Ranger, the real issue currently

Ranger, the real issue currently

in Profession Balance

Posted by: Lifestealer.4910

Lifestealer.4910

I am all for rapid fire being satisfying to use and all but the counterplay to this is extremely lacking due to the lack of visual tells, in fact rangers shortbow is in a similar boat but the only reason its acceptable is because it doesn’t have any crazy skills that do wtf damage. Now that lb can nuke people from 1500 units, its time to give rapid fire and point blank shot some real visual tells like the way you guys did with pin down.

Currently, outside of reflect, you have to random dodge and pray you dodged that PBS or else u would get nuked by rapid fire.

(edited by Lifestealer.4910)

Ranger, the real issue currently

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Posted by: killahmayne.9518

killahmayne.9518

Honestly I don’t have a problem predicting a ranger’s Rapid Fire, after the first 2 hits it makes a distinct sound. Even visually after the first 2 hits you can see the arrows in quick succession. Rapid fire is only really a nuke if more than 70% of its shots hit.

You don’t have to random dodge to avoid at least 50% of the damage. It only does crazy damage if they are full glass cannon and you don’t have any armor. And most zerker rangers are very vulnerable to CC and conditions in close range. Even if you do go more tanky, it lacks the healing and sustain to keep up with alot of classes like Ele and Guardian. It honestly isn’t difficult to close the gap if you have things like stealth, stability, gap closers or if you can get within 1000-1200 range classes like mesmer can cripple, D/D eles can easily close the gap.

If you can get into melee with a ranger it doesn’t really have a lot of damage outside of maul and a counter attack which is pretty dodgeable. The auto attack is weak as hell. Hell, alot of the attacks are hella dodgeable which sometimes doesn’t make Ranger the most proficient class in melee when it comes to GS.

It is annoying I know for a lot of people, and perhaps easy to play that glassy style stay at 1500 range and burst then run away, however, it isn’t like we are going to see this build in 15v15 GvGs any time soon.

Mace/Greatsword Video (Sept Patch)

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Posted by: DanSH.6143

DanSH.6143

I’m all up for visual tells on skills, but you know what? This isn’t a ranger issue.
Go ahead and add animation to BPS, and while you’re at it, add animation to Steal, Judges Intetvention+Smite Condition, Fresh Air Lightning Strike, Doom, melee range Mind Wrack, and engi’s IP.
The only reason players are complaining about rangers is because of the amount of them. There were berly any good longbow rangera playing pvp, the only people who played it were bad pvp players since they didn’t understand the meta.
Strong pvp ranger players either used spirits, or a anothet class.

Griften

Ranger, the real issue currently

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Posted by: Lifestealer.4910

Lifestealer.4910

I’m all up for visual tells on skills, but you know what? This isn’t a ranger issue.
Go ahead and add animation to BPS, and while you’re at it, add animation to Steal, Judges Intetvention+Smite Condition, Fresh Air Lightning Strike, Doom, melee range Mind Wrack, and engi’s IP.
The only reason players are complaining about rangers is because of the amount of them. There were berly any good longbow rangera playing pvp, the only people who played it were bad pvp players since they didn’t understand the meta.
Strong pvp ranger players either used spirits, or a anothet class.

im perfectly fine if those skills also had visual tells but the reason rangers one stand out currently isn’t only because of the influx of rangers but also because its much more noticeable when you get nuked for 6k+ unlike if engi proc IP.

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Posted by: Rym.1469

Rym.1469

OP, I see you moaning about Ranger in every thread recently and it seems like once you run out of valid arguments in one, you create another.

Please, stop.

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[SALT]Natchniony – Necromancer, EU.
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Posted by: StickerHappy.8052

StickerHappy.8052

But seriously, people whine about everything, i guess imo this is a l2p issue.

Rangers were weak before: WHINE
Rangers got buffed. WHINE

Same issue as before, i dont see the problem

Oh and hey guess what!?

What a condescending thread this is. How dare someone not jump on the Ranger Pity-train Express, right?

Here’s the skinny. If you concern yourself with PvP then Ranger is infact not in the worst position. I know, sounds like heresy for saying it.
The last big pvp event we saw Ranger used far more, and more succesfully, then Mesmers or Engineers.

Not saying rangers dont have problems, but this stupid dogma that Rangers are the single worst at everything and need massive buffs and unconditional love is getting ridiculous, aswell as getting in the way of any sensible discussion.

Get over yourselves, you dont have it as bad as you think you do.

