https://www.youtube.com/watch?v=rrrZ_GJrTuA
Ranger being able to kick/steal boons.
https://www.youtube.com/watch?v=rrrZ_GJrTuA
While the suggestion is great, in terms of trait description for Rangers I dont see where this could be put in. Weapons I dont see it either because most of our weapons are single target and we all know that except for warhorn buffs and Barrage.
What I suggest for any developers looking into this is to put a trait in Nature Magic line that lets Rangers hasten boons to expired off of its enemy or foes in a radius. Nature Magic was described as manipulation of Nature around the Ranger to help aid or be used against foes this good be a good place for that for starters.
Cool idea AEFA. What if they made our poisons do that?
Cool idea AEFA. What if they made our poisons do that?
That would be pretty OP, cause our poison right now is pretty much 24/7. But then again so does boons for other classes. Could be viable if its only single target, was thinking of this as an aura around the Ranger similar to how Spotter is and how it works.
I disagree. The few things that are keeping professions unique shouldn’t be spread out anymore. Mesmers excel at boon stripping, Thieves at boon stealing, and Necros at boon corruption. That’s 3/8 professions that have the ability to manipulate boons, and I think that’s a nice number that shouldn’t be increased any further.
Regardless, it doesn’t fit the Ranger profession thematically, anyway. Sharing boons with pets, definitely. But stealing boons? No, not at all.
I disagree. The few things that are keeping professions unique shouldn’t be spread out anymore. Mesmers excel at boon stripping, Thieves at boon stealing, and Necros at boon corruption. That’s 3/8 professions that have the ability to manipulate boons, and I think that’s a nice number that shouldn’t be increased any further.
Regardless, it doesn’t fit the Ranger profession thematically, anyway. Sharing boons with pets, definitely. But stealing boons? No, not at all.
Yeah thats what Im thinking too. We need to preserve each classes style of fighting and currently right now Ranger needs a niche in something, but hard to give suggestions without offending other classes.
Boon control….I like that
in ranger cdi it was already suggested
for example winters bite steals two boons on hit
that is too good on 10s cd for a already great attack.
via traits is currently not possible, that would be a too big change
i think via a skill it is much more possible.
it needs to be a skill thats useful for wvw and dungeons without being too strong in pvp
which weapon could need such an effect? the first attack that comes to my mind is warhorn #4
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestions-Gemstore-Items/page/31#post4533037
the skrittfinisher was my idea!
I was thinking the GS #2 or GS #3 being a melee ranger this would give the cell some buff while taking the risk to fight in the zerg cellule rather than being a spotter
https://www.youtube.com/watch?v=rrrZ_GJrTuA
Engineer can also strip boons through their mines and tossed elixirs, but they’re not common specs.
I don’t think this really fits for a ranger niche, speaking in terms of the profession themes and history. However, I do think adding a boon stripping utility to a pet’s active ability would be a nice way to buff some of the weaker pets.
There is something to be said about giving a ranger some boon countering though.
One thing they could maybe do is something like destruction of the empowered, but make it condi-focused instead (yeah I know, more condis)… maybe just a flat condition duration increase. For instance, a trait could give +10% condition duration per boon on the target up to +40%, or something like that.
Or perhaps there could be a trait or something that applies an affect on an enemy for some duration that lowers their boon duration by a fixed amount (i.e. 33% reduction). Maybe it could be something like spotter that just applies in an AoE but to enemies, or perhaps it could be applied to some kind of utility type (i.e. spirits). It would be reminiscent of the GW1 ranger abilities tranquility and nature’s renewal.
Either that, or perhaps make an ability/trait very specific boon types rather than giving the ranger general boon stripping/stealing. For instance, have something that steals a player’s regen and vigor, but nothing else.
Anything to do with boons would be barging in on other classes unique abilities.
I’d prefer something unique for us, like a group buff that gives enhanced swiftness or something like that. Would be very called for in groups.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
I think, when it comes to kicking boons and stealing boons, probably nothing beats a Mesmer.
In addition, one “all in one” skill to kick AND share boons might be a little strong.
I made a proposal about this during the CDI.
Tell me what you think.