[Sigil] of Nullification

[Sigil] of Nullification

in Profession Balance

Posted by: kiwituatara.6053

kiwituatara.6053

Sigil of Nullification
60% Chance on Critical: Remove a Boon (Cooldown: 10 seconds)

This sigil needs a buff.

Either change it to 40% Chance on hit or reduce to Cooldown: 7 seconds. It would also be nice to have an animation so the user can tell if the sigil has proced or not.

[Sigil] of Nullification

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Posted by: Cygnus.6903

Cygnus.6903

I agree with the need for a buff. Does anybody ever use this I wonder.

I only state my opinion unless stated otherwise.
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[Sigil] of Nullification

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

yes, a buff would be nice. maybe ?
70% Chance on Critical: Remove a Boon (Cooldown: 7 seconds)

could we also introduce another sigil to steal boons?
perhaps

sigil of boon stealing (replace with better name)
50% Chance on Critical: Remove a Boon (Cooldown: 10 seconds)

since stealing boons would be more powerful so … less % and longer cool down.

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Posted by: Cygnus.6903

Cygnus.6903

That sigil would be way better, thus cooldown should be even higher and chance lower.

I only state my opinion unless stated otherwise.
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[Sigil] of Nullification

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Posted by: Dagins.5163

Dagins.5163

I am strongly against random boon or condition removal. Let’s be honest, you can’t control this sigil anyhow. In 99% cases a removed boon is a suprise both for you and your enemy, and the situation is not utilized at all.

There should be sigils that strip certain boons, for example only stability, have reliable cooldown and on-hit chance (not crit). It would be used for stun warriors to have more reliable stunlock attempts, but right now nobody bothers with it, because you are more likely to remove some ‘trash’ boon instead of the one you want to strip.

Another example: there could be a sigil that removes vigor and swiftness (2 in 1), so you are capable of chasing down some annoying bunker engineer or thief.

There are many examples, another might be might+fury removal for people who don’t like being hit too hard, anti-bunker protection removal, and cherry on top – retailation removal. The last would make a couple of builds suddenly viable.

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[Sigil] of Nullification

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Posted by: TyPin.9860

TyPin.9860

I use it on my warrior. Because I use Hammer I get annoyed by stability and I wanna remove it. It doesn’t remove it reliably, granted, but it gives me a mechanic that warriors usually don’t have. So I am totally okay with it. Everything else would be too much of a profession foreign ability.

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[Sigil] of Nullification

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Posted by: Cygnus.6903

Cygnus.6903

I am strongly against random boon or condition removal. Let’s be honest, you can’t control this sigil anyhow. In 99% cases a removed boon is a suprise both for you and your enemy, and the situation is not utilized at all.

There should be sigils that strip certain boons, for example only stability, have reliable cooldown and on-hit chance (not crit). It would be used for stun warriors to have more reliable stunlock attempts, but right now nobody bothers with it, because you are more likely to remove some ‘trash’ boon instead of the one you want to strip.

Another example: there could be a sigil that removes vigor and swiftness (2 in 1), so you are capable of chasing down some annoying bunker engineer or thief.

There are many examples, another might be might+fury removal for people who don’t like being hit too hard, anti-bunker protection removal, and cherry on top – retailation removal. The last would make a couple of builds suddenly viable.

I understand what you’re saying, but it seems incredibly overpowered to be able to reliably strip certain boons. Especially stability.

I only state my opinion unless stated otherwise.
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[Sigil] of Nullification

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

^ Cygnus,

what about defensive sigils that are able to remove certain conditions?

or both defensive & offensive sigils that can transfer certain conditions?

[Sigil] of Nullification

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Posted by: Cygnus.6903

Cygnus.6903

I would say that transferrig certain conditions would suffer from the same overpowered nature. Sure, cleansing a bleed or cripple won’t be gamechanging, but what about poison? Confusion? Chill? Conditions that are hard to apply for some classes but do have a huge impact on battle should not be singled out by a sigil to be removed.

It would be less detrimental then the boon removal sigil though.

I only state my opinion unless stated otherwise.
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Posted by: Tarsius.3170

Tarsius.3170

The Guardian trait Searing Flames removes a boon once every 10 seconds on burn and apparently prioritises Might – this is definitely a more interesting mechanic than random removal.

