Strength of rune is a necessity...

Strength of rune is a necessity...

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Posted by: Lifestealer.4910

Lifestealer.4910

Given how ridiculous condition spam build is, strength rune is vital to combat condition builds and give power builds a fighting chance. if you nerf it, condition builds will again become the most dominant build and thus trumps any power builds out the window.

This game doesn’t need to turn into condition wars 2 just because this rune rustled a few jimmies.

(edited by Lifestealer.4910)

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Posted by: musu.9205

musu.9205

Power builds are not automatically skillful builds .
War and ele made condition builds worse not due to they have more damage but they have best condition removals.
And before this , 2 condition heavy classes :engi and necro are lacking of stunbreak , easy to target and suffering from low mobility .And necros don’t have dhuumfire on auto attack anymore.
It’s a bit earlier to judge if strength runes are op .But keep in mind , making another build or class op isn’t a way to balance games .That’s power creep

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Posted by: oZii.2864

oZii.2864

Given how ridiculous condition spam build is, strength rune is vital to combat condition builds and give power builds a fighting chance. if you nerf it, condition builds will again become the most dominant build and thus trumps any power builds out the window.

This game doesn’t need to turn into condition wars 2 just because this rune rustled a few jimmies.

Do you think before posting or just decided to make this post on purpose?

A Mesmer, Thief, Necromancer who have condi builds people complain about can all corrupt or strip the might easily if they want. Strength runes have absolutely nothing to do with people not running conditions. Necro’s where nerfed that is why you don’t see as many till they figure out their place in the meta.

It’s like your trying to make it out that strength gives you soooo much damage to fight condi builds that can remove that might if they spec for it. I don’t understand the logic here at all.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

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Posted by: Carighan.6758

Carighan.6758

Strength of Rune!
Eyes of the Hawk!
Speed of the Puma!

I feel old now. :’(

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Siva Mira.3546

Siva Mira.3546

It is amazing how people think we should have 100 runes of choice but we should only use one rune because it is just better than other rune in every possible way. And then they ask for build diversity. These people need to get real. If A is broken then fix A not B.

All is vain.

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Posted by: Abimes.9726

Abimes.9726

Given how ridiculous condition spam build is, strength rune is vital to combat condition builds and give power builds a fighting chance.

Are you serious ? O.o (Are we playing the same game?)

How is strength making power builds more or less viable vs conditions … conditions right now are less in meta than ever cause of the ease they get dispelled by condition removal (Most classes have heavy access to condition removal now + ele, shout guard and ranger source in team fight making the condi pressure drop low) not at all by might stacking brainless mechanics.

The problem you have vs conditions is not because of the classes you fight but due to a lack of skill … most condition builds have hard counters right now .

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Posted by: Atherakhia.4086

Atherakhia.4086

Can ANet just come out and tell us they’re nerfing strength runes already? It’s absurd to see these threads all over the place at this point. Anyone with a shred of common sense will tell you the runes are overpowered. It doesn’t mean condis are balanced, or the other runesets aren’t underpowered. But there’s no denying the Strength runes are overpowered.

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Posted by: oZii.2864

oZii.2864

It is amazing how people think we should have 100 runes of choice but we should only use one rune because it is just better than other rune in every possible way. And then they ask for build diversity. These people need to get real. If A is broken then fix A not B.

Nerfing A or in this case Runes of Strength doesn’t change that D-Z are still subpar runes and after A is nerfed runes B and C will become closer to A. So you have a big whopping 3 runes which is all you pretty much had people use before anyway.

The whole focus on Runes of Strength is because all anyone seems to focus on is damage what about the toughness runes, vitality runes, and healing power runes there is a “best” rune for each one of those categories for PvP but we only care about DPS. It’s the same reason it’s ok for most people that Guardian has always stayed in the Meta because it’s a bunker and not doing damage. Meanwhile, Rune of the Monk gives out 10% more healing then any other healing power rune. It’s ok to heal 10% more then another rune but it can’t be even a 1% more dps for a dps Rune.

It’s ok if you tank me but don’t kill me fast.

The only thing that can be done to make the other runes better for dps is give them modifers. That’s the only way your going to get a ferocity only Rune like Rage to matchup with Ogre make the modifier higher since it is lacking 2 important offensive stats. While they are at it add a modifier to lyssa runes since it only has precision so it’s dps is terrible.

