Rune of Resistance is too weak

Rune of Resistance is too weak

in Profession Balance

Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

currently we have:
Superior Rune of Resistance
(1): +25 Toughness
(2): -5% Incoming Condition Duration
(3): +50 Toughness
(4): -10% Incoming Condition Duration
(5): +100 Toughness
(6): When you activate a signet skill you gain aegis for 8 seconds. (Cooldown: 30s)

on the other hand, there is:
Superior Rune of Melandru
(1): +25 Toughness
(2): +35 Vitality
(3): +50 Toughness
(4): -10% Incoming Condition Duration; -10% Incoming Stun Duration
(5): +100 Toughness
(6): -15% Incoming Condition Duration; -15% Incoming Stun Duration

as well as:
Superior Rune of Hoelbrak
(1): +25 Power
(2): +10% Might Duration
(3): +50 Power
(4): 25% chance when struck to gain might for 10s. (Cooldown: 5s)
(5): +100 Power
(6): +20% might duration; -20% condition duration applied to you.

the new superior rune of resistance is really weak … i suggest the following new ones instead.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
update: here’s my 2nd proposal:
Superior Rune of Resistance
(1): +25 Toughness
(2): -10% Incoming Condition Duration
(3): +50 Toughness
(4): -15% Incoming Condition Duration
(5): +100 Toughness
(6): -5% Incoming Damage for each unused signet you have equipped.

i’m not very good at activating the right skills at the right time, so i’m more of a passive player, hence this proposal.

hence, a 5 signet warrior would have -25% incoming damage provided if the 5 signets are not used at the time of receiving incoming damage.

to be honest, this 2nd proposal sounds more like a “resistant” rune, well, since resistant is all about reducing damage received, not completely blocking damage from one attack with aegis.

comments, please!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
edit: this was my original 1st proposal, however, i do not like this version now, and i will proceed to shove it below the 2nd proposal.

Superior Rune of Resistance
(1): +25 Toughness
(2): -10% Incoming Condition Duration
(3): +50 Toughness
(4): -15% Incoming Condition Duration
(5): +100 Toughness
(6): When you activate a signet skill you gain aegis for 10 seconds.

i removed the cool down and buffed the condition duration reduction

reason being, signets already have a very long recharge time. the additional recharge time on top of the 6th bonus is really unnecessary.

discuss!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
wiki source:
http://wiki.guildwars2.com/wiki/Superior_Rune_of_Resistance
http://wiki.guildwars2.com/wiki/Superior_Rune_of_Melandru
http://wiki.guildwars2.com/wiki/Superior_Rune_of_Hoelbrak
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
for the 2nd proposal, if 5% per signet seems too strong and overpowered, how would 3% or 4% per signet sounds? anyway 1% or 2% per signet sounds far too weak to me, especially since it is a 6th rune bonus.

(edited by Deimos Tel Arin.7391)

Rune of Resistance is too weak

in Profession Balance

Posted by: Arantheal.7396

Arantheal.7396

seams reasonable for me.
even if you want to spam aegis, you can’t do more than gaining 5 in a row (if you’re really a 5-signet warri, then that’s a death-sentence in its own anyways, same for other class-equivalents that equip all their signets), and go on a load of very long cd’s.

+1 for the change, and the -condi-duration buff is reasonable as well.

But even with that change, only very few niche-builds would actually profit from this rune choice. So yea, just a minor change for variety and convenience.

Engineer is love, Engineer is life.

Rune of Resistance is too weak

in Profession Balance

Posted by: coglin.1867

coglin.1867

The cool down is there for a reason. Otherwise you can use 4 sigil a back to back for 4 blocks in a row. And with sone traits, after the cycle is exhausted, have another rune or two back off cooldown.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Rune of Resistance is too weak

in Profession Balance

Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

@ Arantheal.7396
aye, thanks for the feedback.
and yes you are right, even for my 5 signet warrior hotjoin build, i do not see myself blowing all 5 of my signets in a game.

@ coglin.1867
so what if 4 attacks are blocked? the 4 attacks can be normal attacks and the aegis would be wasted. the passive effect of the signets would be then lost until the recharge time is over.

you need to show me some examples if you wish to convince me that removing the recharge time for aegis would make this rune set overpowered.

anyway here’s my 2nd proposal:

Superior Rune of Resistance
(1): +25 Toughness
(2): -10% Incoming Condition Duration
(3): +50 Toughness
(4): -15% Incoming Condition Duration
(5): +100 Toughness
(6): -5% Incoming Damage for each unused signet you have equipped.

i’m not very good at activating the right skills at the right time, so i’m more of a passive player, hence this proposal.

hence, a 5 signet warrior would have -25% incoming damage provided if the 5 signets are not used at the time of receiving incoming damage.

to be honest, this 2nd proposal sounds more like a “resistant” rune, well, since resistant is all about reducing damage received, not completely blocking damage from one attack with aegis.

comments, please!

