Suggestion: Instant Eruption

Suggestion: Instant Eruption

in Profession Balance

Posted by: Ezeriel.9574

Ezeriel.9574

I love playing my ele as a condition class, but, as most people will agree, it’s just not viable. But it could be, if we changed just one little thing… Eruption.

The three second delay of Eruption makes it painfully easy to dodge, and it is the main source of damage for a condition/staff user.

…but if it was instant damage, like Mark of Blood is for necromancers, the elementalist would have a perfectly viable condition build.

And this would, in no way, increase the current dps of eruption. It would only make the skill easier to use.

I suggest making Geomancer’s Alacrity (Reduces recharge on all earth weapon skills.) reduce the animation of Eruption.

The only way to play the engineer is to exploit it.
Playing the engineer “as intended” is simply not viable.

Suggestion: Instant Eruption

in Profession Balance

Posted by: Black Box.9312

Black Box.9312

I’d say a reduction in the delay duration would be fair, but instant is too much IMO.

Suggestion: Instant Eruption

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Posted by: Ezeriel.9574

Ezeriel.9574

It sounds like a lot, but it’s not. Ask any mobs in Orr, a mesmer can stack bleeds and fire faster

I think my necro can stack 9 bleeds instantly to start every fight, plus poison, plus chill and all the rest he does.

A staff ele really only has the one attack. It’s easy to land it in pve, but in pvp, it’s impossible.

The only way to play the engineer is to exploit it.
Playing the engineer “as intended” is simply not viable.

Suggestion: Instant Eruption

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Posted by: emikochan.8504

emikochan.8504

It’s pretty great to get people off the point though.

Welcome to my world – http://emikochan13.wordpress.com

Suggestion: Instant Eruption

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Posted by: Ezeriel.9574

Ezeriel.9574

well, you’d be putting 4 points in earth to make it an instant cast, so all the gameplay people like, and all the rotations, would be the same without the investment in the trait.

…and I can’t say it enough, this is not a damage boost, only a quality of life change.

The only way to play the engineer is to exploit it.
Playing the engineer “as intended” is simply not viable.

Suggestion: Instant Eruption

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Posted by: dancingmonkey.4902

dancingmonkey.4902

I love playing my ele as a condition class, but, as most people will agree, it’s just not viable.

Not only do I disagree, I would like to see your evidence that most people do not find it viable. Perhaps given some of your suggestions lately, you should stick to speaking for yourself and not dishonestly claim to speak for others, a portion of the community, or most players for that matter.

But it could be, if we changed just one little thing… Eruption.

If you are claiming that one, single, individual, skill is the difference between a profession being viable for you, and it being not viable, as you claim, then I question either, whether viable means what you think it means, or how bad your playing that one, single, skill makes or breaks a professions viability for you. We need to specift for you because I play it well as a condition build, and I suspect so do a great many others. Why you fail at it because of one single skill is interesting.

it is the main source of damage for a condition/staff user.

Then either learn to set up for it, or diversify your damage. Particularly if your going to complain about conditions on a weapon set that is not optimized for conditions. Especially considering there are very strong options for more condition damage is other weapons such as scepter.

…but if it was instant damage, like Mark of Blood is for necromancers, the elementalist would have a perfectly viable condition build.

That is completely unreasonable. You want to compare an AoE with 2 stacks of bleeding for 8s to that of 6 stacks of bleeding for 12 seconds? You are unreasonably asking for equality between to ridiculously unequal skills. In this case, I feel your being irrationally unreasonable.

And this would, in no way, increase the current dps of eruption. It would only make the skill easier to use.

This is dishonest. Either you are intentionally being dishonest for the sake of your own personal wants, or do not know enough about the skill and others, to be here demanding changes too it.

I suggest making Geomancer’s Alacrity (Reduces recharge on all earth weapon skills.) reduce the animation of Eruption.

It always makes me smile a bit, when you see a single poster, disingenuously and dishonestly, claiming to speak for others in the community, to demand a change to a skill in order to boost the power of a single build they use.

Do you back other posters notions to change a skill simply for their individual builds?

It’s pretty great to get people off the point though.

Exactly. WHich supports why I am against the OP demanding a change for his personal wants. Particularly after disingenuously claiming to represent others in the original post.

(edited by dancingmonkey.4902)

Suggestion: Instant Eruption

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Posted by: insanemaniac.2456

insanemaniac.2456

I suggest making Geomancer’s Alacrity (Reduces recharge on all earth weapon skills.) reduce the animation of Eruption.

allowing traits to change cast times or channels is bad game design because it makes the skill ambiguous and inconsistent to opponents

JQ: Rikkity
head here to discuss wvw without fear of infractions

Suggestion: Instant Eruption

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Posted by: phoenix.3465

phoenix.3465

Staff is terrible for conditions! :o You mention mark of blood for necro and that is also terrible for conditions. I always had more success with conditions on ele with either scepter/dagger or dagger/dagger setups.
Making that suggested change would really be bad for PvP and change a lot more than just QoL.

