(edited by Simon.3794)
Redesign warrior.
I always saw warriors as the go-to class for new players. It’s not entirely a bad thing that they have so many passive skills to act as crutches for inexperienced players, but to main a warrior as an experienced player can be boring because of it.
I think it would be a good idea to implement more active skills to reward more skilled players, but I don’t think that the passives should be completely taken out either. They’re not really as useful in competitive, high-skilled play, but they help a lot with the l2p issues of starting out fresh. :P
Nothing will matter (passive or active playstyle) until Adrenaline is reworked after the massive nerf from Sept patch. The reason you are bored as an experienced warrior is directly because Warriors were slowed down even further with the Adrenaline nerf.
Very reasonable petition,
I think that you are totally correct, and it would be really interesting to have a fresh change like that.
The most passive class is ranger I think. Its the only one that removes condis automaticly gains protection and CC from pet without doing anything.
Followed by turret engi and MM Necro.
Nothing will matter (passive or active playstyle) until Adrenaline is reworked after the massive nerf from Sept patch. The reason you are bored as an experienced warrior is directly because Warriors were slowed down even further with the Adrenaline nerf.
The adrenaline rework was the best thing to happen to the warrior. It gave it a more intuitive game play. Took away the ability to open with over powered skills/traits combinations, and allows for more interesting changes and additions in the future, with out over tuning the profession.
If anyone is bored, it is due to the fact that as a profession, it has some very simply builds to play and likely the bored folks have been playing it for 2+ years. Personally, I hardly feel your blaming of the fix to adrenaline as a cause of boredom holds water. It comes across to me as ire, due to the fact that an over tunes mechanic was readjusted to what I feel, should have been its functionality all along.
https://www.youtube.com/watch?v=6q3em9s5I4c
The most passive class is ranger I think. Its the only one that removes condis automaticly gains protection and CC from pet without doing anything.
Followed by turret engi and MM Necro.
Im just going to remind you this is a PvX thread, some selected points apply to PvP others PvE.
this is an interesting thread. It’s interesting because there’s no flaming or raging going on. just a level headed discussion about passive skills and people wanting more active gameplay for their utilities.
Nothing will matter (passive or active playstyle) until Adrenaline is reworked after the massive nerf from Sept patch. The reason you are bored as an experienced warrior is directly because Warriors were slowed down even further with the Adrenaline nerf.
The adrenaline rework was the best thing to happen to the warrior. It gave it a more intuitive game play. Took away the ability to open with over powered skills/traits combinations, and allows for more interesting changes and additions in the future, with out over tuning the profession.
If anyone is bored, it is due to the fact that as a profession, it has some very simply builds to play and likely the bored folks have been playing it for 2+ years. Personally, I hardly feel your blaming of the fix to adrenaline as a cause of boredom holds water. It comes across to me as ire, due to the fact that an over tunes mechanic was readjusted to what I feel, should have been its functionality all along.
To explain why a bit further…IMO, Warrior is an extremely slow combat execution of weapon abilities. This is not to be confused with DPS but more about the cast time plus aftercast of Warrior abilities is at times excruciatingly long.
The Adrenaline changes basically means that Warriors are no longer able to use a burst near the beginning of most fights (as needed). Because of the super fast decay of Adrenaline, even a slight time out of combat means the Warrior is starting “fresh” (which you can be start at -0- Adrenaline and not even full health). During combat, if a Warrior is not using a full bar of Adrenaline (small caveat here for Longbow and Hammer/Mace), they are not using Adrenaline to its full potential (Level 1-2 Adrenaline abilities may actually do less damage/less utility than a comparable autoattack/combo in many instances). In other words, the Adrenaline mechanic is wasted as Warriors only get to use autoattacks more and F1 abilities much much less. All in all, it dumbs down the Warrior further and makes for less interesting gameplay (not even mentioning the blind/block/dodge/etc. opponents get that removes the Warriors unique mechanic entirely – even Mesmers can use Distortion, a defensive ability, without it being dodged).
