[Signets]Cures a condition every ten seconds.
Seems fair since right now if you’re not in combat they could remove a condition at the start or 10 seconds later since it is always cycling. This way it feels a bit more like a solid choice and more reliable.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
yes, also do the same for the ranger grandmaster trait.
make them internal cool downs instead of 10 seconds intervals.
Seems fair since right now if you’re not in combat they could remove a condition at the start or 10 seconds later since it is always cycling. This way it feels a bit more like a solid choice and more reliable.
Right now even in combat you can miss the 10sec or 3sec(necro) intervals if you dont have the condi on you in the right moment.
(edited by pierwola.9602)
Would be nice if they operated like Shrug It Off.
Honestly I’d rather want more things to be cyclic. Otherwise you end up frontloading too many things if all traits and all abilities work that way.
Honestly I’d rather want more things to be cyclic. Otherwise you end up frontloading too many things if all traits and all abilities work that way.
Problem is that those skills works even if you don’t have the condi on you.
I don’t know about you but i don’t use healing skills when i have full HP.
(edited by pierwola.9602)