The only reason I have stuck around this game for so long is because of the combat system. It is very smooth and enjoyable. Even though I am considered to be a top tier player I grew to that status through my ability to 1 v 1. Although it was a personal goal to succeed at 1 v 1s I find myself to be incredibly hindered at top tier play. The reason being, I am a ranger and my pet holds me back.
Pets,= are great 1 v 1. Being able to have those extra 4 skills to hinder my opponent coming from another source than myself is wonderful. However, at top tier team queue where my team and I are rarely fighting against another ranger the pet is a huge hindrance. 1 v 1’s rarely happen because there isn’t usually a need for them, and if they do happen they never go to completion as someone always comes into help.
The reason I say the pet is a hindrance, is because If I were to be playing another class, I could more effectively help my team. This can be shown in two separate scenarios; we need to lock down our target and I need to peel an enemy off of my ally. In either of these scenarios my team and I cannot afford to wait that extra 2-5 seconds for my pet to do what it needs to do. I need that fear, that knockdown, that immobilize in an instant. If I were on another class then I could have access to those types of skills within my 3/4 of a second cast time. Which is practically on demand relative to my pets.
As a ranger, I do not bring much to a team fight. The only reason ranger has been run for so long is simply because Spirit of Nature is so strong. Finally, people have learned that it can be interrupted, and more often now (with all the might going around) the spirit can just be killed very quickly.
Compared to other classes, ranger doesn’t have great mobility (teleports; making ranger quite horrible on kyhlo because the pet spends 90% of its time running around (even with god tier pet control because the enemy can just kite it up and down the boxes)). Ranger doesn’t have good aoe, the only aoe is traps which leaves the ranger with NO survivability. Ranger has decent single target damage, but why would you want that single target damage when you can just use a class with some cleave and do more damage to everyone?
This leaves the ranger with 3 viable options.
Option 1: Homepoint but be a hindrance to your team in anything more than a 1 v 1 (because another class would bring more)
Option 2: Team fight as DPS as power ranger. But you need crazy peels, you cannot cleave when a guardian rezzes (shield bubble block arrows, barrage isn’t enough dps, gs is too weak), and GS is a poor weapon yet the only viable option to pair with a lb.
Option 3: Spirit of Nature (rez bot), (staff ele can support better and hold side nodes better).
There are 2 main reasons for these issues that prevents the ranger from being truly viable at top tier play
1. Pets: WE MUST BE ABLE TO CONTROL ALL OUR SKILLS AND THE PET MUST USE THE SKILL WHERE IT IS! NOT TRY TO GO TO THE TARGET! But this won’t happen because we must cater to casuals who, somehow, can handle the 25 ele skills, and anywhere from 14-30 skills on engi.
2. Poor trait layout/Weapon design: every class suffers this a little.
Frankly, I find it ridiculous that the ranger cannot be allowed to control every pet skill or AT LEAST ONE MORE! When looking at all the classes we find:
Necromancer: 24 skills.
Ranger: 17 skills.
Mesmer: 19 skills.
Thief: 16 skills.
Guardian: 19 skills.
Warrior: 16 skills.
Engineer: 22-26 skills on average.
Elementalist: 25 skills.
Now, ranger has similar amount of skills as many of the other professions. But when we look at the other professions we find they all do something WAY better than the ranger. Thief, more damage, more escape. Guardian, more sustain, more support. Warrior, more everything. Mesmer, more damage more escape.
Ranger cannot keep up with these classes. Honestly, many classes struggle to keep up with ele/engineer imo because they have twice as many skills as most of the classes. These classes can be equipped for any and all scenario, while the ranger has to pick and choose what he would like to do best and in the end, another class could do that roll better.
The ONLY thing that can make the ranger viable, is to make it remain the jack of all trades, and allow for full use of pet skills.
Not only does this help the ranger in PvP but also in WvW/dungeons where skills such as bear endure pain, moa heals, etc can be used WHEN NEEDED.
I am capable, of playing with my pet to so that I can synergize with my pet’s #4 skill (4th skill, aka skill on the far right in the pet panel). I am also capable of using f3,f1 to constantly keep that skill on cd for when I need it. IT IS A NIGHTMARE. Which makes me wonder, is the typical casual really so bad that we cannot be allowed the control of at least that skill, or will ranger forever be doomed to a sub par roll in every aspect of this game?
Am I good?… I’m good.
(edited by Eurantien.4632)