[Skill Bar] Tornado
i imagine it does. so yay two lightning fields in the entire game.
I think lightning field was only when equipped with elite supplies unless I’m mistaken
It’s elixir X and only when traited, yes.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
I believe the lightning field is standard now. It wouldn’t make sense for the trait to give the super-speed and make one of two possible forms get an additional benefit while leaving the other with no change.
the new elite supplies boosts your movement speed with elixir X, the lightning field is something he mentioned later. “tornadoes are lightning fields now.”
i believe they’re separate things.
I thought the +50% movement speed applied to the Rampage part of Elixir X. I didn’t watch the stream, though, so i don’t know in which context the changes were mentioned.
We will know for sure when ele changes are announced.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
i imagine it does. so yay two lightning fields in the entire game.
Oi, there are… several!
Ele Staff Air #5: Static Field
Lightning Hammer #5: Static Field (doesn’t benefit from Blasting Staff trait, since it’s not on the Staff)
Ele Trident Air #5: Lightning Cage
Ele falling damage trait, Arcane Abatement (Water trait I) when attuned to air: creates a Static Field
So that’s 4 existing methods, though only 2 of them are regularly used. Add two Tornadoes to the mix and we’ll have 6 (6!) lightning fields in the game. That’s more than the number of ice fields!
i imagine it does. so yay two lightning fields in the entire game.
Oi, there are… several!
Ele Staff Air #5: Static Field
Lightning Hammer #5: Static Field (doesn’t benefit from Blasting Staff trait, since it’s not on the Staff)
Ele Trident Air #5: Lightning Cage
Ele falling damage trait, Arcane Abatement (Water trait I) when attuned to air: creates a Static FieldSo that’s 4 existing methods, though only 2 of them are regularly used. Add two Tornadoes to the mix and we’ll have 6 (6!) lightning fields in the game. That’s more than the number of ice fields!
underwater combat doesn’t count, it’s impossible to use fields on it.
the other 3 existing methods all summon the exact same skill.
i imagine it does. so yay two lightning fields in the entire game.
Oi, there are… several!
Ele Staff Air #5: Static Field
Lightning Hammer #5: Static Field (doesn’t benefit from Blasting Staff trait, since it’s not on the Staff)
Ele Trident Air #5: Lightning Cage
Ele falling damage trait, Arcane Abatement (Water trait I) when attuned to air: creates a Static FieldSo that’s 4 existing methods, though only 2 of them are regularly used. Add two Tornadoes to the mix and we’ll have 6 (6!) lightning fields in the game. That’s more than the number of ice fields!
underwater combat doesn’t count, it’s impossible to use fields on it.
the other 3 existing methods all summon the exact same skill.
“only 2 of them are regularly used”
The 2 that I don’t see as regularly used are Lightning Cage (because underwater combat is especially uncommon in PvP areas) and Arcane Abatement (only used for the damage mitigation, not the field – though I do use it for running the bomb in Griffonrook Run as Ele!).
Combo fields being unreliable underwater? Yes, some finishers don’t work well in them – but most projectiles aimed at foes within the field, or leaps/blasts/whirls that take place within the field, will still go off every time.
And with “the exact same skill”? They have seperate cooldowns, they interact with traits differently (as I said, the Lightning Hammer field doesn’t work with Blasting Staff, but both Arcane Abatement and Staff Air #5 do).
The skills having similer or identical functionality doesn’t mean that they’re not still seperate fields, anyway! It’s a different opportunity for Eles to bring this field type, and means that builds not running either Staff or Lightning Hammer will be able to make use of it (or let their allies make use of it).
The lightning field effect is only when traited. Its not a baseline effect for Elixir X.
So i would assume its not a baseline effect for Elementalists.
The lightning field effect is only when traited. Its not a baseline effect for Elixir X.
So i would assume its not a baseline effect for Elementalists.
Where are you getting that? The traited effect for Elixir X that was stated is +50% move speed upon activation. It makes no sense for Tornado to get an additional effect on top of that when Juggernaut gets no such treatment. You have no control over which one you get.
The lightning field is baseline, not traited. Eles will probably get the same. The trait simply increases the movement speed now instead of increasing the duration.
wtf is skill bar?
skill bar is the name ANET gave to a new pre-recorded segment they run in Ready Up. the segment covers previews for upcoming class changes. Ready Up is their PvP livestream on Twitch.
wtf is skill bar?
their balance preview mini-show bundled inside ready-up.
last friday they showcased upcoming engi and ranger changes. it was pretty sweet.
wtf is skill bar?
Skill bar is another type of twitch video they show where they ignore ~80% of their own game.
Yes, this is starting to annoy me! :P