin.8542

I think Rangers are in a good place for PvP. I think stuff needs to get moved around like traps etc. but if you look at top teams, most have a Ranger on them and for good reason. The place that Rangers are poor in are PvE and WvW. The issue is that if they “fix” Rangers for those formats they will become way overpowered for PvP. This is why skill splits are a good way to go for this class.

Unfortunately, anet do not want to make splits unless it is 100% unavoidable, which it is in this case. Also, it was way too soon for anything in the cdi to be implemented in this patch, first results of the di will probably not come before late july or mid august. It takestime to develop and balance and since cdi there has bedn easter vvacation, feature patch and now the chinese øajnch is comin up the o e month later, summer vacations start. Relax, for now. Give the devs some time before you sharpen ghe pitchforks

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Oidmetala.8426

Oidmetala.8426

I think Rangers are in a good place for PvP. I think stuff needs to get moved around like traps etc. but if you look at top teams, most have a Ranger on them and for good reason. The place that Rangers are poor in are PvE and WvW. The issue is that if they “fix” Rangers for those formats they will become way overpowered for PvP. This is why skill splits are a good way to go for this class.

Unfortunately, anet do not want to make splits unless it is 100% unavoidable, which it is in this case. Also, it was way too soon for anything in the cdi to be implemented in this patch, first results of the di will probably not come before late july or mid august. It takestime to develop and balance and since cdi there has bedn easter vvacation, feature patch and now the chinese øajnch is comin up the o e month later, summer vacations start. Relax, for now. Give the devs some time before you sharpen ghe pitchforks

i hope they do,
looks like the ranger profession is the profession nobody is interested in, even devs maybe…

if i talk with good players about professions, most of them have not so much idea about ranger or its the only profession they dont played yet (to boring?)

there’s so less peoples main this profession in this game
and more less peoples like or be interested in it Oo

Team Erotic Solitude Legends [ESL]
Spirit Ranger Yilvina Darnus
Bunker Guardian Morwenna Darnus

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Posted by: infantrydiv.1620

infantrydiv.1620

The devs are obviously not interested in the ranger profession considering how they’ve left rangers as complete cripples in WvW, all citing that “Ranger is a skirmishing profession” meaning I guess that we shouldn’t be able to fight in large group settings effectively (even though thief can). Ranger and ranger pets need more ways of impacting a group fight in a meaningful way.

Ranger is weaker after the patch. Eles coming back just bring more automatic condition cleansing and spirits were nerfed again. Rangers also can’t make very good use of strength runes.

Power Ranger still brings no meaningful support to a team, and is completely overshadowed by a number of other professions.

Ranger//Necro

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Posted by: Dahkeus.8243

Dahkeus.8243

Longbow Survival of the Fittest power builds actually seem pretty good for team fights in sPvP.

I know it sounds counter-intuitive for an sPvP build to be based around ranged damage, but when you’re coordinated in your team fights, you don’t need everyone sitting on a point. As long as you have one person contesting the point, having your team spread to some degree protects you from AoE spam and overall having something like a longbow ranger is a great counter to necros and engineers in team encounters.

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Posted by: hooma.9642

hooma.9642

@dahkeus
positioning means nothing in this game with all that stealth and port and even z-axis ports! so having a longbow ranger sitting out of supportrange to pew pew begs for an easy stomp for thiefs or mesmers. at this point this place is a burden for the team.

another important fact. your build provides nothing to the team and with your positioning u gain nothing.

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Posted by: nekretaal.6485

nekretaal.6485

I asked for more condition removal, and they gave ranger more condition removal.

Next, piercing arrows needs to be a default aspect of longbow/short bow.

#24 leaderboard rank North America.

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Posted by: Dahkeus.8243

Dahkeus.8243

@dahkeus
positioning means nothing in this game with all that stealth and port and even z-axis ports! so having a longbow ranger sitting out of supportrange to pew pew begs for an easy stomp for thiefs or mesmers. at this point this place is a burden for the team.

another important fact. your build provides nothing to the team and with your positioning u gain nothing.

A ) Just because classes that generally fill the roamer role can port to a ranger doesn’t mean that the ranger is helpless against them.

B ) Rangers give knockbacks, cripple, immobilize and vuln from range. Wolves also provide fear and you can easily step in for a stability stomp when RaO is up. In other words, you can easily knock enemies off point and keep them there while also being able to prevent stomps/rezes.

