Sigil revamp, but Traits too ?
Do someone have any information about traits and “on critical hit” revamp ?
I think you’re misunderstanding the changes. The change from “on crit” to “on hit” is not a global change. A FEW sigils, mostly the defensive ones (e.g. Ice, Water, Purity), will change to “on hit.”
You’re making very large assumptions here Kulvar. They’re making changes to sigils and runes. But that doesn’t mean they’re going to make similar changes to traits that don’t need to be changed. Don’t expect this to happen. The traits are designed to synergize with their lines an other traits. The sigils are being changed to work with a broader range of builds.
[TTBH] [HATE], Yak’s Bend(NA)
How a question can be an assumption ?
They said that they want to reduce the need of Berzerk gears so people have more build possibilities. There are around ten traits in non-precision line that require critical hit.
For Sigil, they claimed that “With these changes, characters who aren’t geared towards critical hit builds will have a bit more access to attack-activated control, survival, damage, and support.”
This logic can be applied to Traits too. Will they do it ?
For example, an Elementalist with 25 in Arcana have “10% on critical hit to apply a condition”. An Elementalist that don’t have any precision will have a powerfully 0.4% chance to apply a condition on hit. So useful !
On the other hand, an Air Elementalist will have 5 to 10% to apply 3sec Fumble every hit.
(edited by Kulvar.1239)