Stealth tracking with channel skills.
sounds like its the thief players that needs to l2p. How about you dont use stealth when that ranger is channeling rapid fire?.. god forbid you have to think for once instead of kitten kitten stealth as if it should be a get out of jail free card 100% of the time.
The discussion was made several times, here a dev post :
If you queue up attacks prior to the player stealthing, they will still land. Ranged attacks that is.
Hope this clears it up!
Skills like rapid fire are ment to track the target even after stealth.
Thanks for digging it
Well so even if i still find this illogical seems like it is working as intended!
special thanks for you Bryzy my “friend” :p
@OP: sure i am ok with this but only:
When they fix your spamming till it hits from stealth.
Why do i have a block skill when you can just spam your backstab till it hits FROM stealth.
The discussion was made several times, here a dev post :
If you queue up attacks prior to the player stealthing, they will still land. Ranged attacks that is.
Hope this clears it up!
Skills like rapid fire are ment to track the target even after stealth.
Thanks for digging it
Well so even if i still find this illogical seems like it is working as intended!
special thanks for you Bryzy my “friend” :p
No problem at all, maybe we should go for tea and biscuits sometime :P
LOL… Dodging is the damage mitigation. Toughness is not. When stealth grants thieves the ability to backstab players with over 3k armor for 10k damage, Dodge is the best form of mitigation, sorry.
My 3k armor warrior never received 10k backstabs. He did receive plenty of 10k damage eviscerates though. Which would translate to 15k damage on a 2k armor user.
Not everyone plays warrior.
In my mind shealth shood cancle channel skills not oly it makes no sence but its also easy to see were ur stealth enemy is going and also ur allys can track ppl like this.
until other classes get a reveal skill, deal with it.
As true as Odin’s spear flies,
There is nowhere to hide.
To end with this (sorry i can’t answer big slab like these everyday)
-I consider being followed by someone is a bug that need a fix
-I have no problem with the new spells that are added to counter stealthSo if you want to counter stealth (which is funny since thieves that fight thieves do not have problem to achieve this => l2p issue) simply use these new skills or the old #1+AoE spam wich actually works pretty well
That is the silliest argument I’ve seen someone make for stealth counter-play being a L2P issue. Of course thieves don’t have a problem countering stealth without the tools the other professions need for it. Other thieves ALSO have stealth. That’s like a swordsman complaining about the gunmen having guns and the gunmen agree that since they, with their guns, can counter other gun users that the swordsman is just a bad fighter.
It makes as much sense as it doesnt…
+1