Second part of Adrenaline nerf is the build types for Warriors. In order to be the most efficient bang-for-the-buck Warrior build, Warriors are required to either use a build that either completely ignores Adrenaline (ie. going for Berserker’s Power and/or Adrenaline Health and being completely passive to it) or build completely to generate Adrenaline (ie. Cleansing Ire, Berserker’s Stance, Versatile Rage, Burst Mastery, etc. way too many to list) because you need those traits/abilities in order to even use F1 most combo skills in ANY fight. Standard passive Adrenaline through typical weapon strikes (slow animation times) is just not fast enough (READ: boring).
So the “nerf” to Adrenaline isn’t a boredom with Warrior, it’s that the class’s unique mechanic was broken. If you think of it similar to Thief Initiative class mechanic that was changed back in December 2013, Thief was mechanically being crippled in build types because Thieves were automatically building for initiative regeneration. Warriors are now exactly in that same place Thief was pre-December 2013 (without the Stealth ;p ).
In other words, create a Warrior build one way and be bored (passive play) or build Adrenaline gaining (same as every other Warrior meta build) and be bored. And all of it because of one simple reason…Adrenaline mechanic is now broke.
(edited by Artaz.3819)
The most passive class is ranger I think. Its the only one that removes condis automaticly gains protection and CC from pet without doing anything.
Followed by turret engi and MM Necro.
Sorry glock but the Grandmaster Empathic bond Transfers 3 condis every 10secs to the pet they are not removed , the Protection is from a Minor Master trait gain protection 3secs on dodge works well with VIgor activated through Using a heal skill or Lighting reflexes .
CC can be from ether or both the pet or the ranger , but mostly from the ranger.
and most definitely not Passive everything the ranger does is Triggered by a skill or is of negative consequence to the pet.
Facts correct rather than Guesses 0/ doing this incorrect information only gives any class a bad rep.
Warroirs i do see as boring currently , i was Leveling a Warroir mostly because the changes enticed me over to try it.
I do believe the skills warroirs have are Much more Straight forward its does this and hit, hit , hit.
suggested idea? keeping the decays as is , improve the gain per hit rather than per hit taken , unless you have some utility to gain more per hit taken.
what if they made warroirs skills like they are in gw1 build Adreniline for all combat skills and increase the Amount of Adreninline to match the Recharge for those skills.
to stop f1’s becoming too easy to build up, increase the amount of Adrinline needed to f1 or change the system to 0/100 like it was in beta (energy lvls) ect.
and have a set cost to use f1’s then the warroir can maintain Adreniline at a Point per point lvl rather than Cunks of bars. that only work on a heal + f1 machanic.
its much more in depth to how guild wars warroirs should be.
Nothing will matter (passive or active playstyle) until Adrenaline is reworked after the massive nerf from Sept patch. The reason you are bored as an experienced warrior is directly because Warriors were slowed down even further with the Adrenaline nerf.
The adrenaline rework was the best thing to happen to the warrior. It gave it a more intuitive game play. Took away the ability to open with over powered skills/traits combinations, and allows for more interesting changes and additions in the future, with out over tuning the profession.
If anyone is bored, it is due to the fact that as a profession, it has some very simply builds to play and likely the bored folks have been playing it for 2+ years. Personally, I hardly feel your blaming of the fix to adrenaline as a cause of boredom holds water. It comes across to me as ire, due to the fact that an over tunes mechanic was readjusted to what I feel, should have been its functionality all along.
No, warrior is boring is not because we’ve played for 2+ years, it’s because it is boring from the start.
[PvE]It was boring from the start, but before we did good damage so w/e, now we are buttom 3rd, with close to no good utility other then full passive offensive support buffs. Warrior has no real utility to help the team in group play. We beard with it, because warrior used to do decent damage, so we accepted the fact that we can not help/carry the team. But now warrior is just a banner bot that do nothing but dropping banner.
[PvP]Because warrior is simply too predictable, too counterable, if they don’t do anything to the meta specially eles and engis, warrior probably will be gone before you realize it.
(edited by Simon.3794)
The most passive class is ranger I think. Its the only one that removes condis automaticly gains protection and CC from pet without doing anything.
Followed by turret engi and MM Necro.
Sorry glock but the Grandmaster Empathic bond Transfers 3 condis every 10secs to the pet they are not removed , the Protection is from a Minor Master trait gain protection 3secs on dodge works well with VIgor activated through Using a heal skill or Lighting reflexes .
CC can be from ether or both the pet or the ranger , but mostly from the ranger.
and most definitely not Passive everything the ranger does is Triggered by a skill or is of negative consequence to the pet.
