Q:
Ready Up 15 Question -
Reflects became worthless against many bosses.
Don’t forget!!
R.I.P.
Devona’s Rest
Q:
Dear ArenaNet,
When you created the games balance, you broke down 8 classes, gave them each variety in their attacks, support, control and tanky-ness so that each skill feels unique.
That is a crucial steps when it comes to game design, however ArenaNet, you are only half way up stairs…
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Balance with variety was done with success and it shows, showing both good and bad. The Warrior Greatsword has 3 skills to chase with and a worthless burst untouched since open beta. The ranger Shortbow still lacks variety. The Necromancer and Engineer seems to have gotten the leftovers of the other 6 classes, apparently got the boring spam-friendly skills.
Why isn’t the Warrior Greatsword a more AoE melee focus? What makes up in lack of mobility is a lot of melee AoE damage.
Why isn’t the ranger shortbow more support focused? What it lacks in damage, makes up for it with buffing themselves and allies. Leaving the condition damage to the Torch and Axe.
The list goes on.
Speaking of support and control, Boons and Conditions needs major looking at as well, the variety is split between classes but mechanically are still a problem with balance. Conditions and crowd control are absolutely worthless in PvE and every boon except Stability is rewarded if spammed.
Not to mention neither conditions or boons scale ideally. Full glass cannons or full tanks can benefit from any boon that they apply. Condition damage is so low that spamming as many stacks with many different conditions is a must. Turning conditions into a dwindling fight of spamming vs. removal.
The list goes on.
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Which begs the question, what is the next for quality of combat?
Should the next step be better combat mechanics or better combat design? Or try to push for both?
Reflects became worthless against many bosses.
Don’t forget!!
R.I.P.
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