Sigil revamp, but Traits too ?

Sigil revamp, but Traits too ?

in Profession Balance

Posted by: Kulvar.1239

Kulvar.1239

Hi!

In a week, sigil “on critical hit” will become “on hit”.
Will the traits change too ? Especially those that aren’t in the precision line ?
The Elementalist trait that is triggered when critically hit can become “when disabled”.

Here a list of traits linked to critical hits : (+ means on precision line, @ means “when critically hit”)

Guardian – (2 traits / 0 on precision line)
- Vigorous Precision
- Empowering Might

Warrior (6 traits / 5 on precision line)
+ Furious Speed
+ Precise Strikes
+ Rending Strikes
+ Forceful Greatsword
- Sharpened Axes
+ Furious

Engineer (5 traits / 4 on precision line)
- Incendiary Powder
+ Sharpshooter
+ Infused Precision
+ Go for the Eyes
+ Precise Sights

Ranger (4 traits / 4 on precision line)
+ Companion’s Might
+ Honed Axes
+ Carnivorous Appetite
+ Sharpened Edges

Thief (4 traits / 3 on precision line)
+ Ankle Shots
- Sundering Strikes
+ Opportunist
+ Critical Haste

Mesmer (1 trait / 1 on precision line)
+ Critical Infusion

Elementalist (5 traits / 1 on precision line / 1 when critically hit)
- Burning Precision
+ Weak Spot
- Arcane Precision
- Renewing Stamina
@ Soothing Wave

Necromancer (4 traits / 3 on precision line)
+ Barbed Precision
+ Reaper’s Precision
+ Withering Precision
- Vampiric Precision

It’s a lot of traits !

Sigil revamp, but Traits too ?

in Profession Balance

Posted by: Kulvar.1239

Kulvar.1239

Do someone have any information about traits and “on critical hit” revamp ?

Sigil revamp, but Traits too ?

in Profession Balance

Posted by: perko.8309

perko.8309

I think you’re misunderstanding the changes. The change from “on crit” to “on hit” is not a global change. A FEW sigils, mostly the defensive ones (e.g. Ice, Water, Purity), will change to “on hit.”

Sigil revamp, but Traits too ?

in Profession Balance

Posted by: Seras.5702

Seras.5702

You’re making very large assumptions here Kulvar. They’re making changes to sigils and runes. But that doesn’t mean they’re going to make similar changes to traits that don’t need to be changed. Don’t expect this to happen. The traits are designed to synergize with their lines an other traits. The sigils are being changed to work with a broader range of builds.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

Sigil revamp, but Traits too ?

in Profession Balance

Posted by: Kulvar.1239

Kulvar.1239

How a question can be an assumption ?

They said that they want to reduce the need of Berzerk gears so people have more build possibilities. There are around ten traits in non-precision line that require critical hit.

For Sigil, they claimed that “With these changes, characters who aren’t geared towards critical hit builds will have a bit more access to attack-activated control, survival, damage, and support.”

This logic can be applied to Traits too. Will they do it ?


For example, an Elementalist with 25 in Arcana have “10% on critical hit to apply a condition”. An Elementalist that don’t have any precision will have a powerfully 0.4% chance to apply a condition on hit. So useful !
On the other hand, an Air Elementalist will have 5 to 10% to apply 3sec Fumble every hit.

(edited by Kulvar.1239)