Facts correct rather than Guesses 0/ doing this incorrect information only gives any class a bad rep.
I tried every class and a lot of builds and so far ranger has been the most passive class if we don’t count AI builds like phantasm mesmer, turrets, minions etc..
This is also why there no well known ranger players in PvP because I think the skillcap is just too low so nobody even cares about who is the best ranger.
I’ve been saying this for 2 years, but hey…
Give the Warrior second F2 “burst” skill mechanic.
1. F1 depends on your MH, let F2 depend on OH.
2. Second adrenaline dump opens up phleora of new tactics, possibilities, new traits when remaining very simple.
3. While F1 should be/remain as a offensive burst skill, F2 should take an approach of survival/support/control/positioning skill.
4. It adds an element of choice for our poor Warriors.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
I’ve been saying this for 2 years, but hey…
Give the Warrior second F2 “burst” skill mechanic.
1. F1 depends on your MH, let F2 depend on OH.
2. Second adrenaline dump opens up phleora of new tactics, possibilities, new traits when remaining very simple.
3. While F1 should be/remain as a offensive burst skill, F2 should take an approach of survival/support/control/positioning skill.
4. It adds an element of choice for our poor Warriors.
Too complicated for new players.
I’ve been saying this for 2 years, but hey…
Give the Warrior second F2 “burst” skill mechanic.
1. F1 depends on your MH, let F2 depend on OH.
2. Second adrenaline dump opens up phleora of new tactics, possibilities, new traits when remaining very simple.
3. While F1 should be/remain as a offensive burst skill, F2 should take an approach of survival/support/control/positioning skill.
4. It adds an element of choice for our poor Warriors.Too complicated for new players.
In Soviet Russia, Players are too complicated for new warriors.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Would have be better as: “In Dredge Tyria.”
The most passive class is ranger I think. Its the only one that removes condis automaticly gains protection and CC from pet without doing anything.
Followed by turret engi and MM Necro.
Sorry glock but the Grandmaster Empathic bond Transfers 3 condis every 10secs to the pet they are not removed , the Protection is from a Minor Master trait gain protection 3secs on dodge works well with VIgor activated through Using a heal skill or Lighting reflexes .
CC can be from ether or both the pet or the ranger , but mostly from the ranger.
and most definitely not Passive everything the ranger does is Triggered by a skill or is of negative consequence to the pet.
Facts correct rather than Guesses 0/ doing this incorrect information only gives any class a bad rep.
I tried every class and a lot of builds and so far ranger has been the most passive class if we don’t count AI builds like phantasm mesmer, turrets, minions etc..
This is also why there no well known ranger players in PvP because I think the skillcap is just too low so nobody even cares about who is the best ranger.
well then i can point fingers too at those for being too passive phantasm mesmer, turrets, minions etc.. ( your comments are not constructive)
Low skill lvl builds will Exsist regardless of class , there is no low or high skill lvl class only Builds.
I have to say that I very much enjoy my warrior since April 2014 and the new grandmaster traits.
With the build around Banners, Empower Allies and Phalanx Strength the Warrior can bring a huge boost to the group.
Sure you lack a bit of active utility skills, but you’re still making high damage and you can bring so much offensive support to the group (passivly!), which can rarely any other class could do.
I can mainly speak for PvE, but there I do very much appreciate my warrior and other warrios to have a good meta.
tl; dr
as a warrior, i do not mind warrior receiving some buffs in certain areas, but i do -NOT-agree with a total redesign.
“all these passives”
passive is good, with passives, i can focus on actual combat, positioning and dodging. etc
“predictable mechanic.”
with great damage comes great weakness.
if our attacks are predictable then we need to bait our victims.
or simply wear them out with sustained attacks.
“warrior already has less skill slots compare to other classes.”
doesn’t matter. we have fast hands. 5 seconds weapon swap.
“end up giving warriors full of passive skills.”
like i said earlier, using lots of passives allows me to focus on other areas, like, the actual combat.
“i would gladly give up banners, please remove them, and make some thing more active and more utility like instead of just buff spam.”
banners are good support in PvE actually. though not very useful in sPvP, unless running together with another friend. banners could use some buff, but a complete removal is not justified.