Get over it, mesmer doesn’t need much if any help. Only thing they need is bug fixes, rangers is in alot worse situation and the fact u mesmer main/players have nerves to come to a ranger thread and tell us u have it worse is insulting to say the least. Rangers had no place in any mode for the past 2 years, ok except that 1 month when spirit ranger was a thing but that was shot down instantly. Mesmers on the other hand had a place in pvp, pve, wvw zerg and are the top dogs of roaming. What are the rangers good at?.. oh NOTHING.

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Posted by: DanSH.6143

DanSH.6143

I’m all up for visual tells on skills, but you know what? This isn’t a ranger issue.
Go ahead and add animation to BPS, and while you’re at it, add animation to Steal, Judges Intetvention+Smite Condition, Fresh Air Lightning Strike, Doom, melee range Mind Wrack, and engi’s IP.
The only reason players are complaining about rangers is because of the amount of them. There were berly any good longbow rangera playing pvp, the only people who played it were bad pvp players since they didn’t understand the meta.
Strong pvp ranger players either used spirits, or a anothet class.

im perfectly fine if those skills also had visual tells but the reason rangers one stand out currently isn’t only because of the influx of rangers but also because its much more noticeable when you get nuked for 6k+ unlike if engi proc IP.

First of all I was reffering to PBS, RF has an animation and even if it had a cleare one it wouldn’t change anything – it’s a channeling skill, it doesn’t have precast. Every skill I listed (except maybe Mind Wrack) has the same (if not stronger) effect as RF, AND is impossible to dodge on purpose.
engi’s IP is more than 4k burning over 7 sec every 10 sec without any cast time nor animation.
L2dodge/block/reflect/blind/gapclose/evade

Griften

Ranger, the real issue currently

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Posted by: Lifestealer.4910

Lifestealer.4910

lol so with that logic if a skill with projectile did 999999 dmg in 1 second its balanced bcuz you can just evade/block/reflect/blind/gapclose and also there is no point blinding a rapid fire, just shows rangers main trying hard to think the current change isn’t OP.

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Posted by: McWolfy.5924

McWolfy.5924

2 and half seconds for 10 shots. The human reflex is ~0.2 second. If you turn on the combat log and see the rapid fire text just dodge. Rangers still dont have the mechanic to defend themself. Dodge the rapid fire and finish them

WSR→Piken→Deso→Piken→FSP→Deso
Just the WvW
R3200+

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Posted by: Rym.1469

Rym.1469

lol so with that logic if a skill with projectile did 999999 dmg in 1 second its balanced bcuz you can just evade/block/reflect/blind/gapclose and also there is no point blinding a rapid fire, just shows rangers main trying hard to think the current change isn’t OP.

Frenzy Killshot.

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Posted by: Harper.4173

Harper.4173

Indeed – more telegraph on this skill wouldn’t hurt.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

Why exactly would this skill need an obvious animation? It’s not like all the damage from rapid fire goes in the first hit. If you’re paying attention you might get hit by the first two, maybe three arrows(20-30% of the damage, less if you count the vuln stacks) and you can dodge right after that. On top of that, the skill has a destinct sound you can recognize and it’s not that hard to predict (You ate a point blank shot? Well, chances are rapid fire is coming now.). Honestly even if you’re half asleep you can still avoid over half the damage this skill does just by reacting to the damage numbers showing up, and then I haven’t even touched on line of sight yet. There are so many ways to avoid damage from this skill, if people would learn & adapt instead of making threads like this the forum would be an all around better place.

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Posted by: DanSH.6143

DanSH.6143

lol so with that logic if a skill with projectile did 999999 dmg in 1 second its balanced bcuz you can just evade/block/reflect/blind/gapclose and also there is no point blinding a rapid fire, just shows rangers main trying hard to think the current change isn’t OP.

This is not what I said, the fact that this is your response shows you don’t have a proper answer.

Is it so special that you need tactics to defeat a certain spec? Against lb ranger, advance with block/reflect/stealth or dodging, when you’re up close ypu shoul focus on evading/blinding or applying hard CC to negate BPS/Barrage. Having stability while bursting helps too.
If you’re a mesmer/engi/thief/guard you shouldn’t care less about the 1500 range, you can easily port/stealth/block to get into proper range. Necros might take a few long range shots, but once they’re in range they have the advantage.
Hambows have a hard time hitting power ranger although they soke the damage if they have a defesive amulet (soldier/cele/valk/knight), with other warrior builds it realy varries.

Now, I suggest you to actually try playing power ranger in the 1v1 servers.

Griften