[Ranger] Improving useless skills

[Ranger] Improving useless skills

in Profession Balance

Posted by: lordhelmos.7623

lordhelmos.7623

1.) Barrage

Problem: Requires stationary cast time and rewards little benefit to the risk it poses to the ranger. Easily interrupted and causes the ranger to die from retaliation when used on a zerg with guardians due to all of the damage procs. Deals low damage.

Proposed Rework: Barrage now fires an arrow tipped with a beehive at the target location. Deals instant damage to the area and afflicts 5 targets with bees. Targets being attacked by bees continue to take damage and are afflicted with 1s of cripple every 6 seconds or until they use a dodge roll (which ends the bees).

Reason for change: Barrage in this form will front load most of its damage in the initial attack. The remaining bees that attack the enemy will work just like the bees from TA and will not proc retaliation. Additionally, the bees apply 1s of cripple repeatedly every second, so even if the cripple is cleansed it will reapply until the enemy dodge rolls. This adds further utility to the ranger and allows the ranger to keep portions of the zerg continually moving slow even with intense group condition clearing. The bees are easily countered by dodge rolling.

2.) Strider’s Defense

Problem: This skill sucks, no matter what way you cut it.

Proposed Rework: Is now a 600m Aura that applies its effects to up to 5 nearby party members. Rangers will now boost the survivability of the zerg.

3.) Whirling Defense

Problem: Suffers from the same issues a barrage and is easily interrupted.

Proposed Rework: Now provides stability to the ranger for its duration.

4.) Hilt Bash

Problem: Very slow start up animation, causes it to be overly telegraphed.

Proposed Rework: Quickened startup animation, still telegraphed but hits more reliably. Also propels the ranger forward slightly more.

5.) Trapper’s Defense

Problem: Pretty useless, no one will take this.

Proposed Rework: The ranger gains 5s of protection if standing in a trap that is triggered by an enemy (30s ICD). Designed to promote trapper play by allowing trappers to have more survivability. Also rangers already have a on rez ability with healer’s celerity in the WS line (which equally sucks).

6.) Healer’s Celerity

Problem: Is just bad

Proposed Rework: Target now rezzes with full stamina in addition to its current effect.

[Ranger] Improving useless skills

in Profession Balance

Posted by: Zefrost.3425

Zefrost.3425

Spamming AOE’s on zergs and getting hurt from retaliation isn’t an issue. I made an engi and threw grenades into a zerg and my first thought was, “This is balanced, why are people complaining?” You shouldn’t be able to spam lol.

[Ranger] Improving useless skills

in Profession Balance

Posted by: Carighan.6758

Carighan.6758

1.) Barrage

Problem: Requires stationary cast time and rewards little benefit to the risk it poses to the ranger. Easily interrupted and causes the ranger to die from retaliation when used on a zerg with guardians due to all of the damage procs. Deals low damage.

Hrm, while what you’re saying is true, who would use Barrage in an open fight situations against single targets or groups with ready access to the ranger.

Barrage is one of the important staple skills around walls. Removing siege from walls, attacking attacks from walls without getting into the line of fire, that’s what you use Barrage for.

And it’s really good at that.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.