“warrior to be forced to be a party buffing cleric, shouldn’t that be the role of a guardian? and why is a guardian offensively Superior then a warrior.”
guardian are mostly defensive buffs while warrior are mainly offensive buffs.
“Make signets active stronger, make signets passive weaker.”
disagree, both should be equally strong. the passives are in a fine spot at the moment, the actives, could use some buffs. so that, the benefits of the signets actives and passives are equally good.
“give warrior a real heal that is worth using in PvP, instead of this healing signet.”
the other heals need some buffs, that is for sure. the healing signet’s active needs to be buffed so that it will actually be useful in the event we need to activate it.
“if you are a PvPer, aren’t you tired of fighting a healing signet warrior, then support for the warrior redesign.”
as a warrior myself, i dun mind putting down other healing signet warriors myself. just because they have healing signet equipped, does not makes them immortal.
i do -NOT- support a warrior redesign.
the warrior is one of the well designed profession in guild wars 2, some adjustments will be necessary from time to time, but -NOT- a completely redesign.
“I wish the limited skill slots warrior has are filled with active play skills.”
some adjustments to certain underused traits, utility skills may be good, but -NOT- a completely redesign.
“not off CD spam banners, signet of rage, FGJ, not untouchable self buffing signets, also not useless like kick and stomp.”
banners are fine at the moment, they received some buff quite many months ago. signet of rage’s active was nerfed, but the passive was buffed. the passive would use another buff though to make up for the adrenal loss. for grape justice is fine. healing signet’s passive is fine now, the active needs a buff.
kick and stomp could use some adjustments. probably some major buffs to both.
“i wish one day warrior will be full of active utility with interesting mechanics.”
unless they introduce new utility skills to all professions, warriors will not be receiving new utility skills, if you want active utility with interesting mechanics for the warriors, perhaps you can consider making requests to make various adjustments to the warrior physical utility skills. those physical utility skills sets really need some good adjustments.
i have made some topics regarding warrior utility skills in the past but it seems like they were mostly ignored by the community or shot down by warrior haters.
What Deimos said – we need our mechanic and skills to be fixed – not redesigned.
We need our Rush, Bull’s Charge to actually connect.
We need Adrenaline to be fixed.
Banners are fine in PVE – it’s one of the few ways warriors can be a “team player” in a PVE party and the only reason we’re still in the PVE speed clear meta. Why would you do away with them?
We need Adrenaline to be fixed.
Wasn’t it just fixed?
We need Adrenaline to be fixed.
Wasn’t it just fixed?
Exactly. It seems to me, as if certain, not all, but certain players got spoiled on being over powered and when they became reasonably average, like the other professions, the post about it as if the sky is falling.
If they think it is so bad. Lets take adrenaline off of their F1 skill, and give it a flat 30s-kitten cool down like the rest of the profession, and we will see if the are singing the same tune.
https://www.youtube.com/watch?v=6q3em9s5I4c
We need Adrenaline to be fixed.
Wasn’t it just fixed?
Exactly. It seems to me, as if certain, not all, but certain players got spoiled on being over powered and when they became reasonably average, like the other professions, the post about it as if the sky is falling.
If they think it is so bad. Lets take adrenaline off of their F1 skill, and give it a flat 30s-kitten cool down like the rest of the profession, and we will see if the are singing the same tune.
I really wish you actually know the “other classes” before commenting. that would be really appreciated. Thank you.
Elementalist: has 4 F skills, and each has around 10 seconds CD. can activate when disabled.
necro’s deathshroud has 5 skills and 10 second CD, energy does not disappare when out of combat. can activate when disabled
Guardian has 3 F skills and has an elite that can remove CD. can activate when disabled
rangers f2 skills have around 6-40+ seconds cd depend on pets, alone with pet’s own skills. can activate when disabled
engis has 4 F skills, the cd can be from 8-50 depends on skills, depends on skills, some can’t active when disabled some can.
mesmer has 4 F skills, they have around 10 second CD to distortion around 60, can activate when disabled
thief has 1 skill, when traited it’s around 20 seconds cooldown, can CC, can steal boons, can self heal, can damage, can put poison, give you another skill to use while on CD, give you fury, might, swiftness, can be used when disabled or combined with another skill, not counting the stolen skills.