C) The gain of the positioning is negating the AoE conditions/CC that many of the meta builds are currently spamming.

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Posted by: infantrydiv.1620

infantrydiv.1620

@dahkeus
positioning means nothing in this game with all that stealth and port and even z-axis ports! so having a longbow ranger sitting out of supportrange to pew pew begs for an easy stomp for thiefs or mesmers. at this point this place is a burden for the team.

another important fact. your build provides nothing to the team and with your positioning u gain nothing.

A ) Just because classes that generally fill the roamer role can port to a ranger doesn’t mean that the ranger is helpless against them.

B ) Rangers give knockbacks, cripple, immobilize and vuln from range. Wolves also provide fear and you can easily step in for a stability stomp when RaO is up. In other words, you can easily knock enemies off point and keep them there while also being able to prevent stomps/rezes.

C) The gain of the positioning is negating the AoE conditions/CC that many of the meta builds are currently spamming.

1. RaO is the easiest boonsteal/corrupt in the game. RaO should have its cooldown halved, and the boons it gives halved as well to make it worth taking.

2. cripple and vuln from range? why not take a warrior and have massive burn fields, 5k aoe arcing arrows, bleed from range… or necro, poison, bleed, chill, fear, condi transfer from range… or staff ele…meteor shower, massive aoe heal, down cleave, static field. OH, and all these things have more damage mitigation than Survival of the Fittest power ranger.

Ranger//Necro

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Posted by: creature.5120

creature.5120

I totally agree with you.
But to be honest i dont care about a viable powerranger build. If i wanna do pew pew i log on my mes.
As u said in tpvp BM is to much 1vs1 and has nothing for the team.
Spirits are still nice but i get sick off them.
Maybe ranger becomes an underdog clas again, doesnt matter.
Will play it forever, especially there are less people who know how to play ranger.

Créature – Dr00d, Nebulâk – Nec
Kämpfe stehts fanatisch, denn du bist ein Menschenjäger!

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Posted by: hooma.9642

hooma.9642

@dahkeus
positioning means nothing in this game with all that stealth and port and even z-axis ports! so having a longbow ranger sitting out of supportrange to pew pew begs for an easy stomp for thiefs or mesmers. at this point this place is a burden for the team.

another important fact. your build provides nothing to the team and with your positioning u gain nothing.

A ) Just because classes that generally fill the roamer role can port to a ranger doesn’t mean that the ranger is helpless against them.

B ) Rangers give knockbacks, cripple, immobilize and vuln from range. Wolves also provide fear and you can easily step in for a stability stomp when RaO is up. In other words, you can easily knock enemies off point and keep them there while also being able to prevent stomps/rezes.

C) The gain of the positioning is negating the AoE conditions/CC that many of the meta builds are currently spamming.

1. RaO is the easiest boonsteal/corrupt in the game. RaO should have its cooldown halved, and the boons it gives halved as well to make it worth taking.

2. cripple and vuln from range? why not take a warrior and have massive burn fields, 5k aoe arcing arrows, bleed from range… or necro, poison, bleed, chill, fear, condi transfer from range… or staff ele…meteor shower, massive aoe heal, down cleave, static field. OH, and all these things have more damage mitigation than Survival of the Fittest power ranger.

that and:

A. a ranger longbow/gs ranger is helpless against them. all viable roamer (aka thief) will have no problems with a powerranger (in fact a semipower). what u wanna do? use rao? well it gets stolen. blow your only stunbreak? blow your survival skills to cleanse blind? well to bad it all happens again few seconds later! use knockback to have him be right in melee 1 second later? use gs-block that in 99% will not hit? use maul? use your stun on gs during the high evade-times or against blind? good luck.. beating noobs with a build doesnt make it viable.

B. high stability uptime on other classes says hello! aoe cleanses during a group fight says hello! to bad you will having nothing like that cause u positioned yourself out of supportrange! also u seems to ignore that all your “RANGE” attacks are only single target (except lol-aoe skill nr5 on bow and with piercing arrows->bad if you positioning yourself to high to hit the ground behind your target) and wide behind the dmg other classes/roamer can deliever if they arent AOE.