Suggestion: Instant Eruption

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Posted by: Ezeriel.9574

Ezeriel.9574

ok.. dancingmonkey…

who do you know that plays condition staff elementalist? do you know anyone? then it’s safe to say most people do not see it as viable.

if you google “ele staff condi build” you get tons of people saying exactly what I just said. It’s not viable, because you cannot hit anything.

https://www.google.com/search?q=ele+staff+condi+build&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a

And yes, that one skill makes the entire class build not viable. You can’t swap to scepter, if you are using a staff, so I don’t want to hear about how great your scepter build is, it isn’t relevant.

I am not being irrational and unreasonable comparing mark of blood and eruption.

Both skills are the main source of condition damage for staff builds. Both skills have the same cooldown. Anet decided that the classes, as they are, are balanced, and since I am not asking for an increase in damage, only a change the animation, comparing the skills is perfectly reasonable.

You repeatedly called me a liar, and say that I am only working for my own personal interest, and then say that you like the skill as it is, because it suits your own self interests in spvp…

wow….

The only way to play the engineer is to exploit it.
Playing the engineer “as intended” is simply not viable.

Suggestion: Instant Eruption

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

ok.. dancingmonkey…

who do you know that plays condition staff elementalist? do you know anyone? then it’s safe to say most people do not see it as viable.

Who do I know? Me. I have leveled every profession to 80. All of which I did with a condi build except guardian.

As well, anytime you presume to speak for others, and worse, most people, to me, it is a clear display that you do not have confidence in your own opinion or facts, and chose deception, and misrepresentation of others you do not have permission to speak for.

if you google “ele staff condi build” you get tons of people saying exactly what I just said. It’s not viable, because you cannot hit anything.

“Tons of people” now equates to “most people”?

There are less people complaining about it here then I have in my guild alliance. Are you suggesting my guild alliance represents “most people”?

And yes, that one skill makes the entire class build not viable. You can’t swap to scepter, if you are using a staff, so I don’t want to hear about how great your scepter build is, it isn’t relevant.

No, no it doesn’t (see what I did there. I stated my opinion as if it were fact, just like you)…………………..What would make it not viable if it actually were not viable, is that your choosing the sub par weapon IE. wrong weapon for a pure condition build.

Interesting how you prefer to exclude facts. So one of my condition builds is not relevant simply because you say so? Its cute that you actually believe that, but it doesn’t make it true.

I am not being irrational and unreasonable comparing mark of blood and eruption.

Yes, yes you are. You can say your not all you like. The fact is, they have drastically different stacks, and drastically different durations. It is absolutely an apples to oranges comparison.

Both skills are the main source of condition damage for staff builds. Both skills have the same cooldown. Anet decided that the classes, as they are, are balanced, and since I am not asking for an increase in damage, only a change the animation, comparing the skills is perfectly reasonable.

I can use this exact explanation to compare mesmers staff chaos armor. That doesn’t make it a reasonable comparison. I can use your same general explanation to compare it to any engineer weapon set or kit. The fact remains, you can claim what ever you like. It doesn’t make the skills even remotely congruent.

You repeatedly called me a liar, and say that I am only working for my own personal interest, and then say that you like the skill as it is, because it suits your own self interests in spvp…

wow….

Please quote the “repeated” name calling in my post please…………or are you now doing what you claim I called you?

As well, please explain where I stated “i like it as it is”………….I believe you are being dishonest again here, by claiming I said word in which I did not. Nor did I suggest it served my interest in PvP. I simply reenforced what someone else posted on the matter.

Suggestion: Instant Eruption

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Posted by: coglin.1867

coglin.1867

The only think mark of blood and eruption have in common is the fact that they use bleeds.

The bleeds stacks are not even close.

The durations are not even close.

One has regeneration, the other does not.

One is a blast finisher, the other is neither a field or finisher.

In my opinion, they are not even remotely comparable. Eruption is more comparable to Big ol’ Bomb then it is to Mark of blood.

OP, folks are right on the mark. You should speak for yourself. When you falsy imply you speak for others, it does detract from your credibility, and comes off as evidence that you have no faith in your position, thus you supplement it with smoke and mirrors.

Eruption has a very low CD, is a blast finisher, in AoE direct damage, is AoE condition damage, is a very long duration, is a fairly high stack amount……………That is a long list for one skill. Now that you mention it OP, it seems as if it needs more time added to the duration, not a reduction.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c