Warrior, 2 F skills upon weapon swap, both need the same adrenaline, does damage or CC or put condition,when traited can clean condition, autmomatically lose adrenaline when out of combat. can not activate when disabled.
(edited by Simon.3794)
i sure would like a few more seconds to get to the next mob before the decay starts….
but i mostly like the warrior just the way it is
Playing the engineer “as intended” is simply not viable.
Most games have some professions/classes that are easier to play, and some that are harder. Sorry if ANet picked your favorite profession to be one of the easy ones.
Elementalist: has 4 F skills, and each has around 10 seconds CD. can activate when disabled.
Around 10s? So you have no clue do you? A well, none of these F functions have any native effects of any kind. All they do is essentially weapon swap.
necro’s deathshroud has 5 skills and 10 second CD, deathshroud does not disappare when out of combat. can activate when disabled
They also have no blocks, gap closers, gap openers, or stability.
Guardian has 3 F skills and has an elite that can remove CD. can activate when disabled
Oh, so now we can only discuss the classes in the context of them with a specific elite? Get real. Virtues are 30s/60s/90s natively. Pick one of those cool downs for F1 on warrior then come talk to us. None of the virtues do as much as warrior F1 skills in my personal opinion.
rangers f2 skills have around 6-40+ seconds cd depend on pets, alone with pet’s own skills. can activate when disabled
What does the uncontrolled pet skill have to do with warrior F1 skill in any way, shape, or form? If you didn’t want to have a reasonable discussion, why bother posting at all.
engis has 4 F skills, the cd can be from 8-50 depends on skills, depends on skills, some can’t active when disabled some can.
None of which can be traited to regen health, remove conditions when used, gain more crit chance, and so on. Average is still 25s-35s.
mesmer has 4 F skills, they have around 10 second CD to distortion around 60, can activate when disabled
Around 10s? Your only off by 50%.
thief has 1 skill, when traited it’s around 20 seconds cooldown, can CC, can steal boons, can self heal, can damage, can put poison, give you another skill to use while on CD, give you fury, might, swiftness, can be used when disabled or combined with another skill, not counting the stolen skills.
SO? that is double the cooldown warriors have, with similar amount of traited effects. Here it appears your arguing for the need of doubling F1 cooldown for warriors.
Warrior, 2 F skills upon weapon swap, both need the same adrenaline, does damage or CC or put condition,when traited can clean condition, autmomatically lose adrenaline when out of combat. can not activate when disabled.
Sounds to me, as if you have no experience on other professions. Yet you presume to tell folks how they work, and poorly, as well as often falsely, I might add. None of which changes the fact that you have no idea how good you got it, even after they fixed warrior F1 skilld from the previously broken lack of decay.
https://www.youtube.com/watch?v=6q3em9s5I4c
The whole point of this list is simply to prove that your privious statement Lets take adrenaline off of their F1 skill, and give it a flat 30s-kitten cool down like the rest of the profession was obviously wrong.
which you are already proved wrong. i don’t see the point of continuing unless you want to start another topic, please list it, don’t just spray random topics like that, thank you.
and please, remember to keep the talking civil, as if not, ill be reporting. thank you very much.
No it was pretty accurate. There are many F skills with 30s cool downs, and many with much longer cool downs. Given what warrior F skills could do with traits, I find it very reasonable that the decay of adrenaline out of combat fixed a large problem.
Your view is interesting, you demand your opinion as fact and never state it as opinion. Yet others state their opinions as such, and you feel you have the right to declare them as “wrong”.
You are not doing yourself any favors by clarifying your agenda further, with your cute little threat at the end of your post. Feel free to report any post I make. Unlike yourself, I will not make accusatory threats simply because I disagree with your suggestion.
https://www.youtube.com/watch?v=6q3em9s5I4c
No it was pretty accurate. There are many F skills with 30s cool downs, and many with much longer cool downs. Given what warrior F skills could do with traits, I find it very reasonable that the decay of adrenaline out of combat fixed a large problem.
Your view is interesting, you demand your opinion as fact and never state it as opinion. Yet others state their opinions as such, and you feel you have the right to declare them as “wrong”.
You are not doing yourself any favors by clarifying your agenda further, with your cute little threat at the end of your post. Feel free to report any post I make. Unlike yourself, I will not make accusatory threats simply because I disagree with your suggestion.
