Some Balancing Wishes
After seeing that Balance Philosophy Livestream i just needed to point out what changes the classes really need in my opinion
mesmer:
-Phantasm build nerf – There souldnt be a way to play where you just cast 2 phantasm with maybe a CC and then just kite… wait for ur next Phantasm and go on kiting. How can you seriously want that —? change the way Phantasms work / let them just use one attackchain and let em despawn after a few seconds so u can still shatter them
-Pu Trait nerf – Isnt stealth enough to take an advantage upon ur oponent? does it really has to be perma protection and Regeneration + aegis ? u cant kill a smart playing PU (most in wvw arent smart though…)Do we really wanna have an unkillable opponent with pretty decent damage?
(I am main Mesmer myself and really know what this class should be able to do and what not)
-Autoattack is at the moment by far the lowest damage of all classes ( only gs with max range is pretty decent) so a buff there would be a nice change
-the AoE dmg is pretty low but hey not every class should be able to do massive aoes.. so thats ok in my opinion
-the utility skills could be more supportive for the team though but there were some good changes in the last patch so its hopefully on a good way
Thief:
-Same as for the mesmer (Pu) the Trait Shadows Rejuvenation : WHY should there be a way to deal a massive amount of dmg without risking ur life in any situation?
I know there are so many bad players out there u can kill even if they use that trait, but offering that way to play is just wrong.
Warrior:
-lack of mobility seriously? even a thief has to make a big effort to be as fast as a warrior.
But shouldnt be a HEAVY armor class the slowest class? just think about it..-and seriously nerf the offhand sword torment skill. Without using any condition gear ur dealing like 5k damage + the skill is hard to dodge
Ranger:
-well the pet is in most situations and game modes really useless, there should be a way for the ranger to control the movement and skills more with F1-F4. To make the pet just stronger would be just stupid. it needs more surviveability and more usefulness
-the 1hand sword autochain is pretty useless in pvp even if u get used to it
-overall i think ranger is one of the best one on one classes with awesome surviveability. so make some changes to pet control etc and its a decent class for at least pvp /wvw roaming
in pve dungeons u can deal a lot of damage with ranger if u know how, the stupid warriors shouting for other warriors will never learn it..-so only thing is the utility of this class in Zerg wvw, there we need big changes though
necro:
- pretty strong with condition and zerker damage in pvp and wvw / really hard to deal with in 1on1s
i think its one of the strongest classes but dont nerf it cause its strong make others betterthe only nerf goes hand in hand with my wish of a condition damage nerf
..cause condi spam cant be the answer for everything in pvp
i guess anet wanna make condi dmg a good alternative to zerker in pve but 1st Why do we need that and 2nd then we would need a separation between pvp and pveguard:
-for me its like necro one of the strongest classes in every game mode. Does not need any changes
engi:
- i like it how it is with only a bit more surviveability against condis without that 100% immune crap
Best regards Mimsy [iP] Inglorious Pasta r80 wvw roamer
I was at first going to comment on the mesmer section because that is my main also.
Then I realized these are just your wishes and the likelyhood of most of them happening is pretty much 1/100,000,000,000,000
In short I dont agree with most of this because it seems you are trying to balance things through WvW, and most things in WvW are broken because of a different rule set, food, runes, and objectives being zerg based.
i know many mesmer feel a bit vulnerable against big pressure without using PU. But in my opinion there should be a better way to defend themselves. For example in reducing the 3rd and 4th shatter cooldown.
Its just an imbalance between damage output and defense there the way it is now.
In short I dont agree with most of this because it seems you are trying to balance things through WvW, and most things in WvW are broken because of a different rule set, food, runes, and objectives being zerg based.
The problem is not balancing around WvW (it really ought to happen because WvW was the main advertised hype of GW2 to existent MMO players), but rather wanting to balance around 1v1.
A fully unsupported combat format which the game very actively discourages you from.
It’s basically “I want to die”-mode. Because any smart player will simply bait you and kill you with 2-5 players, then run to the next player silly enough to try solo roaming.