C. yeah u negating some dmg or cc. but on the same side you deliever nothing to your team and getting nothing. also you are out of supportrange. what u wanna do if a thief ports to u? run into the group to die because you have no defense? or peel of in the false hope of outrunning a thief (lol good luck with that) and furhter increase the range where ppl can help u?

to sum it up. this build provides nothing to the team except some singletarget dmg from far away, that is below what other classes can deliever. is helpless against most other classes/builds (even 1vs1) and just gets carried from other players. that alone lets you believe its viable.

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Posted by: Xahz.8406

Xahz.8406

At least you win downed fights!

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Posted by: infantrydiv.1620

infantrydiv.1620

@dahkeus
positioning means nothing in this game with all that stealth and port and even z-axis ports! so having a longbow ranger sitting out of supportrange to pew pew begs for an easy stomp for thiefs or mesmers. at this point this place is a burden for the team.

another important fact. your build provides nothing to the team and with your positioning u gain nothing.

A ) Just because classes that generally fill the roamer role can port to a ranger doesn’t mean that the ranger is helpless against them.

B ) Rangers give knockbacks, cripple, immobilize and vuln from range. Wolves also provide fear and you can easily step in for a stability stomp when RaO is up. In other words, you can easily knock enemies off point and keep them there while also being able to prevent stomps/rezes.

C) The gain of the positioning is negating the AoE conditions/CC that many of the meta builds are currently spamming.

1. RaO is the easiest boonsteal/corrupt in the game. RaO should have its cooldown halved, and the boons it gives halved as well to make it worth taking.

2. cripple and vuln from range? why not take a warrior and have massive burn fields, 5k aoe arcing arrows, bleed from range… or necro, poison, bleed, chill, fear, condi transfer from range… or staff ele…meteor shower, massive aoe heal, down cleave, static field. OH, and all these things have more damage mitigation than Survival of the Fittest power ranger.

that and:

A. a ranger longbow/gs ranger is helpless against them. all viable roamer (aka thief) will have no problems with a powerranger (in fact a semipower). what u wanna do? use rao? well it gets stolen. blow your only stunbreak? blow your survival skills to cleanse blind? well to bad it all happens again few seconds later! use knockback to have him be right in melee 1 second later? use gs-block that in 99% will not hit? use maul? use your stun on gs during the high evade-times or against blind? good luck.. beating noobs with a build doesnt make it viable.

B. high stability uptime on other classes says hello! aoe cleanses during a group fight says hello! to bad you will having nothing like that cause u positioned yourself out of supportrange! also u seems to ignore that all your “RANGE” attacks are only single target (except lol-aoe skill nr5 on bow and with piercing arrows->bad if you positioning yourself to high to hit the ground behind your target) and wide behind the dmg other classes/roamer can deliever if they arent AOE.

C. yeah u negating some dmg or cc. but on the same side you deliever nothing to your team and getting nothing. also you are out of supportrange. what u wanna do if a thief ports to u? run into the group to die because you have no defense? or peel of in the false hope of outrunning a thief (lol good luck with that) and furhter increase the range where ppl can help u?

to sum it up. this build provides nothing to the team except some singletarget dmg from far away, that is below what other classes can deliever. is helpless against most other classes/builds (even 1vs1) and just gets carried from other players. that alone lets you believe its viable.

100% agree

Ranger//Necro

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Posted by: Prysin.8542

Prysin.8542

@dahkeus
positioning means nothing in this game with all that stealth and port and even z-axis ports! so having a longbow ranger sitting out of supportrange to pew pew begs for an easy stomp for thiefs or mesmers. at this point this place is a burden for the team.

another important fact. your build provides nothing to the team and with your positioning u gain nothing.

A ) Just because classes that generally fill the roamer role can port to a ranger doesn’t mean that the ranger is helpless against them.

B ) Rangers give knockbacks, cripple, immobilize and vuln from range. Wolves also provide fear and you can easily step in for a stability stomp when RaO is up. In other words, you can easily knock enemies off point and keep them there while also being able to prevent stomps/rezes.

C) The gain of the positioning is negating the AoE conditions/CC that many of the meta builds are currently spamming.

1. RaO is the easiest boonsteal/corrupt in the game. RaO should have its cooldown halved, and the boons it gives halved as well to make it worth taking.

