[SPvP] Necessary traits, build diversity
These are definitely good ideas if/when they do a huge patch/revamp of a lot of stuff. As of now only changing these things would affect balance quite a lot, even though it would open up trait diversity.
Seems like a good idea.
For things like: Elemental Attunement, Evasive Arcana, Cleansing Ire, Empathic Bond, Sleight of Hand, Incendiary Powder, Grenadier, Deceptive Evasion, I feel like they should be less of a no-brainer to pick up.
There’s no reason to largely affect balance, so, any power gains to builds that all of a sudden no longer had to pick up these ‘must have’ traits, those builds will have to be checked for balance. Even though it’s likely to still be the same traits everyone uses, it could help engineer a closing of the gap between really good and really bad trait lines.
But honestly – if some of the god tier traits had some of the godliness shifted away from the trait itself and toward the abilities, it would definitely be enabling in the creation of new builds.
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