Rune of Resistance is too weak

in Profession Balance

Posted by: coglin.1867

coglin.1867

so what if 4 attacks are blocked?

To answer your direct question, I will say that in my opinion, reasonable people would find that over powered. Which is why they reasonable gave it a cool down.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Rune of Resistance is too weak

in Profession Balance

Posted by: Tadsoul.6951

Tadsoul.6951

@ Arantheal.7396
aye, thanks for the feedback.
and yes you are right, even for my 5 signet warrior hotjoin build, i do not see myself blowing all 5 of my signets in a game.

@ coglin.1867
so what if 4 attacks are blocked? the 4 attacks can be normal attacks and the aegis would be wasted. the passive effect of the signets would be then lost until the recharge time is over.

you need to show me some examples if you wish to convince me that removing the recharge time for aegis would make this rune set overpowered.

anyway here’s my 2nd proposal:

Superior Rune of Resistance
(1): +25 Toughness
(2): -10% Incoming Condition Duration
(3): +50 Toughness
(4): -15% Incoming Condition Duration
(5): +100 Toughness
(6): -5% Incoming Damage for each unused signet you have equipped.

i’m not very good at activating the right skills at the right time, so i’m more of a passive player, hence this proposal.

hence, a 5 signet warrior would have -25% incoming damage provided if the 5 signets are not used at the time of receiving incoming damage.

to be honest, this 2nd proposal sounds more like a “resistant” rune, well, since resistant is all about reducing damage received, not completely blocking damage from one attack with aegis.

comments, please!

having a passive 25% damage reduction would be far too strong could maybe do something like 1% per signet or
5% as long as you have an unused signet

Rune of Resistance is too weak

in Profession Balance

Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

so what if 4 attacks are blocked?

To answer your direct question, I will say that in my opinion, reasonable people would find that over powered. Which is why they reasonable gave it a cool down.

i gave an example, you did not.

my example states that in the event those 4 attacks are normal attacks, then the aegis is wasted. do you have a better example on how blocking 4 attacks in a row would be overpowered?

do keep in mind that the passive effects of the signets are no longer available after those 4 aegis blocks.

anyway, to each their own, for me, i see the 30 seconds recharge time on the 8 seconds aegis as unreasonable hence i suggested for its removal.

however, come this morning, i decided i want more passive play instead of active play, hence, my 2nd proposal. perhaps i should go and edit the original post better.

@ Arantheal.7396
aye, thanks for the feedback.
and yes you are right, even for my 5 signet warrior hotjoin build, i do not see myself blowing all 5 of my signets in a game.

@ coglin.1867
so what if 4 attacks are blocked? the 4 attacks can be normal attacks and the aegis would be wasted. the passive effect of the signets would be then lost until the recharge time is over.

you need to show me some examples if you wish to convince me that removing the recharge time for aegis would make this rune set overpowered.

anyway here’s my 2nd proposal:

Superior Rune of Resistance
(1): +25 Toughness
(2): -10% Incoming Condition Duration
(3): +50 Toughness
(4): -15% Incoming Condition Duration
(5): +100 Toughness
(6): -5% Incoming Damage for each unused signet you have equipped.

i’m not very good at activating the right skills at the right time, so i’m more of a passive player, hence this proposal.

hence, a 5 signet warrior would have -25% incoming damage provided if the 5 signets are not used at the time of receiving incoming damage.

to be honest, this 2nd proposal sounds more like a “resistant” rune, well, since resistant is all about reducing damage received, not completely blocking damage from one attack with aegis.

comments, please!

having a passive 25% damage reduction would be far too strong could maybe do something like 1% per signet or
5% as long as you have an unused signet

hmmm 1% per signet sounds far too weak for me, especially if it is a 6th rune bonus.

what do you think about 3% or 4% per unused equipped signet?

at 5 signets, that would make it 15% or 20% which is far much better than 5%

Rune of Resistance is too weak

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Posted by: insanemaniac.2456

insanemaniac.2456

1 hammer guard + signet warrior = reduce damage on the warrior(s) by 58-68%… they can run zerk everything except runes and still tank like a bawss. the ultimate faceroll.

is unskilled play really something you want to promote? i think it would be problematic.

