Runes and Sigils Limit Build Diversity
The only thing limiting/creating build diversity is ANet. They could make changes to Skills, Traits, Amulets, or Runes/Sigils to change build diversity.
Runes and Sigils are one of the smaller pieces impacting build Diversity. The other 3 are much more significant than Runes/Sigils.
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
You can carry various gear and weapons to swap on the fly. The only thing that is factually restricting your build diversity in this respect, is your willingness to use/fill your inventory. Thus, you can be accused as the problem just as likely as the runes/sigils load out. They cannot simply allow you to swap them at no cost. Otherwise what is the point of allowing them as drops to sell?
If you made things work like PvP, which is one of the worst ideas I have heard in a long time, we have no need for a trading post, no need for a player driven market, and no need for half of the game to exist. Once you have one of everything you want, what else is there to play or strive for?
The only thing limiting/creating build diversity is ANet.
That is not true. Throughout the games history, we have had “metas” change completely between updates. There have been times in which builds have changed entirely, and Anet changed nothing to create that. Players affraid to experiment in serious competition, outside of the “meta” is as problematic as anything Anet does or doesn’t.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
The only thing limiting/creating build diversity is ANet.
That is not true. Throughout the games history, we have had “metas” change completely between updates. There have been times in which builds have changed entirely, and Anet changed nothing to create that. Players affraid to experiment in serious competition, outside of the “meta” is as problematic as anything Anet does or doesn’t.
Past metas don’t matter, build diversity is up to ANet. The best builds shake themselves out and become meta over time. What was previously meta that still is not, is so because it’s not as effective as the current meta builds. The more time that passes after changes that ANet makes to balance the more build diversity shrinks, because players get better at managing risk/reward those builds end up becoming the most used.
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
You can carry various gear and weapons to swap on the fly. The only thing that is factually restricting your build diversity in this respect, is your willingness to use/fill your inventory. Thus, you can be accused as the problem just as likely as the runes/sigils load out. They cannot simply allow you to swap them at no cost. Otherwise what is the point of allowing them as drops to sell?
If you made things work like PvP, which is one of the worst ideas I have heard in a long time, we have no need for a trading post, no need for a player driven market, and no need for half of the game to exist. Once you have one of everything you want, what else is there to play or strive for?
If the drops for runes were rebalanced, I think the market could still do well. If runes were unlocked for characters only and not account bound, there would still be a reason to continue buying them. In fact I think people would buy more runes because it’s not throwing money away when you change runes. Instead of just one or two sets, one might like to have many to choose from.
It works fine having extra exotics with different runes and sigils, but it’s not as practical when you’re using ascended/legendary gear. I can change the stats on bolt, but not it’s sigil when I’m changing from guardian (berserker) to my ranger (rabid). I can’t take my ascended gear from dungeons (scholar) and roam WvW with it (traveler).
The only thing limiting/creating build diversity is ANet.
That is not true. Throughout the games history, we have had “metas” change completely between updates. There have been times in which builds have changed entirely, and Anet changed nothing to create that. Players affraid to experiment in serious competition, outside of the “meta” is as problematic as anything Anet does or doesn’t.
Past metas don’t matter, build diversity is up to ANet. The best builds shake themselves out and become meta over time. What was previously meta that still is not, is so because it’s not as effective as the current meta builds. The more time that passes after changes that ANet makes to balance the more build diversity shrinks, because players get better at managing risk/reward those builds end up becoming the most used.
I think the current system of runes and sigils further reinforce the meta. If you’re going to spend hundreds of gold on your gear and put runes on it that cost 50+ gold, you’re going to want to put the “meta” runes on. There’s less room to play around with your build because you’re locked in.