You just can’t make a rune with 1 offensive stat match a 2 or 3 offensive stat rune for dps. Brawler runes with Pow/Toughness wont out dps Scholar or Ogre because it is missing a offensive stat they won’t ever come close. It’s so simple I don’t know why people don’t understand this part. There is always going to be a best.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

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Posted by: Julie Yann.5379

Julie Yann.5379

Given how ridiculous condition spam build is, strength rune is vital to combat condition builds and give power builds a fighting chance.

Are you serious ? O.o (Are we playing the same game?)

How is strength making power builds more or less viable vs conditions … conditions right now are less in meta than ever cause of the ease they get dispelled by condition removal (Most classes have heavy access to condition removal now + ele, shout guard and ranger source in team fight making the condi pressure drop low) not at all by might stacking brainless mechanics.

The problem you have vs conditions is not because of the classes you fight but due to a lack of skill … most condition builds have hard counters right now .

My guild went up against a team with 4 Necros yesterday, 2 of which where MM. They totally wrecked us. They got a hold of 2 points and there was nothing we could do to get them off.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

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Posted by: lunyboy.8672

lunyboy.8672

Given how ridiculous condition spam build is, strength rune is vital to combat condition builds and give power builds a fighting chance.

Are you serious ? O.o (Are we playing the same game?)

How is strength making power builds more or less viable vs conditions … conditions right now are less in meta than ever cause of the ease they get dispelled by condition removal (Most classes have heavy access to condition removal now + ele, shout guard and ranger source in team fight making the condi pressure drop low) not at all by might stacking brainless mechanics.

The problem you have vs conditions is not because of the classes you fight but due to a lack of skill … most condition builds have hard counters right now .

My guild went up against a team with 4 Necros yesterday, 2 of which where MM. They totally wrecked us. They got a hold of 2 points and there was nothing we could do to get them off.

You mean Necros with basically no Stability? I mean sure, they could Lich form or Plague form, but that’s on a 3 min cooldown and lasts, at most, 30 seconds.

What a difference a little bit of hard CC would have made.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

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Posted by: Bhawb.7408

Bhawb.7408

You are aware that might adds significant condition damage, and is primarily abused by hybrid-scaling builds to deal not only ridiculous direct damage but also fairly good condition damage, while also being tanky. Aka, everything that is supposedly OP about a condition build, but with also high direct damage on top.

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Posted by: style.6173

style.6173

Given how ridiculous condition spam build is, strength rune is vital to combat condition builds and give power builds a fighting chance. if you nerf it, condition builds will again become the most dominant build and thus trumps any power builds out the window.

This game doesn’t need to turn into condition wars 2 just because this rune rustled a few jimmies.

The issue is that this game has turned into condition tank wars 2.

Rune of strength should be removed from PvP.
Condis need a nerf.

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Posted by: Julie Yann.5379

Julie Yann.5379

Given how ridiculous condition spam build is, strength rune is vital to combat condition builds and give power builds a fighting chance.

Are you serious ? O.o (Are we playing the same game?)

How is strength making power builds more or less viable vs conditions … conditions right now are less in meta than ever cause of the ease they get dispelled by condition removal (Most classes have heavy access to condition removal now + ele, shout guard and ranger source in team fight making the condi pressure drop low) not at all by might stacking brainless mechanics.

The problem you have vs conditions is not because of the classes you fight but due to a lack of skill … most condition builds have hard counters right now .

My guild went up against a team with 4 Necros yesterday, 2 of which where MM. They totally wrecked us. They got a hold of 2 points and there was nothing we could do to get them off.

You mean Necros with basically no Stability? I mean sure, they could Lich form or Plague form, but that’s on a 3 min cooldown and lasts, at most, 30 seconds.

What a difference a little bit of hard CC would have made.

The problem, is not that we did not have CC. We could not burst them down fast enough. By the time we down one the other was back from spawn and the fight kept going on and on and on. The sheer condi pressure on the node itself kept all of us from being able to stay on point to force a decap. Maybe a team of 4 hambows and a guardian could have locked them down but with a normal comp (1 war, 2 guards, a thief, and a Necro) it wasn’t going to happen.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

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Posted by: Abimes.9726

Abimes.9726

@Julie Yann
My guild went up against a team with 4 Necros yesterday, 2 of which where MM. They totally wrecked us. They got a hold of 2 points and there was nothing we could do to get them off.

