(edited by Elemenator.6951)
Ranger Sword/Axe balance to A-NET
Skills are meant to be different. You can’t move during Whirling Defenses, but you reflect projectiles instead.
Yes i know skills shouldnt be the same but i was meant to just reffere to the warrior skill.. but this is also my second wish, definately the sword skill 1 has the highest impact on the game as it removes your ability to dodge when a mob or other player land a high dmg hit..
(edited by Elemenator.6951)
Not a good idea to make Whirling Defense mobile – it’s already plenty powerful as it is.
Warrior’s Whirling Axe has a smaller attack radius (50 units difference, so not that significant), and Whirling Defense also slaps down both Retaliation and 12 stacks of Vulnerability for 10 seconds in addition to the missile reflect as Bargaw said. I definitely don’t want WD to gain mobility but lose the other stuff.
Just activate it after dodging/moving into a group of enemies (or use Path of Scars to pull them). If you want to mitigate damage from being in the middle of mobs, drop Healing Spring just before Whirling Defense. Water field & Whirl finisher = Healing Bolts.
Ranger’s sword is what it is. You have to learn when to trigger the evades to avoid hopping around like a cat on a hot tin roof (or disable auto attack until you get used to it).
U can“t compare Warror Axe 5 to ranger Axe 5. Warrior A5 is pretty useless in all gamemodes.
Ranger A5 should be ground targeting, Roll to the target to protect an allie. But still not useable while moving.