So I was just sitting there thinking about how Last refuge is a double edged sword. Sometimes saving me, sometimes dooming me.
Finally it struck me how the trait could be fixed to give more control to the user.
It should work as an active proc. So for example: The Thief falls below 25% HP and a new ability shows up (My idea would be to add this to the F2 slot) for a free blinding powder. The ability would only be active while below 25% HP.
So possibly When you trait 5 into SA you gain a new F2 ability that is on perpetual cooldown and can only be activated when below 25% HP. Therefore keeping the saving nature of this trait while giving control of the revealed buff back to the player.
Thoughts? questions?
Commander Unyielding Shadow – Human Thief
Champion Shadow
Better Luck Next Time [BLNT]-Sea of Sorrows