SIC – Isle of Janthir
Ranger Pet Balance
SIC – Isle of Janthir
Alas, the F2 delay has to do with the animation cycles with the pet.
It has to finish the animation it was doing before it can start up that animation of the ability. At least that’s how I understand it.
In either case, it’s is a complex problem that Anet have said would be difficult to fix, since it links to so many systems. It could break a lot of things if not done well.
I’m of the opinion that I would rather have more commands to manually control my pet, rather then have the F2 ability, or even the F4 pet swap for that matter.
Pets are a very, very long work in progress. Don’t expect any miracles soon.
Leuca, we’ve been told flat out by the lead game designer that they don’t plan on doing the work to improve pets. Shouldn’t that read “don’t expect any miracles ever”?
I have one big concern thats totally breaking the balance with Ranger VS Any other classes
It’s mainly the ’’F2’’ on keyboard ability. Which is the ‘’Pet Special Ability’’
For every other classes the skill is instant while on the ranger it almost never work cause if the pet is using another ability that you cant really control. It will take so much time. The pet will stop moving, cancel the current ability and then start casting the ability you finally want to use.
in a fight that thing last forever. let say I’m using a dog and I want to immbolize an enemy running toward me. There is no way my dog is gonna be able to stop the enemy from charging me because its not instant and require the pet to stop moving to cast it.
We understand what you’re saying, but the main issues are that pets have an extremely poor design and you can easily tell how little resources were devoted to creating them. Fixing f2 will not resolve any balance concerns, there are much deeper problems with rangers (all professions too). If bigger issues like these are not resolved soon, it will be more than just ranger pets coming back to bite them in the backside (pun intended).
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
To play devil’s advocate; if you’re appropriately traited, Krytan Drakehound’s immobilize can last 5 seconds, affect 5 targets in its area and apply 9 seconds of Cripple as well. That isn’t small peas.
F2s are big abilities. Big abilities need tells. Sure, some of them are unwieldy to use (Drake F2s) but pushing them to be instant cast would make them ridiculously good.
To play devil’s advocate; if you’re appropriately traited, Krytan Drakehound’s immobilize can last 5 seconds, affect 5 targets in its area and apply 9 seconds of Cripple as well. That isn’t small peas.
F2s are big abilities. Big abilities need tells. Sure, some of them are unwieldy to use (Drake F2s) but pushing them to be instant cast would make them ridiculously good.
Then they need better targeting and target following ability to compensate.