I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
With the changing importance of keeping stacks-on-kill weapons equipped to retain the stacks (a change I’m hugely in favor of) there needs to be a small change made to the two professions with fewer equipped weapons slots: Elementalist and Engineer.
These two profession should be given the 3rd and 4th Terrestrial weapon slots and a 2nd Aquatic Weapon slot — but ONLY be able to swap weapons out of combat.
This gives them the same potential to hold the revised sigils in an “equipped slot” without any change to their combat effectiveness whatsoever.
Its a simple fix. Please make it so.
Or as in my post a few down. Just give them both 2 more Sigil slots. Seeing as your idea would be useless in combat as would still be stuck with 2 sigil slots versus everyone else having 4. That is the issue here.
Your idea would be pointless in combat.
They are considered balanced as they are now by the Devs. Giving them more slots does not represent a zero-sum change.
My idea is that you have the potential to hold on to a 250 stack of stat buff while not having that weapon in play (like all the other professions can). If you think that’s worthless in combat you may want to think again.
They are considered balanced as they are now by the Devs. Giving them more slots does not represent a zero-sum change.
My idea is that you have the potential to hold on to a 250 stack of stat buff while not having that weapon in play (like all the other professions can). If you think that’s worthless in combat you may want to think again.
So basically – rather than having access to 4 sigil slots in combat. You would rather have access to 2 but still keep your stacks? terrible idea. Just give ele and Engineer 4 sigil slots. That way they can keep the stacks and have access to another sigil slot.
So basically – rather than having access to 4 sigil slots in combat. You would rather have access to 2 but still keep your stacks? terrible idea. Just give ele and Engineer 4 sigil slots. That way they can keep the stacks and have access to another sigil slot.
You don’t see a problem with 4 on-crit sigils?
You don’t see a problem with 4 on-crit sigils?
Nope. Seeing as a Warrior has Fast Hands. You would still be affected by the cool downs, so you blew ALL your sigils when you crit. Now you have to wait for them to be useable again and no ele would take 4 on crit ones anyway
Look at Warrior with Fasts Hands. every 5 seconds they can swap and would still be able to proc them each time depending on how they started the fight…
1 second: Get into combat, weapon swap to Hammer for example : 2 sigils proc
6 seconds: Fast hands make the weapon swap useable.
6 seconds: swap from hammer to longbow: 2 sigils proc
11 seconds: Cool down on Hammer sigils is up.
and repeat….
With the changing importance of keeping stacks-on-kill weapons equipped to retain the stacks (a change I’m hugely in favor of) there needs to be a small change made to the two professions with fewer equipped weapons slots: Elementalist and Engineer.
These two profession should be given the 3rd and 4th Terrestrial weapon slots and a 2nd Aquatic Weapon slot — but ONLY be able to swap weapons out of combat.
This gives them the same potential to hold the revised sigils in an “equipped slot” without any change to their combat effectiveness whatsoever.
Its a simple fix. Please make it so.
I have a small kitten nal of weapons just for stacking on-kill sigils. on the 15th, depending on the full list of changes, its all salvage now.
I’m not in favor of the on-kill sigil change in any way, since it will reduce build diversity to an extent (for example, preventing an out of combat weapon change with those sigils will prevent me from maximizing my condition build the way I do now), but I understand why they did it and it does keep the game simple for new players.
Actually, do we know that for sure? That a profession can keep the stacks of a sigil on a weapon that’s still equipped yet out-of-play?
It’s possible when you swap weapons the effect no longer applies and picks up where it left off when the weapon comes back into play.
(edited by Vox Hollow.2736)
I have a small [room full of sharp things] of weapons just for stacking on-kill sigils. on the 15th, depending on the full list of changes, its all salvage now.
I’m not in favor of the on-kill sigil change in any way, since it will reduce build diversity to an extent (for example, preventing an out of combat weapon change with those sigils will prevent me from maximizing my condition build the way I do now), but I understand why they did it and it does keep the game simple for new players.
I’m not in favor of gaining bonuses from gear that’s not actually equipped .
This is about giving those two professions the same number of equipment slots as everyone else without changing their profession flavor as “one weapon, four modes” or “one weapons and kits”.
I’m going to repost what I posted in another thread as I have no idea which will gain more attention.
I understand the concern of this but I think it’s only fair to realize that Ele’s and Engineer’s get the advantage of “On Swap” sigils. An example would be the “Sigil of Energy” where an Ele would get 5 dodges automatically while a Guardian would get 3. So I think it’s ok to assume that since Ele’s/Engi’s have the advantage of “On Swap” sigil that other classes can have the advantage of “On Kill” sigils. I think the only thing up for debate would be the question that, are “On Swap” sigils equally as powerful as “On Kill” sigils. If not, then one class would definitely have the advantage with sigils over the other
(edited by Cush.4063)
I understand the concern of this but I think it’s only fair to realize that Ele’s and Engineer’s get the advantage of “On Swap” sigils. An example would be the “Sigil of Energy” where an Ele would get 5 dodges automatically while a Guardian would get 3. So I think it’s ok to assume that since Ele’s/Engi’s have the advantage of “On Swap” sigil that other classes can have the advantage of “On Kill” sigils. I think the only thing up for debate would be the question that, are “On Swap” sigils equally as powerful as “On Kill” sigils. If not, then one class would definitely have the advantage with sigils over the other.