Can you tell me which part of my list is an opinion? is it attunement swapping being around 10 seconds CD an opinion or it was death shroud being 10 seconds CD an opinion or it was throw wrench being 16 seconds CD an opinion. Please be more clarified, thank you.
(edited by Simon.3794)
Warrior is one class that has had the most work done on it. It has had a total revamp from top to bottom at one stage. It has effective builds for every part of the game. I am not saying that your points are not justified, only that they have already had an imbalanced amount of work done on them and other classes are more in need of a rework. In fairness, I would not expect a rework. If anything I might expect a little buff to how long Adrenaline lasts outside of combat and that is about it.
Anet lied (where’s the Manifesto now?)
It would be interesting to rework your heal skills.
Mending should heal for more, as the actual HP/s is pretty low. Yes it clears condis, but if they want warriors to be able to stick in the fight, this skill just doesn’t cut it. Also, condi clear is more necessary and less valuable (b/c its more available) now than it used to be.
Healing surge has a counter-intuitive use with adrenaline. The interaction is interesting, but, with the long cooldown, the penalty for low adrenaline is restrictive for most uses.
I think a lot of warriors would love to get away from healing signet in pvp, but its just so much better than the other heals. I don’t think healsig is OP, either, but that they others could use some work to be more interesting
Also, looking at the list of historical traits, it seems warriors once had stances as a class mechanic. I wonder how that played and why they switched them to just utilities.
Old traits: http://wiki.guildwars2.com/wiki/List_of_historical_traits
rework animation of Hundred blades and make it possible to use while moving.
I know, best idea EU.
Predictable skills? I rather take winding moves and what not indicators because it’s way more enjoyable to fight someone who you can react to.
For example take fresh air scepter eles. You need to feel it in your bottom hair when it is about to launch burst because it will start without much of an indicator and end in a second. (Nothing against this particular build, I know it takes skill to use and is in relatively good position, I’m just talking about the instant nature of the build).
I’m okay with dodges, evades and low damage interrupts to be near instant cast, nothing wrong here as they wouldn’t be useful if they had windups.
In my opinion windups make the play more skillful as you and others can react to what others are doing and don’t need to react to who they are and have a lucky shot with evades.
What comes to adrenaline, it is in a rather good spot at the moment. The decay is rather brutal though. If only it could stick around for another 5s after you get out of combat or would decay slower then it would be in the sweet spot.
TL;DR;
- Windups are good for gameplay.
- Adrenaline decay needs a bit of tweaking
- I AM TOTALLY AGAINST REDESIGNING WARRIOR CLASS.
Mouggari – Warrior – Candy cane Avenger
(edited by Paavotar.3971)
Redesigning, redesigning. None of the professions will be redesigned. But you can expand core mechanics. That’s my proposal, because Adrenaline mechanic is not finished yet imo.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Redesigning is not nessecary IMO, although the class could use a little more depth.
The glaring issues that the adrenaline decay left us with are of a higher priority though. Seriously, anybody that thinks the decay out of combat is a ‘fix’ must be kidding themselves.
-Berserker’s Power/Heightened Focus got nerfed hard, where they already weren’t that strong, and don’t even apply to burst skills anymore.
-Thrill of the Kill, which was incredibly weak to begin with, is now probably the most useless trait ingame.
-Building adrenaline by using Inspiring Shouts, Healing Surge, Signet of Fury (mind you, all underused traits/skills in the first place) or w/e when you anticipate getting into battle is kittened now, as you will instantly start losing it again, and it does not take long to lose it all.
There is more, but these issues are already so stupidly forseeable, that I can not wrap my head around the fact that they even exist.
Hulk Roaming Montages/Build Vids
I always rage but never quit.
We need Adrenaline to be fixed.
Wasn’t it just fixed?
Exactly. It seems to me, as if certain, not all, but certain players got spoiled on being over powered and when they became reasonably average, like the other professions, the post about it as if the sky is falling.
If they think it is so bad. Lets take adrenaline off of their F1 skill, and give it a flat 30s-kitten cool down like the rest of the profession, and we will see if the are singing the same tune.
Actually you’re wrong.
The situations are not comparable because sadly adrenaline has to be built up. Other classes can just press F1 whenever they feel like it without having to power it up.
