[Suggestion] Cripple: players as M. Teragriff
Because you would be turning a condition into hard CC. That is a very bad idea. Not to mention, many professions have traits that work with certain weapons skills or utilities, that allow them to break cripple. Your change would give e those traits an exponentially greater value. This would require either a real ancestors or removal of those traits. Then you have to replace e those traits with something of equal value, and so on. There are too many reasons not to do as you suggest. Yet I can think of no reason to follow the suggestion.
https://www.youtube.com/watch?v=6q3em9s5I4c
I feel coglin is wrong in the overall affects of the change but he does bring up one valid point. There are a lot of balance decisions to take into account. It’s not something that can be taken lightly but I can see how it would add depth to the battle system. Imagine pvp builds were the objective isn’t to capture or hold points but to delay the enemy party from moving quickly between them. I imagine a tank could force a 1vX in front of the enemy spawn while the rest of their team takes points and objectives.
Some classes have teleports, others don’t. Some classes have leaps, other’s not so much. Some classes can face-tank better, while others cannot.
^ Those are some of the ways which separate how different survive / the tools which they have to survive. A warrior with sword or greatsword uses movement skills to get out of a fight. A Guardian uses Greatsword leap to get out of a fight. Elementalist (who is fairly squishy) uses Burning Speed, Burning Retreat or Ride the Lightning to get away. In other words, a lot of classes rely on mobility for survival. Some classes actually use movement to bunker. No movement skills = no ability to tank. If a simple cripple negated all of the above movement skills you’d really weaken the classes that use movement skills while making classes with teleports/facetanking abilities a lot more valuable. You’d have a very different game on your hands xD
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(edited by MethaneGas.8357)
Don’t mess up PvE mechanics with PvP rules.
It’s a specific thing that you can do against specific mob.
Besides, if you want to counter gapclosers, I would start from blinks and shadowsteps to be honest. Leaps are at least very visible and have proper counters.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Some classes have teleports, others don’t. Some classes have leaps, other’s not so much. Some classes can face-tank better, while others cannot.
^ Those are some of the ways which separate how different survive / the tools which they have to survive. A warrior with sword or greatsword uses movement skills to get out of a fight. A Guardian uses Greatsword leap to get out of a fight. Elementalist (who is fairly squishy) uses Burning Speed, Burning Retreat or Ride the Lightning to get away. In other words, a lot of classes rely on mobility for survival. Some classes actually use movement to bunker. No movement skills = no ability to tank. If a simple cripple negated all of the above movement skills you’d really weaken the classes that use movement skills while making classes with teleports/facetanking abilities a lot more valuable. You’d have a very different game on your hands xD
The point is that there are a lot of disengage tools (even if you forgot a lot of them, they are still many) but no counterplay.
You can’t prevent someone from disengage: if someone want to escape, he will escape. The ability to successfully disengage is predetermined by this: by the numbers of the escape tool you got, not how you use them.
Cripple working in this different way is not used to prevent movement skills, is just a way to force a delay, if used properly. You can still survive, you have just to pay attention and manage conditions properly.
This condition at the moment is just the poor’s man chill.
Don’t mess up PvE mechanics with PvP rules.
It’s a specific thing that you can do against specific mob.
Besides, if you want to counter gapclosers, I would start from blinks and shadowsteps to be honest. Leaps are at least very visible and have proper counters.
Not every class have blinks and shadowsteps and chasing is a totally different thing from pinning down someone.
@Tiborb.,
You can still interrupt most leaps. You can still slow them down with chill or cripple. I don’t find disengage too overpowered unless we look at WvW warriors or thieves.
A Necro’s Locust Swarm would be an AoE leap disabler xD It would be completely OP.
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Something like that would add another layer to combat but I only see it possibly implemented in new skills or rare exceptions. “New skill XXX is a 1200 range leap with a short cooldown but will instead knock you down when you’re crippled.”
If anyone would use a skill with such an drawback, I can’t say.
If anyone would use a skill with such an drawback, I can’t say.
Like engineer skills? Such as rifle #4 with a self knock down. Rocket boots worked the same way for a year. Elixirs still have RnG effects as well.
https://www.youtube.com/watch?v=6q3em9s5I4c