2. cripple and vuln from range? why not take a warrior and have massive burn fields, 5k aoe arcing arrows, bleed from range… or necro, poison, bleed, chill, fear, condi transfer from range… or staff ele…meteor shower, massive aoe heal, down cleave, static field. OH, and all these things have more damage mitigation than Survival of the Fittest power ranger.

that and:

A. a ranger longbow/gs ranger is helpless against them. all viable roamer (aka thief) will have no problems with a powerranger (in fact a semipower). what u wanna do? use rao? well it gets stolen. blow your only stunbreak? blow your survival skills to cleanse blind? well to bad it all happens again few seconds later! use knockback to have him be right in melee 1 second later? use gs-block that in 99% will not hit? use maul? use your stun on gs during the high evade-times or against blind? good luck.. beating noobs with a build doesnt make it viable.

B. high stability uptime on other classes says hello! aoe cleanses during a group fight says hello! to bad you will having nothing like that cause u positioned yourself out of supportrange! also u seems to ignore that all your “RANGE” attacks are only single target (except lol-aoe skill nr5 on bow and with piercing arrows->bad if you positioning yourself to high to hit the ground behind your target) and wide behind the dmg other classes/roamer can deliever if they arent AOE.

C. yeah u negating some dmg or cc. but on the same side you deliever nothing to your team and getting nothing. also you are out of supportrange. what u wanna do if a thief ports to u? run into the group to die because you have no defense? or peel of in the false hope of outrunning a thief (lol good luck with that) and furhter increase the range where ppl can help u?

to sum it up. this build provides nothing to the team except some singletarget dmg from far away, that is below what other classes can deliever. is helpless against most other classes/builds (even 1vs1) and just gets carried from other players. that alone lets you believe its viable.

to this i can only say; Roll ranger and l2P. It is that simple to counter any “viable” spec.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Vox Hollow.2736

Vox Hollow.2736

Builds are locked down weeks in advance, so they wouldn’t of had time to implement much of anything from the CDI.

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Posted by: infantrydiv.1620

infantrydiv.1620

@dahkeus
positioning means nothing in this game with all that stealth and port and even z-axis ports! so having a longbow ranger sitting out of supportrange to pew pew begs for an easy stomp for thiefs or mesmers. at this point this place is a burden for the team.

another important fact. your build provides nothing to the team and with your positioning u gain nothing.

A ) Just because classes that generally fill the roamer role can port to a ranger doesn’t mean that the ranger is helpless against them.

B ) Rangers give knockbacks, cripple, immobilize and vuln from range. Wolves also provide fear and you can easily step in for a stability stomp when RaO is up. In other words, you can easily knock enemies off point and keep them there while also being able to prevent stomps/rezes.

C) The gain of the positioning is negating the AoE conditions/CC that many of the meta builds are currently spamming.

1. RaO is the easiest boonsteal/corrupt in the game. RaO should have its cooldown halved, and the boons it gives halved as well to make it worth taking.

2. cripple and vuln from range? why not take a warrior and have massive burn fields, 5k aoe arcing arrows, bleed from range… or necro, poison, bleed, chill, fear, condi transfer from range… or staff ele…meteor shower, massive aoe heal, down cleave, static field. OH, and all these things have more damage mitigation than Survival of the Fittest power ranger.

that and:

A. a ranger longbow/gs ranger is helpless against them. all viable roamer (aka thief) will have no problems with a powerranger (in fact a semipower). what u wanna do? use rao? well it gets stolen. blow your only stunbreak? blow your survival skills to cleanse blind? well to bad it all happens again few seconds later! use knockback to have him be right in melee 1 second later? use gs-block that in 99% will not hit? use maul? use your stun on gs during the high evade-times or against blind? good luck.. beating noobs with a build doesnt make it viable.

B. high stability uptime on other classes says hello! aoe cleanses during a group fight says hello! to bad you will having nothing like that cause u positioned yourself out of supportrange! also u seems to ignore that all your “RANGE” attacks are only single target (except lol-aoe skill nr5 on bow and with piercing arrows->bad if you positioning yourself to high to hit the ground behind your target) and wide behind the dmg other classes/roamer can deliever if they arent AOE.

C. yeah u negating some dmg or cc. but on the same side you deliever nothing to your team and getting nothing. also you are out of supportrange. what u wanna do if a thief ports to u? run into the group to die because you have no defense? or peel of in the false hope of outrunning a thief (lol good luck with that) and furhter increase the range where ppl can help u?

to sum it up. this build provides nothing to the team except some singletarget dmg from far away, that is below what other classes can deliever. is helpless against most other classes/builds (even 1vs1) and just gets carried from other players. that alone lets you believe its viable.

to this i can only say; Roll ranger and l2P. It is that simple to counter any “viable” spec.