If you want to change it like that then give warriors 100% adrenaline upkeep along with that cooldown.
I really wish you actually know the “other classes” before commenting. that would be really appreciated. Thank you.
Well, that one class is or isn’t over- (or under-)powered doesn’t mean other classes cannot be over-/under-powered. Remember, balance is not done by comparison-only in MMORPGs. There’s a baseline everyone needs to be at, long-term.
I really wish you actually know the “other classes” before commenting. that would be really appreciated. Thank you.
Well, that one class is or isn’t over- (or under-)powered doesn’t mean other classes cannot be over-/under-powered. Remember, balance is not done by comparison-only in MMORPGs. There’s a baseline everyone needs to be at, long-term.
Lets be honest here. Balance is a matter of opinion. In my experience with MMOs, balance is based on the opinion of the game developers. In many of those cases, their opinions can be swayed by player feed back.
We need Adrenaline to be fixed.
Wasn’t it just fixed?
Exactly. It seems to me, as if certain, not all, but certain players got spoiled on being over powered and when they became reasonably average, like the other professions, the post about it as if the sky is falling.
If they think it is so bad. Lets take adrenaline off of their F1 skill, and give it a flat 30s-kitten cool down like the rest of the profession, and we will see if the are singing the same tune.
Actually you’re wrong.
The situations are not comparable because sadly adrenaline has to be built up. Other classes can just press F1 whenever they feel like it without having to power it up.
If you want to change it like that then give warriors 100% adrenaline upkeep along with that cooldown.
You seem confused. I stated my opinion. I made it clear it was my take. You seem to have trouble distinguishing the difference between subjective and objective.
As well, other professions cannot just press F1 when ever they want. It is a cold, hard, fact, that if a mesmer, engineer, guardian, ranger, elementalist, or thief comes out of a fight in which they previously used their F1 skill, that they absolutely cannot press F1 and have a skill occur untill the cool down has expired.
Also, I never suggested I wanted to change it, I simply offered it as a comparative perspective.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
Actually the warrior is a good class. You can play different roles and use all the Utility skills that you want and they all work. You can be a mindless dps with all passive skills, or a buffer with banners and shouts. You can also be a healer with banners or shouts (expecially shuouts). You can be a the best bunker you can make with stances and banner’s regen. You can be a quick warrior with mobility and tactical skills like bolas (4 sec of immobilize), bull’s charge and fear, to be good to catch an enemy and to flee. You can make a unkillable berserker warrior with stance+phisical skills. You can make a CC class with hammer, mace, fear, knockdown and knockback utility skills. You can be a very good condition damage dealer class.
The warrior is the most complete class in the game. You can do everything with a warrior! (you can’t be the best healer, but you can be good to support in heal or buffs).
The Guardian can do a little more damage than a warrior, but only it it’s in the perfect way of the game, losing all it’s defensive/healing ability, with Aegis Always Up (or you lose 20% of the damage given by the trait). Then you become useless because you fall downed every 5 seconds against a good enemy. And you can’t play the top guardian dps build in pvp, where a warrior can deal it’s top damage without problems because can obtain 10 sec of immunity to direct and conditio damage and stability+swiftness (utility+trait).
The warrior is good like it is actually, but it’s only that everyone think that a warrior Must be a brainless dps class. But you can play it in every roles in a very good way.
There’s always some utility skills better than others. For example, Guardians can only use 2 of 5 of they’re utility skill type, because if you don’t play shouts or meditation you die istant and don’t deal damage, don’t grant support and don’t survive to nothing. Have you ever see guardian play SW, Consecration or Signet builds? You can see some consecration skills sometimes, but no more.
I think that the warrior is very good, actually. There’s some skills/traits that can be redesigned better, but the warrior is in a very good spot, actually.
I really wish you actually know the “other classes” before commenting. that would be really appreciated. Thank you.
Well, that one class is or isn’t over- (or under-)powered doesn’t mean other classes cannot be over-/under-powered. Remember, balance is not done by comparison-only in MMORPGs. There’s a baseline everyone needs to be at, long-term.
Lets be honest here. Balance is a matter of opinion. In my experience with MMOs, balance is based on the opinion of the game developers. In many of those cases, their opinions can be swayed by player feed back.
