[Suggestion][PvP]warrior burst skills

[Suggestion][PvP]warrior burst skills

in Profession Balance

Posted by: Jiyu.8310

Jiyu.8310

Hello everyone,
many people complain about warriors and how they think they are op. While I don´t think are OP, their burst skills feel kinda lazy in the way they are implemented therefore I have a suggestion that on the one hand adresses the spammy nature of burstskills and on the other hand might also give warriors the amout of tweaking needed so people don´t feel like they are OP.
The suggestion: Make burst skills share cooldown.
What does this mean:
- if the burst skills is missed the burst skills from both weapon sets get the usual 4sec CD.
- if the burst skills hits the burst skilsl from both weapon sets get the usual 10sec CD.
- this change would require warriors to think more carefully about the usage.
- less uptime of longbow #F1 burning field (less burning from the warri and slightly less might stacking)
- slightly less dmg output without cutting it down too severely.
- placeholder eventual thoughts.

(this is mainly focused around pvp balance and warriors with strength runes)
(english is not my native language so the might not be awesome languagewise)
(On the side of programming: I do not know how burst skills and their cooldowns are implemented codewise, however it I assume that it is most likely 1 variable for the cooldown of each weapon set or something similar, in which case it shouldn´t be too hard to implement the suggested change.(if the code is not a complete mess without documentation))

Share your thoughts!

Kranox – More Guns Than Roses [GnR]

[Suggestion][PvP]warrior burst skills

in Profession Balance

Posted by: bigmonto.4215

bigmonto.4215

Warrior is not OPed, but lets still nerf them anyways. Oh by the way this is targeted towards strength runes.

How about nerf strength runes?

[Suggestion][PvP]warrior burst skills

in Profession Balance

Posted by: cheese.4739

cheese.4739

This sounds like a pretty good change, particularly with the LB’s hueg fire field - it’d definitely weaken HamBow, with the stunlock-on-field combo that can be used to mow through teamfights.

The only other way I can think of to tone down the spam of burst skills would be to make it actually take time (or use of skills) to gain adrenaline, so that some thought actually had to go into when to spend the stuff. As things are, we can expect burst skills to be available pretty much every cooldown while in combat, since it’s a very easily available resource.