Yeah yeah, you play WvW and kill uplevels and people running zerg builds. So power ranger is viable.

Ranger//Necro

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Posted by: Corax.7381

Corax.7381

Anyone have a link to this CDI thing? I just started a new Ranger and I’m interested in all the discussions and opinions on the class, as well as what might be in store in the future.

“Quaggan will kick your tail so hard it slaps you in the face!” – Willoo

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Posted by: Nike.2631

Nike.2631

The April 15 patch was unrelated to the Ranger CDI – it typically takes 10-15 weeks to see concepts from the CDIs work through the system and be pushed to the live servers.

If there are any changes to Rangers coming from the CDI they would still be in testing now.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

I am playing only ranger and i can back all this . I can say that w/e you try to boost on ranger its still feel like other got it more than you, we are out condi dmg,out power,out toughness,out healing.ranger totally lack of any stability i feel like ping pong most of the time wont even mention stun which btw now is even more duration than ever you guys feel ok with the fact that warr can now kill ranger with 3.4k toughtness and 1.118 healing power by keeping it stunned all the time?? rampage as one is a total joke fear and launch landind 100% while RAO is active that mean ranger have 0 stability?animals are still rinning after foe with out hitting it…. so for whoever said this is ranger patch i will say kitten off.ranger is still the last.I really dont feel good whining arround but guys pls take ranger a bit more serously finally and do something about it.

You do more damage than necro. You can stack bleeds, poison, burning faster than a necro. You have swiftness and blocks. You also have stealth. You can interchange your pets at will that have extraordinary leash lengths. You have access to long duration stability through elites. Necromancer has none of this..so please stop playing the victim card that you are outdone by everything when there is other professions that don’t even have 10% access to what rangers have. I glad we had this talk and put to bed all of this fallacy. Live long and prosper.

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Posted by: AEFA.9035

AEFA.9035

I am playing only ranger and i can back all this . I can say that w/e you try to boost on ranger its still feel like other got it more than you, we are out condi dmg,out power,out toughness,out healing.ranger totally lack of any stability i feel like ping pong most of the time wont even mention stun which btw now is even more duration than ever you guys feel ok with the fact that warr can now kill ranger with 3.4k toughtness and 1.118 healing power by keeping it stunned all the time?? rampage as one is a total joke fear and launch landind 100% while RAO is active that mean ranger have 0 stability?animals are still rinning after foe with out hitting it…. so for whoever said this is ranger patch i will say kitten off.ranger is still the last.I really dont feel good whining arround but guys pls take ranger a bit more serously finally and do something about it.

Lol. Why dont you come 1v1 me let me show you how its done as a Ranger. Youre only class? Play your warrior even stun lock build Ill 1v1 you as Ranger using power build. Come pm me in game Firstborn Strife desolation.

Success is my only option, failure is not.

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Posted by: Rym.1469

Rym.1469

At least you win downed fights!

This.
If you’re having troubles, go Underwater!

DSmancer is probably the only build in game that can actually finish you 1v1

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: Ragnar.3916

Ragnar.3916

ranger is in a really bad spot after this patch
with all this amazing things for ranger…

but if the cdi topic leads to more things like poison master as a grandmaster trait, then i fear, there is no more hope for this profession any more.

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Posted by: hooma.9642

hooma.9642

ranger is in a really bad spot after this patch
with all this amazing things for ranger…

but if the cdi topic leads to more things like poison master as a grandmaster trait, then i fear, there is no more hope for this profession any more.

sorry i missed the sarcasm and need a hint

Ranger CDI and the last patch

in Profession Balance

Posted by: Chrispy.5641

Chrispy.5641

will anet focuse much on ranger profession for the next patch or was this “the patch” which should help this profession already?

because i just wonder, anet have still to look really much on this profession.
i can just speak about pvp, but a viable power ranger build with a longsword or longbow is still not working.
and there is much reasons why it dont work.

just some problems ranger still have after so long time:

-trapper build is not working well because traits are not in the right traitline
-power ranger dont works well damage/survive is to low
-longbow and longsword skills dont feel smooth enough
-shouts are not interesting to use
-so much single target skills
-traits like stability training for pig pets or instinctual bond…
-~60% of the pets are not interesting to use
-only healing spring is a interesting healing skill
-only the rez spirit is a interesting ulti, everybody can port or even run out from entangle and there is always a professions can steal or remove stability from rampage as one

