https://www.youtube.com/channel/UCK3wy8xit2wonN7LouDJQ3w
http://www.twitch.tv/havocgw2
A lot of people think that Warrior’s mobility is too high, myself included. But I also do understand the Warriors’ point of view that Rush is very hard to hit with and can be very buggy. Here’s my suggestion for compensation.
Basically, my Idea is to have Rush work like a Guardian’s 3 skill on greatsword. It’s a leap finisher that has 600 range, and it actually hits things! 600 range might seem like a huge nerf, but they could of course make it a more damage based skill. And you would finally be able to hit things.
Thoughts?
My thought, Nerf the range down to 600 or less, dont change damage.
Or
Keep the range, Make it 40 second cooldown, 20 seconds if it hits. (Ride the lightning)
loses the mobility aspect of it in favor of a “press button to damage” leap? that’s pretty boring skill design.
i thought the consensus was “plz change the animation to be like ranger swoop”.
I’d be OK with something like that suggestion. As a warrior, I don’t want to be known for how good I am at running away from fights : )
Personally I think the GS needs a minor overhaul. Rush needs to be swapped with Arcing Slice and reworked a little (with a pbaoe at the end and a short combo field) so that it always spends adrenaline sort of like the LB.
The benefit of this is twofold:
A)GS becomes are lot more viable since you can proc cleansing ire with it, and use it in combat more regularly to keep closing the gap, making GS Warriors a little stronger when engaged.
B) Using Rush to escape means spending adrenaline, meaning if Warriors want to keep spamming Rush for a complete getaway they’d need additional utilities, like Healing Surge or Signet of Fury to make the most of it.
(edited by roamzero.9486)
Personally I think the GS needs a minor overhaul. Rush needs to be swapped with Arcing Slice and reworked a little (with a pbaoe at the end and a short combo field) so that it always spends adrenaline sort of like the LB.
The benefit of this is twofold:
A)GS becomes are lot more viable since you can proc cleansing ire with it, and use it in combat more regularly to keep closing the gap, making GS Warriors a little stronger when engaged.B) Using Rush to escape means spending adrenaline, meaning if Warriors want to keep spamming Rush for a complete getaway they’d need additional utilities, like Healing Surge or Signet of Fury to make the most of it.
alternatively, they get to bail the kitten out of any fight they want, and clean conditions while they’re at it.
Personally I think the GS needs a minor overhaul. Rush needs to be swapped with Arcing Slice and reworked a little (with a pbaoe at the end and a short combo field) so that it always spends adrenaline sort of like the LB.
The benefit of this is twofold:
A)GS becomes are lot more viable since you can proc cleansing ire with it, and use it in combat more regularly to keep closing the gap, making GS Warriors a little stronger when engaged.B) Using Rush to escape means spending adrenaline, meaning if Warriors want to keep spamming Rush for a complete getaway they’d need additional utilities, like Healing Surge or Signet of Fury to make the most of it.
alternatively, they get to bail the kitten out of any fight they want, and clean conditions while they’re at it.
Or, the warrior wouldn’t clean any conditions because they actually haven’t hit a target while running away.
So funny when I read all these posts, you have any idea how useless RUSH is? that is only use to runaway from a fight or to run thru the map faster.
Keep the range, Make it 40 second cooldown, 20 seconds if it hits. (Ride the lightning)
My Necro has no leap or mobility skills.
NERF RTL!
Your logic makes as much sense as mine.
So funny when I read all these posts, you have any idea how useless RUSH is? that is only use to runaway from a fight or to run thru the map faster.
So funny when I read your posts, you have any idea how useful RUSH is? It works rather well for me as a gap closer.
loses the mobility aspect of it in favor of a “press button to damage” leap? that’s pretty boring skill design.
i thought the consensus was “plz change the animation to be like ranger swoop”.
Heh, but that is most of the warrior skill design..
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