In theory, and if left without a patrol group, it can do well, if players wouldn’t just use it for duelling (and instead solo-cap camps constantly). But that’s not how it’s used, players seem actual PvP combat in 1v1. And well… that’s just asking to be ganked.
It’s not a good balance format either because any smart player won’t let you have that 1v1 fight. Needless risk and time-waste.
Guardian isn’t good in any situation. If you need a dps, don’t look to a guardian. If you need condition damage… the worst one.
The guardian is the only class bounded to a single role: defensive supporter.
It’s a good class, bu you can’t say that a guardian is good in every situation and don’t need a lot of balance (or love).
You have only 2 viable builds: Shouts and Meditation. And Meditation only if you play dps. Then is better to don’t use it. We can also use Consecration, but only sometimes and 99% of the time is Wall of Reflection.
Signets and Spirit Weapons can’t be used to make a build. That’s why if you’re not in a defensive build or a defensive hybrid you’re pretty useless and inefficent and you die quickly.
ANet developers can say what they want but Guardian NEED Changes.
- Mesmers complain about survivability when all they bring is zerker ammy. Who’s fault is that? There are exactly 328 points of defensive stats in that ammy. You think you’re supposed to be able to 1v1 with that? LOL
- Guardian is a teamfighter. I don’t know why any Guardian wouldn’t want 6 points in Virtues for team condi cleanse, aoe stab, and near perma retal. They get better the bigger the fight, and they have symbols to do a lot of damage in teamfights. They’re fine. If you don’t want to be a teamfighter, play another class.
- PU Mesmer extends the fight, but they can be beaten. My Necro build can 1v1 PU mesmer and embarrass them. The key to beating them is boon rip. If you corrupt boon, path of corruption, and spinal shivers, interrupt mass invis, and use marks to build life force they’re meat.
- I’ll 100% agree that warriors being able to reset so easily is bad for the game. It’s like if Necro had Portal or something. They have healing signet, stances, and cleansing ire, so it is not good for the game to be able to reset the fight with Sword, GS. The class has changed a lot since launch – back then Warriors needed to reset to survive, but now they can stay in the fight against anyone. The mobility has to be nerfed.
- Mesmers and Necros have no excuse losing to an Axe/Sword Longbow warrior. You can take their stability away, pass the condis back to them, and CC chain them while doing plenty of damage if you build more intelligently. My Necro build does not lose to them, and my Mesmer build doesn’t either.
- To back up my claims here are the links to my builds on Mesmer and Necro
- http://gw2skills.net/editor/?fRAQNAndWjc0UcbpNm3whbighSqWI6HIAOXq3iroXB-TJBFwACOFA92fwaZAAPBAA
- http://gw2skills.net/editor/?fhAQJARWlknpMttpxUNMrNCuxYyFaA1BN0TlMgfB-TJxHwADuEAa2fYZZAAPBAA Note: the shatter boon removal is nice, but unnecessary because if you land Arcane Thievery, you actually steal the boons you’re trying to deal with instead of just ripping them. The damage is fine with perma 25 might
(edited by Inscrutable.8347)
Guardian isn’t good in any situation. If you need a dps, don’t look to a guardian. If you need condition damage… the worst one.
The guardian is the only class bounded to a single role: defensive supporter.
It’s a good class, bu you can’t say that a guardian is good in every situation and don’t need a lot of balance (or love).
You have only 2 viable builds: Shouts and Meditation. And Meditation only if you play dps. Then is better to don’t use it. We can also use Consecration, but only sometimes and 99% of the time is Wall of Reflection.
Signets and Spirit Weapons can’t be used to make a build. That’s why if you’re not in a defensive build or a defensive hybrid you’re pretty useless and inefficent and you die quickly.ANet developers can say what they want but Guardian NEED Changes.
Guardian does so much dps. It has the 3rd dps ranking in gw2 right after ele and thief cO what you can check in any pve speedrun thread..
And why the hell do we need a Condition Guardian?
Guardian can play an awesome supportive role, can deal crazy damage and has awesome passive heal abilities. How many more roles should he be able to play?
you said guardians can only play shout and meditation. But there are so many different variations for the guard to play these two ways. In my opinion thats unique for the gw2 classes. There are many good ways to place your traits for a guard.
