Trap potency, Trappers experise, both of these are in the skirmishing line. Traps do condition damage, Skirmishing line gives precision and crit damage
Martial mastery, this is in the wilderness survival line, it reduces sword and greatsword cooldown. Greatsword does not do condition damage. The Wilderness Survival line increases toughness and condition damage
I cant help but feel these traits need to be switched. Because I would find myself much more likely to use a greatsword in a skirmish, and a trap to survival in the wilderness, than the other way around (really who would hunt a rabbit with a greatsword)
Honed axes could be moved over to wilderness survival and martial mastery put into skirmishing. Traps could be moved to survival. And now we need more skirmishing stuff…alright you would have to do some major trait shuffling that i cant think of at the moment but goshdarnit something needs to be switched up
Also two handed training in Nature magic gives a chance of fury on hit. This deters people from using nature magic and Skirmishing as Skirmishing already gives near permenant fury at 15 points.
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