Reduce max stacks to 15-20-30 (might/sigils)
there should be some tweaking because 15 stacks in pvp for bloodlust is ofc to low
But i hope you get my point :-)
Celestial warriors are the only issue in regards to celestial mights stacking. Rest of the classes have less offense more weakness and are easier to shut down than warriors.
Some mights say celest eles are op but there aren’t really outperforming any prof and take much more effort to play compared to warriors.
Highest ranked reached 28 soloq
Isle of Janthir
If max stacks were at 15, that would mean in 3 kills you’re fully stacked. It might not be broken, but there are sigils that have effects once fully stacked. Keep that in mind.
As it stands, in WvW and PvE, 25 stacks is 25 kills. There are easy mobs to kill to get these stacks and then you can use them against harder mobs (or players).
In PvP, you actually only have 5 stacks. Reducing the total stack count to 15 would bring this down to 3. See first paragraph for unintended side effects.
If max stacks were at 15, that would mean in 3 kills you’re fully stacked. It might not be broken, but there are sigils that have effects once fully stacked. Keep that in mind.
As it stands, in WvW and PvE, 25 stacks is 25 kills. There are easy mobs to kill to get these stacks and then you can use them against harder mobs (or players).
In PvP, you actually only have 5 stacks. Reducing the total stack count to 15 would bring this down to 3. See first paragraph for unintended side effects.
In WvW, 25 stacks is also 5 kills like it is in sPvP. That said, the 25 number is pretty fair considering stats generally speaking are higher in WvW by a significant margin. Nerf stacking sigils and nobody would use them since in all honesty, there are better choices out there.
That said, I believe stacking sigils should be modifiers and not fixed bonuses.
Like Bloodlust is 15% more damage when stacked up, perception is 10-15% crit chance, and so on, so that you’re seeing less of the whole tank with bloodlust as compensation issues.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
(edited by DeceiverX.8361)
If max stacks were at 15, that would mean in 3 kills you’re fully stacked. It might not be broken, but there are sigils that have effects once fully stacked. Keep that in mind.
As it stands, in WvW and PvE, 25 stacks is 25 kills. There are easy mobs to kill to get these stacks and then you can use them against harder mobs (or players).
In PvP, you actually only have 5 stacks. Reducing the total stack count to 15 would bring this down to 3. See first paragraph for unintended side effects.
To play devil’s advocate, all you would have to do is make each kill worth 3 so that you can get a stack of 15 in 5 kills
Thereby making it not change anything at all?