Signet of Vampirism

Signet of Vampirism

in Profession Balance

Posted by: Druss.6917

Druss.6917

http://wiki.guildwars.com/wiki/File:Insidious_Parasite.jpg

This is honestly what the stupid signet should have been all along (with numbers adjusted to reflect the higher damage output this game plays off of, of course). And that would be the passive. The active would be about the same, except it still uses that silly mark it has now and it affects allies as well. No icd.

The whole idea behind insidious parasite, and the reason it actually worked, was it punished fast, low to medium damage hits, but only provided minimal sustain against powerful hits (and nothing for condition damage). Why this excellent and proven concept escapes them is beyond me.

“Come to me and die you stinking whoresons. For I am Druss, and This is Death!”

Signet of Vampirism

in Profession Balance

Posted by: digiowl.9620

digiowl.9620

It is almost as if the GW2 devs avoid looking at GW1 as much as possible (or any other game launched or expanded since GW2 started development), except for the odd lore reference.

Signet of Vampirism

in Profession Balance

Posted by: runeblade.7514

runeblade.7514

I think Signet of Vampirism should lose the support and just make it an pure offensive healing skill.

Instead of allies siphoning from marked player, necromancer will steal all heal when allies attacks a marked foe.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Signet of Vampirism

in Profession Balance

Posted by: UndeadPriest.8632

UndeadPriest.8632

Or you could go the other way and make it even more of a support skill.
e.g.

Passive:
Heal Allies in area when struck by a Foe.

Active: Heal yourself and Mark a foe. When Allied players strike that foe you siphon life from that enemy (10 Seconds, max 10 Stacks. 1 second icd.)

Signet of Vampirism

in Profession Balance

Posted by: DeceiverX.8361

DeceiverX.8361

I think it’s because they want to secretly make all classes deal low-medium damage hits and have medium-high armor and health pools to draw out long fights.

Seeing as the past changes and the upcoming ones appear to be emphasizing the nerf of burst and buffing long, passive gameplay.

Signet of Vampirism

in Profession Balance

Posted by: Druss.6917

Druss.6917

I think it’s because they want to secretly make all classes deal low-medium damage hits and have medium-high armor and health pools to draw out long fights.

Seeing as the past changes and the upcoming ones appear to be emphasizing the nerf of burst and buffing long, passive gameplay.

Except in our case where they reduce our burst and sustain….

“Come to me and die you stinking whoresons. For I am Druss, and This is Death!”

Signet of Vampirism

in Profession Balance

Posted by: digiowl.9620

digiowl.9620

I think it’s because they want to secretly make all classes deal low-medium damage hits and have medium-high armor and health pools to draw out long fights.

Seeing as the past changes and the upcoming ones appear to be emphasizing the nerf of burst and buffing long, passive gameplay.

That would be a complete 180 on their stated goal at launch, where they wanted fights to be quick and decisive (in SPVP at least, crap if i know with the PVE mob health pools) so to make a more exciting spectator experience…