Nice talking points. Can you possibly elaborate on them a little? Telling Anet that traps suck because they are in the wrong tree is not going to convince them to change it, and just bringing up the other talking point about condition damage is not going to really make your original talking point any more interesting than your perception of our utility skills

Ranger CDI and the last patch

in Profession Balance

Posted by: Rym.1469

Rym.1469

First thing I’d do:

-Merge all Opening Strike MM minors into one, 1 point. Your and pet first attacks are criticals and reset on killing/cooldown. No vulnerability. It opens whole 2 minors for way more interesting options.

-Ferocity gained from Skirmishing tree swapped with Condition Duration of Marksmanship tree. This way, Traps actually make sense there and MM is logical “Power” tree, starting from new Minor Opening Strike benefiting from Ferocity.

Here you go, two quick changes greatly improving the whole concept.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Ranger CDI and the last patch

in Profession Balance

Posted by: Oidmetala.8426

Oidmetala.8426

@Chrispy, here some explains i posted already in the bad skills list topic

Weapon Skills:

  • Longbow:
    long range shot => most time you can’t stay max range
    rapid fire => the skill cast time is to long if you want burst
    barrage => you can’t move and get a easy target
    survive and damage is to low at all

how the longbow could work better in my mind:


  • skill1: always same decent dmg
  • skill2: 3 fast arrows, with full damage of the old skill 2 in this 3 arrows, if attack out of stealth more damage, if attack out of stealth from behind more damge + daze
  • skill3: combinate it with skill 4, so knock and stealth and swiftness for the ranger
  • skill4: new skill: press first time huge dodge backwards, press again go in stealth and blind narly enemys with blindfield (animation is throw a smoke granade on rangers position) cooldown should be not to huge on this skill
  • skill5: you can run when cast barrage, it fires 5 arrows with decent dmg, 1 arrow to your target and 4 arrows to nearly enemys. the target get cripled.
    if you do this skill in stealth the target get root.
    this skill should have a not to huge cooldown, so a ranger can deal also aoe damage.
  • Longsword:
    hilt bash => feels not smooth (its like you stuck on the position if use it)
    survive and damage is to low at all

how the Longsword could work better in my mind


  • skill1: increased attack speed
  • skill2: still maul, but a bit faster and blast
  • skill3: new skill: step sideward (dodge) and attack with decent dmg + cripple
    lower cooldown, maybe if press again throw your sword and chill
  • skill4: block like now arrows and melee, if block melee it knocks the enemy down with a faster animation then yet and decent dmg. if you press the skill twice then you do the skill swoop like it is now in the game but with cripple if it hits in front. if it hits behind it knocks the enemy.
  • skill5: step sideward (dodge) and daze, so its like the old skill but with dodge. but it needs more range to use it effective when you whant interrupt enemeys
  • offhand axe:
    path of scars => to slow or to long range, nearly impossible to catch players with it
    whirling defense => you can’t move and get a easy target
  • mainhand axe:
    ricochet (auto attack) => is just really weak Oo
  • horn:
    call of the wind => only 1 might stack… should maybe have also some condi remove?

slot skills:

  • healing skills:
    healing spring is the only interesting healing skill.
    the other healing skills are much to weak (don’t means healing spring is to strong!)
  • heal as one => should have a second effect, maybe dodge
  • troll unguent => should have a second effect, maybe condi remove?
  • water spirit => should also have something make it more useful

all heal skills should also become trait bound, so you can change or improve there effects by traits aswell.
like it is on some heals on other professions already

shouts: all are not really useful..

  • sic em => should also work without a target (to remove stealth from enemys)
    it should also remove stealth from all stealthed enemys near the pet!
    would lead to counterplay vs much stealth teams (mesmer + thief)
  • guard => i dont even know why this skill exist :/
  • search and rescue => to huge cooldown and not really worth to lose one skill slot atm
  • protect me => description sounds good, but in practice the skill dont works smooth

spirits:

  • frost spirit => the active effect 10% more damage each 10 sec on a random attack is not interesting, should maybe be chill each 10 seconds for 2 sec?
  • spirit of nature => nerfed to much on the last patch. some professions can oneshot it.