Warhaft Tarsius – Asura Guardian ( Desolation ) – [NUKE]
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[Sigil] of Nullification

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Posted by: kiwituatara.6053

kiwituatara.6053

Tbh, I just want to be able to tell if the sigils proced or not. Right now I have no way of telling and am hoping for it to be improved. A buff would be a nice bonus XD. So let me rephrase my op:

The Sigil of Nullification needs to be able to tell the user when it has proced, and which boon has been stripped. A buff would be nice too

Actually, similar runes/sigils should also have better proc animations… Eg. Sigil of Purity should tell the user when it has proced, and which condition has been removed.

[Sigil] of Nullification

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Posted by: TyPin.9860

TyPin.9860

The Sigil of Nullification needs to be able to tell the user when it has proced, and which boon has been stripped. A buff would be nice too

Erm… when it removes a boon, you see that it has proced… don’t you?

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[Sigil] of Nullification

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Posted by: Dagins.5163

Dagins.5163

it seems incredibly overpowered

Thinking this way, dealing damage is also overpowered, because it allows you to kill an enemy.

What if cooldown for the stability strip sigil was 1 minute? Would you still see it as overpowered? Or suddenly it isn’t?

Sigil of nullification is problematic, because it pretty much does nothing. It is random and unreliable. Random and unreliable mechanics should be reduced to absolute minimum in this game.

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(edited by Dagins.5163)

[Sigil] of Nullification

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Posted by: ASP.8093

ASP.8093

Sigil of nullification is problematic, because it pretty much does nothing. It is random and unreliable. Random and unreliable mechanics should be reduced to absolute minimum in this game.

Err, boon stripping in general is like that given the volume of boons being thrown around. Sometimes you luck out and you get an enemy that’s just stacking might or just rolling protection or whatever, but usually you’re up against someone with half a dozen boons on their bar and you’re just hoping whichever ones you end up ripping create an opportunity for a burst or help you beat them via attrition.

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Posted by: Dagins.5163

Dagins.5163

@ASP
This is why I am against this kind of boon stripping. You are more likely to choose sigil of battle, force or intelligence above nullification to boost damage.

Conditions should be cleared the same manner as I explained above. There should be no random single condi removal, but removing groups of conditions. This way, condi bombing would be nerfed, while stacking a single damaging/CC condi buffed (like bleed and cripple), because all condi clears would have overall longer cooldowns while having wider range.

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[Sigil] of Nullification

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Posted by: ASP.8093

ASP.8093

GW1 had a “last in / first out” system for conditions, hexes, and enchantments. So you could Cripple someone and then cover it with Poison, for instance, forcing them to remove Poison before they got the Crippled. It made both application and removal predictable but gave you some reward for correct execution.

GW2 has too many conditions and boons flying around as incidental riders to a skill to make that work, I think.

Nemain The Eyeless · [JOY] · Tarnished Coast · http://tcwvw.com

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Posted by: TyPin.9860

TyPin.9860

I agree that the randomness of boon stripping is a weird issue. The same way as random condition cleansing is. If it was 1st in last out, it would be predictable and planable (However, you have to think about if stacking boons and conditions become ‘last in’ by new application or if the stack is just refilled but remains his position in the order of removal). Any rng element in a game is a thing that makes you rely less on decisions and more on chance.

However, I use signet of nullification and I find it is in a good spot. Necro Lich for for example is usually not overstacked with boons, leaving a relatively high chance to strip it and make the necro again susceptible to my CC.

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[Sigil] of Nullification

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Posted by: Cygnus.6903

Cygnus.6903

it seems incredibly overpowered

Thinking this way, dealing damage is also overpowered, because it allows you to kill an enemy.

What if cooldown for the stability strip sigil was 1 minute? Would you still see it as overpowered? Or suddenly it isn’t?

Sigil of nullification is problematic, because it pretty much does nothing. It is random and unreliable. Random and unreliable mechanics should be reduced to absolute minimum in this game.

1 minute cd would still be OP, yes.

I only state my opinion unless stated otherwise.
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I always rage but never quit.