JQ: Rikkity
head here to discuss wvw without fear of infractions

Rune of Resistance is too weak

in Profession Balance

Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

1 hammer guard + signet warrior = reduce damage on the warrior(s) by 58-68%… they can run zerk everything except runes and still tank like a bawss. the ultimate faceroll.

is unskilled play really something you want to promote? i think it would be problematic.

i wish to promote more passive play.
please do keep in mind that, passive play does not necessarily translate into unskilled play. a true skilled “active player” will still beat a “passive player” provided that both of them are equally skilled.

well, this is a proposal, and of course the numbers can be tweaked.
surely you do not disagree that the current rune of resistance is too weak?

surely one aegis that only lasts 8 seconds per 30 seconds at the sacrifice of activating a signet is not stronk at all, yes?

what about certain amount of toughness per equipped unused signet?

say, 100 toughness per signet, that would 500 toughness per unused signet.
perhaps 100 is too stronk after all.

if we look at major adept trait deep strikes, that gives 40 precision per unused signet, if we imagine the 6th rune bonus is equivalent to grand master tier trait level, then perhaps 60 toughness per unused signet?

therefore making it an extra 300 toughness for 5 unused signets equipped.

how does that sound?

Rune of Resistance is too weak

in Profession Balance

Posted by: Arantheal.7396

Arantheal.7396

A percentual damage-decrease is always something very iffy.
Yes, there are some traits that reduce taken damage while stunned by 20% (also safran-bread).
I still don’t see a reason why the initial proposal is such a bad thing.
Just a reminder: the aegis maybe lasts 8s in total (40s if you’re dumb enough to pop all pre-combat), but as soon as the slightest dmg hits you, the aegis is gone.
that means you have 4-5 blocks in a row, for as long as it takes to recharge the signet. and signets tend to be the longest cooldowns of all class-ability-categories.

Not OP at all, and that comes from a engi-main that rarely profits from signets anyways.

However, if people seriously think that would be OP, make the 5th effect like “deep strike” ( http://wiki.guildwars2.com/wiki/Deep_Strike ) but with toughness instead of precision.
There you go, additionally 200 toughness for the cost of running 5 signets (lol) and dropping other more powerful runes. Balanced enough if you ask me.
And in case you actually run a somewhat reasonable signet-build, you’d pick rage, healing and maybe dolyak, so the runes would just give you 80-120 more toughness…

Engineer is love, Engineer is life.

Rune of Resistance is too weak

in Profession Balance

Posted by: Simon.3794

Simon.3794

The runes is weak and the block does not even apply on signet usage, small delay.
so you can not actively use it to block attacks

Rune of Resistance is too weak

in Profession Balance

Posted by: coglin.1867

coglin.1867

so what if 4 attacks are blocked?

To answer your direct question, I will say that in my opinion, reasonable people would find that over powered. Which is why they reasonable gave it a cool down.

i gave an example, you did not.

my example states that in the event those 4 attacks are normal attacks, then the aegis is wasted. do you have a better example on how blocking 4 attacks in a row would be overpowered?

And? I do not owe you an example? Sorry, I hadn’t received your check yet. Because I know your not demanding I owe you something unless you pay up front

But yes, one example would be if an attacker didn’t use auto attacks, and that larger attacks were blocked, or if a player cast signets as a player is trying to use larger attacks in which case, the opponent has no warning of aegis.

In either case, that is too strong. it offers several, not just one, but several, builds more access to aegis, by far, then those who have aegis from traits+utility skills+weapons skills. When a single rune set can put up more aegis up then traits+utility skills+weapons skills investments, I feel it is over powered.

do keep in mind that the passive effects of the signets are no longer available after those 4 aegis blocks.

They are if you have a trait that keeps passives active. It is irrational to have runes be able to counter or bypass a trait, thus voiding a trait because of a rune set.

anyway, to each their own, for me, i see the 30 seconds recharge time on the 8 seconds aegis as unreasonable hence i suggested for its removal.

Have you even compared that to up time on traits or skills? How can you want a runes to be more powerful then grandmaster traits, then act surprised when you get a resistant argument against it?

however, come this morning, i decided i want more passive play instead of active play, hence, my 2nd proposal. perhaps i should go and edit the original post better.

so you support things like engineers incendiary powder?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)