traps:
at all, the traps are much to weak atm,
but that’s also a trait problem.
for example, you can see this really fast if you compare the engi nade and bomb kit with a ranger equiped 3 traps.
the engi have more damage and more skills viable in 2 slot skills,
the ranger need 3 slot skills to have 3 trapps with effects we have on some weaponsets already much stronger.
if you dont go 30 in skirmishing this trapps have even a really low condi duration and become completely useless untraited.
if you trait 30 in skirmishing you lose much important survive.

survival:

  • zephyr => cooldown to huge after the quickness nerf
  • muddy terrain => to long cast time
  • entangle => just port out or even run out, really weak ulti
  • rampage as one=> huge cooldown and always someone who can steal/remove this staby fast

sigils:
should always effect the ranger himself aswell and need some lower cooldowns

Team Erotic Solitude Legends [ESL]
Spirit Ranger Yilvina Darnus
Bunker Guardian Morwenna Darnus

Ranger CDI and the last patch

in Profession Balance

Posted by: Prysin.8542

Prysin.8542

First thing I’d do:

-Merge all Opening Strike MM minors into one, 1 point. our and pet first attacks are criticals and reset on killing/cooldown. No vulnerability. It opens whole 2 minors for way more interesting options.

-Ferocity gained from Skirmishing tree swapped with Condition Duration of Marksmanship tree. This way, Traps actually make sense there and MM is logical “Power” tree, starting from new Minor Opening Strike benefiting from Ferocity.

Here you go, two quick changes greatly improving the whole concept.

Actually, not a bad idea. Please let me build upon ghat idea.

Skirmishing stats: condition damage and power.
Marksmanship stats: precision and ferocity
Wilderness survival stats: condition duration and toughness

Opening strikes now grant you and your pet 100% crit chance and 2 seconds crippleon your first 3 attacks. Opnening strikes resets upon stealth, kill or when combat resets. It is now a marks minor master.
Adept minor becomes companions might

We change signet of the beastmaster so that signet effects apply us by default and pets when traited. However pets get an extra effect or two from the traited version.

Last chang i’d want is traps.
Adept: merge trappers defense with size increase from trappers expertice
Master: merge trappers expertice with cooldown reduction from trap potency
Grandmaster: trap potency increases trap effect duration by 100% and traps remove 1 boon upon triggering.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

Ranger CDI and the last patch

in Profession Balance

Posted by: hooma.9642

hooma.9642

First thing I’d do:

-Merge all Opening Strike MM minors into one, 1 point. Your and pet first attacks are criticals and reset on killing/cooldown. No vulnerability. It opens whole 2 minors for way more interesting options.

-Ferocity gained from Skirmishing tree swapped with Condition Duration of Marksmanship tree. This way, Traps actually make sense there and MM is logical “Power” tree, starting from new Minor Opening Strike benefiting from Ferocity.

Here you go, two quick changes greatly improving the whole concept.

i would change opening strike into following:
adept: opening strike on pet and ranger that applies cripple for 5sec
master: opening strike always crit and applies blind for 5sec or no crit and swiftness for ranger
grandmaster: opening strike also removes a condition for every target hit and grants vigor for ranger 5-10sec

that way it would open some condi remove outside of empathic bond. has a little survival on longbow and the grandmaster trait would make sense. all what then is needed is piercing arrow default + bugfixing the stealthshot with piercing arrows.

outside of that i would also remove/change some points in Skirmishing to add some traits that interact with blind on target. like boon remove. or even better vigor sources for power rangers

also i would add that qz ignores blind and weakness during duration.

ranger is in a really bad spot after this patch
with all this amazing things for ranger…

but if the cdi topic leads to more things like poison master as a grandmaster trait, then i fear, there is no more hope for this profession any more.

sorry i missed the sarcasm and need a hint

no sarcasm, ranger one of the worst prfessions.
even more after this patch.

well what are then the amazing things u mentioned?

(edited by hooma.9642)

Ranger CDI and the last patch

in Profession Balance

Posted by: Ragnar.3916

Ragnar.3916

ranger is in a really bad spot after this patch
with all this amazing things for ranger…

but if the cdi topic leads to more things like poison master as a grandmaster trait, then i fear, there is no more hope for this profession any more.

sorry i missed the sarcasm and need a hint

no sarcasm, ranger one of the worst prfessions.
even more after this patch.

karl in the live stream:
“there is amazing things for ranger coming”

(edited by Ragnar.3916)