- Mesmers complain about survivability when all they bring is zerker ammy. Who’s fault is that? There are exactly 328 points of defensive stats in that ammy. You think you’re supposed to be able to 1v1 with that? LOL
- Guardian is a teamfighter. I don’t know why any Guardian wouldn’t want 6 points in Virtues for team condi cleanse, aoe stab, and near perma retal. They get better the bigger the fight, and they have symbols to do a lot of damage in teamfights. They’re fine. If you don’t want to be a teamfighter, play another class.
- PU Mesmer extends the fight, but they can be beaten. My Necro build can 1v1 PU mesmer and embarrass them. The key to beating them is boon rip. If you corrupt boon, path of corruption, and spinal shivers, interrupt mass invis, and use marks to build life force they’re meat.
- I’ll 100% agree that warriors being able to reset so easily is bad for the game. It’s like if Necro had Portal or something. They have healing signet, stances, and cleansing ire, so it is not good for the game to be able to reset the fight with Sword, GS. The class has changed a lot since launch – back then Warriors needed to reset to survive, but now they can stay in the fight against anyone. The mobility has to be nerfed.
- Mesmers and Necros have no excuse losing to an Axe/Sword Longbow warrior. You can take their stability away, pass the condis back to them, and CC chain them while doing plenty of damage if you build more intelligently. My Necro build does not lose to them, and my Mesmer build doesn’t either.
- To back up my claims here are the links to my builds on Mesmer and Necro
- http://gw2skills.net/editor/?fRAQNAndWjc0UcbpNm3whbighSqWI6HIAOXq3iroXB-TJBFwACOFA92fwaZAAPBAA
- http://gw2skills.net/editor/?fhAQJARWlknpMttpxUNMrNCuxYyFaA1BN0TlMgfB-TJxHwADuEAa2fYZZAAPBAA
First of all maybe you understood me wrong, this is no QQ thread, i just played this game long enough and wanna point out that some traits in this game arent beneficial for balance and fun in this game in my opinion.
Im playing full zerker Shatter mesmer 20 20 0 0 30 in wvw and spvp and i never complained about surviveability. I actually think thats perfect how it is. And yes 1on1s are possible with it , even 1onXs cO
To your next point, using 6 points in virtues is possible for sure, but the common and much more supportive way is playing an AH guard with condi remove on shouts
but nvm that
Yes PU mesmer are beatable. best way is a CC chain and boon rip. A necro is perfect for that job. Other classes got a harder time with those. With my shatter for example i got a big damage spike all 10 seconds with mind wreck. with 3 clones up i can easily eat 2/3 of the health (PU is in Chaosline so 300+ Toughness) After that i can interuppt the heal and maybe if im lucky mass invisibility. If everything works perfectly a phantasm hits too and my CoF does the rest. Allright but hey even a PU mesmer can dodge and if 1 thing goes wrong this fight will never end. When that PU is back in stealth he got perma protection and perma reg and my damage skills are on cooldown. That build normally got 3 stealth utility skills + torch 4. Even for a full zerker its hard to deal enough damage to actually hurt the PU between the “not in stealth”- phases (same goes for the thief with shadows rejuvenation)
Next to the sword 4 skill. Its all about what one single skill which is hard to dodge should or should not do to your enemy. Even if u got a condition remove ready u really need to use it after that one skill no matter if the user got condition gear or not. And you have to endure the first stacks of torment cause that effect takes his time.
To your mesmer build: I would NEVER run that^^ cause of the lack of boon remove. Its just the duty for a shatter mesmer to rip those boons. And you really lose much damage with it. Sigil of battle isnt the best for mesmer too, there i would suggest you the sigil of air. When you need more toughness never get it with ur traits but with your gear!
I’d like to see Guardians adjusted to a point that they aren’t Monks anymore. Argue with me if you like but can you name a party situation in this game where you wouldn’t save one slot in your party for a Guard, outside of WvW roaming?
Part-time Kittenposter