Reading this i can tell you ain’t playing high tier pvp.
Necro is more or less ok in team fights , but bring no mobility it’s very easy to out rotate them , they have trouble with CC and focused pressuring (extra: in down state they are the easiest class to stomp , with engi and war).

+ MM build ain’t really viable in TeamQ cause of minions,in team fights, suffers in Aoe / not following target / IA problems / etc…

+MM builds are punished vs most roamers 1v1 any S/D thief will shut you down , Evicerate might war will do the same , engi will probably décap the point very fast and go away (he won’t spend 150 sec to kill you when he can decap a point in less than 40 sec) , Condi necros playing a good build (with epidemic) will just cleanse minions very quickly and probably epidemic on minions to pressure you a lot And Ele can be a pain to…

The only thing about IA based builds ( MM , PU , Phantasm , etc) is they require not much skill to be played right … but can be outplayed by any decent pvp player.

So there was a problem with your team cause their team was easy to deal with :
1 : no mobility
2 : bad point Holding
3 : no sustainable focus with the 2 minions builds

Nb : Hambow or Evicerate war + D/P , pistol wip or S/D + Condi necro should be able to melt any necro build very quickly even some high LF regen builds , ofc the focus have to be synced + 2 guards will ensure you having all the tools to make a safe stomp on the necros on each points you hold … you’r comp was way better , than a 4 nec comp.

(edited by Abimes.9726)

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Posted by: Abimes.9726

Abimes.9726

@ Styles:
Condis needs a nerf

Condis in Spvp ain’t played anymore (at least not focused on as they where at the dhumfire patch) cause there is to much condition removal … and you wan’t to nerf them even more … ask to remove them from the game it would be the same.

It’s not because you have hard times with something , it’s op … often it’s because you and your team are doing mistakes or have bad compositions.

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Posted by: Julie Yann.5379

Julie Yann.5379

@Julie Yann
My guild went up against a team with 4 Necros yesterday, 2 of which where MM. They totally wrecked us. They got a hold of 2 points and there was nothing we could do to get them off.

Reading this i can tell you ain’t playing high tier pvp.
Necro is more or less ok in team fights , but bring no mobility it’s very easy to out rotate them , they have trouble with CC and focused pressuring (extra: in down state they are the easiest class to stomp , with engi and war).

+ MM build ain’t really viable in TeamQ cause of minions,in team fights, suffers in Aoe / not following target / IA problems / etc…

+MM builds are punished vs most roamers 1v1 any S/D thief will shut you down , Evicerate might war will do the same , engi will probably décap the point very fast and go away (he won’t spend 150 sec to kill you when he can decap a point in less than 40 sec) , Condi necros playing a good build (with epidemic) will just cleanse minions very quickly and probably epidemic on minions to pressure you a lot And Ele can be a pain to…

The only thing about IA based builds ( MM , PU , Phantasm , etc) is they require not much skill to be played right … but can be outplayed by any decent pvp player.

So there was a problem with your team cause their team was easy to deal with :
1 : no mobility
2 : bad point Holding
3 : no sustainable focus with the 2 minions builds

Nb : Hambow or Evicerate war + D/P , pistol wip or S/D + Condi necro should be able to melt any necro build very quickly even some high LF regen builds , ofc the focus have to be synced + 2 guards will ensure you having all the tools to make a safe stomp on the necros on each points you hold … you’r comp was way better , than a 4 nec comp.

I thought it was going to be easy as well, I’ve killed many MM necros on my Evs warrior, turns out that fighting this group wasn’t as easy. They had 1 MM on each point, the 2 other necro either rushed mid or their home. Their 5th member was a heal spamming Ele which went wherever the bigger fight was. Even with our OP runes of strength we could not burst them down fast enough to get a decap. They never made a push to our home, they just bunkered their home and mid.

In our defense, we never encountered a comps like this before. It requires a completely different strategy than fighting a normal team that would have 1 or 2. Also requiring 3 or 4 people to coordinate a well timed burst on a single guy is not what I would call easily melted.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)