Here’s the deal:
If you want power, you sacrifice survivability.
If you want condi or bunker, you can basically have both of them at the same time. This is not at all balanced.
What’s even more imbalanced is that they reduced the damage output of power builds across the board (by reducing crit damage), while condition skills are both extremely easy to stack and always have tankier builds available than power builds do.
What’s the worst thing, however, is that there are many professions that can make an unbeatable 1v1 bunker now. That means there is no counter to them and no amount of fair play will beat them. This is an imbalanced build in any profession. In PVP, even if the bunker can’t kill you, they still hold the point indefinitely. This is an unfair advantage for anyone using bunker builds.
This is why thief is lower and lower on the sPVP ladder: it can’t kill any bunker builds and it has no good bunker builds of its own.
Ele has received a new anti-power/crit (basically anti-thief) skill and it is loving it. Ele can now bunker as good as everyone else, never having to do anything meaningful to avoid damage and simply tanking 1v1 without ever dying.
Here’s another problem: Those bunkers outheal all 1v1 damage because heals are TOO STRONG for those bunkers. They should not be able to outheal all damage in a 1v1, even vs a high dps build/profession. This is a broken mechanic and needs to be fixed.
Most people who play pvp play bunkers/condi builds. Anet claims that their goal is to expand diversity, but every time power/dps gets nerfed and bunkers become easier and stronger, the meta becomes even MORE polarized…towards bunkers/condition builds. Any profession that doesn’t have any good ones (e.g. thief) is left out.
I spent a few hours learning engi and basically copied someone else’s build, and it just doesn’t ever DIE in 1v1. I’m not a good engi player, it’s just a broken build. So are other bunker condi builds for other professions. The new ele trait allowing no crits has similar potential, rangers have had and continue to have builds that are virtually unkillable in 1v1, warriors continue to outheal all 1v1 damage (partly because damage was decreased more than hs was nerfed), mesmers seemingly have access to more confusion than ever before (as well as easier access to a bigger variety of conditions thanks to the krait runes) and the whole result is that the game has NEVER been more unbalanced.
Condition damage, as one person said, scales far too strongly against any kind of lower HP profession or build, and now it’s easier than ever to stack a huge number of different conditions on an enemy. Why would anyone bother playing a power build anymore, unless they want to be at a huge disadvantage?
I do not understand why power/crit damage is the target of nerfing when conditions and their constant association with high vit/toughness builds (now easier and more available than in any previous patches) are already stronger. It’s like the rich get richer and the poor get poorer.
Of course, thief gets the worst of it, and they got three nerfs this time besides a huge dps nerf. Not that any of them were deserved, but that has never mattered. What really matters is that people who complain about thief being OP (because they are bad players) get satisfaction.