You forgetting that Sigil of Energy has a 9second cool down? So how would this benefit Ele and Engineer more than any other class? Seeing as it has the same cool down as every class is given with it.
On swap sigils have a cool down. Thus the benefit is not applicable when you get into it. EVERY class has the same cool down when it comes to a sigil. No one class has a benefit over another class with that in mind.
So ele and Engineer will actually be down to ONE sigil they can use if removing the stacking sigil weapon means removal of the stacks this is an even BIGGER nerf to both these classes and something tells me ArenaNet didn’t think this one through. So not only do every other class get FOUR sigil slots, if it is true that to keep your stacks you have to keep the sigil equipped will mean that all other classes will have THREE times the number of sigils than the Engineer and ele will have access to…
I understand the concern of this but I think it’s only fair to realize that Ele’s and Engineer’s get the advantage of “On Swap” sigils. An example would be the “Sigil of Energy” where an Ele would get 5 dodges automatically while a Guardian would get 3. So I think it’s ok to assume that since Ele’s/Engi’s have the advantage of “On Swap” sigil that other classes can have the advantage of “On Kill” sigils. I think the only thing up for debate would be the question that, are “On Swap” sigils equally as powerful as “On Kill” sigils. If not, then one class would definitely have the advantage with sigils over the other.
You forgetting that Sigil of Energy has a 9second cool down? So how would this benefit Ele and Engineer more than any other class? Seeing as it has the same cool down as every class is given with it.
On swap sigils have a cool down. Thus the benefit is not applicable when you get into it. EVERY class has the same cool down when it comes to a sigil. No one class has a benefit over another class with that in mind.
So ele and Engineer will actually be down to ONE sigil they can use if removing the stacking sigil weapon means removal of the stacks this is an even BIGGER nerf to both these classes and something tells me ArenaNet didn’t think this one through. So not only do every other class get FOUR sigil slots, if it is true that to keep your stacks you have to keep the sigil equipped will mean that all other classes will have THREE times the number of sigils than the Engineer and ele will have access to…
Yes, i saw your reply in the other thread and have edited my post. I agree with Nike’s OP after realizing I was wrong and didn’t think about CD’s.
Yes, i saw your reply in the other thread and have edited my post. I agree with Nike’s OP after realizing I was wrong and didn’t think about CD’s.
What would you rather have:
A: Swappable weapons outside of combat. This would mean being able to have 2 sigils and not need to use one on a stacking sigil. Though you would still be at a loss compared to all other classes due to having 2 Sigils Vs their 4 sigils (3 with stacking sigil)
Or
B: Having access to 4 Sigil slots (basically 3 due to stacking sigil) This would be a 1 sigil gain on what we currently have.
This is something I suggested over a year ago. It’s a system which should have been implemented from the start just for convenience and not requiring the occupation of additional inventory space.
Even keeping CD in mind,
4 sigils on 1 weapon is still stronger than 2 sigils on 2 weapons
Only one class so far have the ability to half their swap cd….
So it’s a non argument… (5 can swap weapon once every 9/10 seconds, VS 1 every 5 VS 2 where it does not apply)
4 sigils on 1 weapon would be 4 possible effects on each hit, while for all the other profession, it would be only 2 possible effects per hit…
+ (not sure about this), but isn,t the damage coefficient of weapons for elem and egie taking into consideration the fact you do not have access to as many sigils as others?
I doubt it’s wouldn’t have been considered in design…
I doubt it, our damage isnt exactly amazing. All it takes is a dodge, block or something to remove all the burst from our combo and then what…trying not to die until we can try it all over again.
I can see the point about 2 handed weapons. Maybe make it so that if ele or Engineer equip staff or rifle they are given the exact same weapon in the offhand slot so they can put 2 sigils on or something?
Something has to be done. Ele and Engineer are at a BIG disadvantage when it comes to sigils as it is and its only going to get worse when the changes come in.
How do you know players won’t be required to have the stacking sigil on both weapon sets to maintain the stacks?
Yes, i saw your reply in the other thread and have edited my post. I agree with Nike’s OP after realizing I was wrong and didn’t think about CD’s.
What would you rather have:
A: Swappable weapons outside of combat. This would mean being able to have 2 sigils and not need to use one on a stacking sigil. Though you would still be at a loss compared to all other classes due to having 2 Sigils Vs their 4 sigils (3 with stacking sigil)
Or
B: Having access to 4 Sigil slots (basically 3 due to stacking sigil) This would be a 1 sigil gain on what we currently have.
tbh, I don’t see B ever happening but I would love for A to happen. I’m tired of keeping my weapons in my inventory and swapping them out of combat and would just rather be able to swap out of combat without opening up inventory and this would also fix the problem with on kill sigils with Ele’s. Not to mention that the way traits are going to work with being able to swap them while out of combat would work perfectly for this AND it sounds like we have some kind of wardrobe coming to swap your armor out of combat as well. It would completely synergize with all of those changes.
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