So in this post Ill be talking about the guardian consecration Sanctuary, and why nobody uses it. The fact that nobody uses it means it hasn’t been balanced and the fact that it hasn’t been balanced means nobody uses it. A Vicious cycle. But today I shall break that cycle by telling you all just what needs to be changed about it.
Disclaimer: This is a powerful utility, the issue is its not balanced so that the uses it does have can’t really be used properly.
First and foremost, it doesn’t block AoEs. This is the HORRIBLE DESIGN FLAW that keeps it from being useful. Its not balanced for one person, its balanced for a team of people, or ALOT of people, however many you can fit into it. And what attacks a lot of people? AoEs. and what are enemies going to throw when there’s a lot of people sitting like ducks in one place? AoEs. In conclusion Sanctuary needs to block AoEs, bad. A warrior should not be able to go “oh let me aim this exploding arrow a couple feet to the left so that the explosion hits, instead of it getting stopped by that bubble”. Not to mention necromancers practically laugh at this move as they lay down their marks and watch us all run in fear of death.
Secondly. It lasts to long. Now I know that may seem like a good thing but its not. It lasts 6 seconds. 8 if traited. Thats enough time for somebody to decide what kind of soup they’re going to put you in once they break through that bubble and tear you to pieces. There are plenty of attacks/players that can bypass this bubble. They will surely be there because again its made for multi player fights. One of the largest bonuses for this bubble is that it can be used as a rally point for high dps players to use ranged attacks from while they’re covered from the enemies. If they try staying in there for 8 seconds they are all going to die. Also this becomes an issue with its knockback effect. I actualy use this move as an OFFENSIVE measure in an attempt to pin enemies into corners or to box them into some places. 8 seconds is a long time to be stuck against a wall. Also such a high uptime gives players PLENTY of time to go “oh look a safety bubble, lemme run over there”. It lowers the necessary skill gap for strategetic positioning in fights
Third, it doesn’t scale with healing well enough. This is basicly covered in the previous paragraph. If you try to stay in the bubble and use it as a healing device…your gona die. When looked at from a party standpoint it does offer a fair bit of healing but again it requires everybody in one place, and with its CD it just doesn’t compare to Hold The Line!.
Fourth, its CD. Anything that cannot be used twice in the same fight just isn’t worth having. my ELITE has a lower cooldown than this does even with being traited for consecrations.
Fifth, this is a minor concern but its radius is so small that if your not EXACTLY in the center enemies with melee attacks can actualy cleave through and still hit you
Overall I think we need to have it protect the players from more kinds of moves(Barrage, exploding arrow, Marks, and yes even arrow carts). Reduce its cooldown, and increase its rate of healing. To balance it its uptime needs to be reduced. This will give less time for allied players to get to it and enjoy its benefits, and it won’t be useful in “Bunkering down” It’ll just give you enough time to get your brains togeather to figure out how your going to escape whatever you got yourself into. Its weakness will be (still) a high CD (not as high as before though). The fact that its a support move and will require coordination to be used to its best potential. and that fact that players can be removed from it by CC effects, and anybody with stability can just walk right on it.
Comments? Concerns? Crys of OP? Please post.