Stop The Nerfs
If you think the devs have listened to the community at all you’re playing a different game than I am
@OP:
I don’t think anyone believes ANET is trying to balance the classes at this point. To your point, if their objective was balance, it would be a complete fail given the game has been out so long. I think instead they are trying to change up the meta, and make people try other items.
Just trying to find a reason for the methodology that ANET uses. The alternative is too sad to think about.
new meta = new equipment required = keeps people farming stuff & goldsink = increases value of gold = increases value of gems = more temptation for customers to buy gems for real money.
the point is, they could achieve a better customer satisfaction by simply fixing their stuff.
@OP: All i see is “QQ, dey nurfd my stuffz, nao i cnnt pwn with that exploit i found in that forum nemore”.
new meta = new equipment required = keeps people farming stuff & goldsink = increases value of gold = increases value of gems = more temptation for customers to buy gems for real money.
the point is, they could achieve a better customer satisfaction by simply fixing their stuff.
@OP: All i see is “QQ, dey nurfd my stuffz, nao i cnnt pwn with that exploit i found in that forum nemore”.
Too much tin hat there bub, as they confirmed for PvE that berserker would be the best damage set, and I doubt most profession deviate from whatever set they run currently in WvW and as for PvP a new gear set is just a few clicks away.
I’m not mad about any nerfs in particular, just in the game as a whole, it sucks to see whole builds destroyed because they’re strong. The continual large nerf of any class is just stupid. I try to stay away from cheese builds, but it’s becoming an issue since there’s such a large gap between “Meta” and the rest of the possible build set-ups. I’m not QQing about any class in particular, but about the game as a whole and what ANet is doing.