[Ranger] Shortbow Improvements

[Ranger] Shortbow Improvements

in Profession Balance

Posted by: Dojo.1867

Dojo.1867

Crossfire

  • Fire an arrow and bleed your target. Bleed your target twice if you hit them from behind or from the side.
    This attack should always bleed to make it less situational for condition builds which often use shortbow. The bonus for flanking still applies.

Poison Volley

  • Fire a spread of five poison arrows.
    The direct dmg of all 5 projectiles should be greatly increased so that hitting all of them point blank feels rewarding. Right now hitting all 5 deals just slightly more damage than a single autoattack.

Quick Shot

  • Fire a quick shot in an evasive retreat. Gain swiftness if the shot hits. This can be used while retreating.
    Swiftness duration should be slightly adjusted 3s -> 5s because 3s of switness is like nothing in this game.

Crippling Shot

  • Fire an arrow that cripples your target. Your pet’s next five attacks inflict bleeding.
    Since bleed damage of your pet will use the low pet condition damage stat and not yours the number of bleeds should be atleast 5. Also cripple duration should be raised 3s -> 6s. The skill should get an activation time of about 1 second to make it more distinguishable from the autoattack.

Concussion Shot

  • Daze your foe with an arrow. Stun them if you hit from behind or from the side.
    Both stun and daze duration should be increase 1s -> 1.5s to make them more relevant to dodge. Skill activation time is increased to 1s aswell and gets a specific effect when casting + for the arrow.

Since most of these changes are buffs nerfs might become necessary. These should target the direct dmg portion of the autoattack.

(edited by Dojo.1867)

[Ranger] Shortbow Improvements

in Profession Balance

Posted by: Dardamaniac.1295

Dardamaniac.1295

The Shortbow imo doesnt need the changes you mentioned above..Its already a great weapon in terms of dmg and utilities.
The problem imo is that sometimes it seems a waste to push other than autoattack, they must add some kind of rotation on it..And i think that the skill that they must work on is the skill 2.The poison volley skill needs something else to make it more interesting to use it..

[Ranger] Shortbow Improvements

in Profession Balance

Posted by: snow.8097

snow.8097

the swiftness duration of #3 stacks with piercing arrows.
but yeah some seconds more of it would be bice

we have enough access to bleed so crippling shot should apply torment.

Safi/Clio Del Ray |Ranger, Elonas Reach,
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestions-Gemstore-Items/page/31#post4533037
the skrittfinisher was my idea!

[Ranger] Shortbow Improvements

in Profession Balance

Posted by: Dojo.1867

Dojo.1867

The Shortbow imo doesnt need the changes you mentioned above..Its already a great weapon in terms of dmg and utilities.
The problem imo is that sometimes it seems a waste to push other than autoattack, they must add some kind of rotation on it..And i think that the skill that they must work on is the skill 2.The poison volley skill needs something else to make it more interesting to use it..

If you read my changes you will see that is exactly what I was trying to do. Make skills 2-5 more influential. I don’t even add utility and the damage it supposed to be moved from the autoattack to 2-5.

Poison volley just like axe 2 would be way more interesting to use if they would have some close range burst potential imo. People would have to play around it/dodge it etc.

[Ranger] Shortbow Improvements

in Profession Balance

Posted by: Oidmetala.8426

Oidmetala.8426

just for example, compare elexier gun with shortbow.

auto attack from engi elexier gun:
Tranquilizer Dart ¾ 0 Fire a dart that bleeds and weakens foes.

dont have to stand behind a enemy for that and it makes bleed and weaknes.
sure it fires more slow then shortbow, but bleed duration is higher then shortbow.

you can stack on elexier gun ~8 bleeding without try to fire from behind
you can stack on shortbow (without crit utility and sigls) ~6 bleeding with try to hit from side or behind :P

this gun have also cripple like shortbow + swiftness
this gun have also poison, its even a poison field
this weapon have a jump for disengage and is a jump finisher
this weapon have no interrupt like shortbow (thats a + for shortbow)

well only what is to say, auto attack is stronger on a engi elexier gun then the shortbow auto attack :P
so its same pew pew spam weapon/utility, even better then with shortbow auto attack

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