We need Adrenaline to be fixed.
Wasn’t it just fixed?
Exactly. It seems to me, as if certain, not all, but certain players got spoiled on being over powered and when they became reasonably average, like the other professions, the post about it as if the sky is falling.
If they think it is so bad. Lets take adrenaline off of their F1 skill, and give it a flat 30s-kitten cool down like the rest of the profession, and we will see if the are singing the same tune.
Actually you’re wrong.
The situations are not comparable because sadly adrenaline has to be built up. Other classes can just press F1 whenever they feel like it without having to power it up.
If you want to change it like that then give warriors 100% adrenaline upkeep along with that cooldown.You seem confused. I stated my opinion. I made it clear it was my take. You seem to have trouble distinguishing the difference between subjective and objective.
As well, other professions cannot just press F1 when ever they want. It is a cold, hard, fact, that if a mesmer, engineer, guardian, ranger, elementalist, or thief comes out of a fight in which they previously used their F1 skill, that they absolutely cannot press F1 and have a skill occur untill the cool down has expired.
Also, I never suggested I wanted to change it, I simply offered it as a comparative perspective.
You did not offer a fair comparative perspective since a cooldown on top of the adrenaline requirement would not make it equal to other professions who only have a cooldown and no power-up mechanic.
You did not offer a fair comparative perspective since a cooldown on top of the adrenaline requirement would not make it equal to other professions who only have a cooldown and no power-up mechanic.
You have no clue what context I was discussing that in, because what your saying is not the same context of my conversation. I was discussing if the decay aspect was reverted, and using the idea of it being a cool down instead.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
I support more active play. That’s why I also prefer the new Adrenaline. Though I support a longer delay before it decays but prefer the fast decay since it makes play more active in regards to using the skills.
That said, Banners and active skill effects need some changing, although imho there’s not much that can be done here without making it a straight-up nerf seeing as if a war just got those effects while being able to retain its weapon skills while moving/dealing damage, it’d just be crazy strong.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
IMO, everyone who mains Warrior should switch to Necro. Anet has been making Necro more like War so, obviously, War should be like Necro. Easy, right? Crazy tankiness with that second health bar.
Adrenaline decay needs fixed ahead of other changes, IMO. By fixed, it needs not to drop off in seconds so warriors can actually choose when to use it rather than spam burst skills before adren falls off practically instantly (in many circumstances, at least). Losing adrenaline to stealth, and between kills in a given battle just ruin too many mechanisms for warriors outside of narrow circumstances, and certainly killed the fun factor of the class in my experience.
I do support the OP idea on moving warriors away from banner/buff role, and agree signets could use more appealing “active” uses relative to the passives in many cases, though this applies to some signets of other classes as well.
Adrenaline decay needs fixed
You seem confused. They fixed adrenaline already.
By fixed, it needs not to drop off in seconds so warriors can actually choose when to use it
I can build up adrenaline extremely quick. If you want to chose to use it on a enemy other then the one your fighting now, take combat to that enemy before target breaks. Otherwise, I would be okay with no decay as long as I get an instant reset of my cool downs of “F” key skills on my other professions. That is fairly equivalent, but I bet you wouldn’t go for that for your enemy. What your asking for is as the forums buzz words go, “the broken, cheese back that you had before”.
Losing adrenaline to stealth
Either your being dishonest, or you need to put in a bug report. Stealth does not cause my adrenaline to decay. In my experience, only total registration of combat being ended does that. Which means that have to have gone so long with out having attacked or been attacked, and be so far away from the opponent of their last engagement. Stealth is only a means to create distance without attacking.
https://www.youtube.com/watch?v=6q3em9s5I4c
Warrior do less damage than guardian that’s how much they nerf it the past two years + buffing all other classes making warrior the worst class out there.
At the very least buff mending and healing surge to where it’s usable, buff arcing slice so that we actually have a reason to use it instead of either saving up adrenaline or using it on a better burst skill, and for the love of god fix rush. It’s still broken.
Warrior do less damage than guardian that’s how much they nerf it the past two years + buffing all other classes making warrior the worst class out there.
Prove it.
https://www.youtube.com/watch?v=6q3em9s5I4c
Play another class and grow up
the forum is getting full of kids
https://www.reddit.com/r/GuildWars2PvPTeams/