[Skill Bar] make NECRO AXE = NEW ranger
Reduce CD on Axe aa is needed. I would love to see Axe no.1 skill change to melle with cleave but that will never happen.
New ranger? Necro has the same lack of damage that a ranger does? Seems a bit irrational to me, to compare one simple weapon set to the entirety of another profession.
https://www.youtube.com/watch?v=6q3em9s5I4c
New ranger? Necro has the same lack of damage that a ranger does? Seems a bit irrational to me, to compare one simple weapon set to the entirety of another profession.
Actually yes, Ranger and Necromancers have extremely comparable DPS, if you looked at the PvE DPS chart DnT released a while ago. Only difference being of course that Necromancers are worthless in groups while Rangers have Spotter/FS, both of which are extremely useful.
The comparison is ANet showed fixes to LB (which has a similar #2 to Axe) and Axe, both of which were slightly weak/underused weapons. Axe on Necromancer is simply very weak except in specific circumstances where you are essentially forced to take it, so it is reasonable to think they’d do the comparable changes and buff it.
New ranger? Necro has the same lack of damage that a ranger does? Seems a bit irrational to me, to compare one simple weapon set to the entirety of another profession.
Actually yes, Ranger and Necromancers have extremely comparable DPS, if you looked at the PvE DPS chart DnT released a while ago. Only difference being of course that Necromancers are worthless in groups while Rangers have Spotter/FS, both of which are extremely useful.
The comparison is ANet showed fixes to LB (which has a similar #2 to Axe) and Axe, both of which were slightly weak/underused weapons. Axe on Necromancer is simply very weak except in specific circumstances where you are essentially forced to take it, so it is reasonable to think they’d do the comparable changes and buff it.
I could see the need to improve the performance of most channeled skills in the game. but at the same time necromancer is is a interesting place as many of the ranged attack are not projectiles, while this does remove them as finishers, it means that reflection is meaningless against them. Would that nature in the attack need to be weighed in before any improvements?
Of course it should be considered, but it is still very obvious Necromancer Axe needs buffs. It is taken now only when some aspect of it is absolutely required, not because you want the Axe itself but because the much better other options don’t work. For example its taken in WvW because melee can be very difficult, not because Axe is so good. Or its taken in tanky power builds that don’t want staff, and so axe is the only other option.
Obviously don’t over-buff it, but it needs buffs.