Stone Heart
No offense, but I doubt you will find a GM trait in any trait line on any profession that will make a difference if your bring steam rolled by 40 people. So the scope of your assessment in the “against a zerg” situations, seems a bit, well odd.
I was playing with this trait today. It is one of those traits that makes a huge difference when engaging some builds, but means next to nothing against others. Personally, I tend to be in earth attunement a fair amount more then the others.
To make this effect all attunements would be extremely and ridiculously over powered.
I propose Stone Heart be able to negate crits in all attunements. I feel it would help give the Ele a little more variety and niche in pvp, helping it in the long run.
Lol. That wouldn’t even be fun anymore.
I was using this trait today in spvp and absolutely loved it. I play a zerker staff elementalist, and as you can imagine by biggest issue was that the second I was focused on or a thief jumped out to kill me I’d be down in an instant. I needed incredible timing, placement, and a fair bit of luck to get my bursts off.
With Stoneheart however, I have an option that will actually let me survive long enough in a team fight to eventually get my burst off. Shoot, I’ve been able to drop Meteor Shower two or three times in different, prolonged team fights because while in Earth Attunement I’m actually decently tanky. I can survive two or three people focusing me for a good ten to fifteen seconds in most of the encounters so far, which is usually just along enough for a teammate to stip enemy focus away or for me to retreat enough for them to target a more pressing threat.
Dropping Lava Font and Meteor Shower on a point is great AoE damage that can absolutely turn the tide of any team fight, and with Stoneheart it seems I can reasonably administer it without being immediately shut down. I’m still vulnerable when I’m using fire, water, or air, certainly, but that’s all part of the counterplay to the trait.
It’s like a snapping turtle. You lash out and chomp down on your enemy with fire, then when you get someone’s attention you switch to Earth and hide in your thick shell. Then you wait it out with your heal skill and cantrips until you don’t have as much focus on you, then pop back into fire and start snapping again.
I propose Stone Heart be able to negate crits in all attunements. I feel it would help give the Ele a little more variety and niche in pvp, helping it in the long run.
Lol. That wouldn’t even be fun anymore.
it would be so overpowered that you would turn into a warrior (or a thief, if that’s your flavour)
on a side note: Diamond Skin is useless (the threshold is too low)
FIX could be:
-Crit damage does XX% less damage on you while attuned to earth.
-affected by lingering elements
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.