Separate Skills in order to Buff PVE?
Well if they gave back our pet damage that they nerfed with the excuse of tanking pet build behing to easy, The signet of the wild that they nerfed the passive from since beta because we overhealed the damage and maybe the shortbow range all ranger could feel slightly relieved in pve. I guess i could also use getting my longbow buffed dramaticaly in pve
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3
I thought they had done that in the Original Guild wars but I could be wrong, and I do agree 100% that they could create two versions of an ability ( PvP would be activated the same time and way PvP gear is.) Such as…
Punch Of Pain
1000 Damage to target.
Stuns target for 5 seconds
Gives all party members +50 Health
Punch Of Pain [ PvP ]
100 Damage
Stuns Target for 3 seconds
Gives all party members stun immunity for 3 seconds.
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I know those make no sense to be implemented it was just an example.
~ P.S Anet – Love the game
The changes have to be made in the boss mechanics not the player skills . Until they make it so that you cannot mitigate all damage through dodging then max DPS will always be king.
Honestly if they just made boss attacks non-dodgable that would fix most things right there.