The Dervish profession (outline)
INTRODUCTION
Originally a sect of human eremites that lived in Elona, the Dervish has undergone a drastic transformation over the past 250 years since the reawakening of the undead overlord Palawa Joko. With the sunspears fragmented and no organized force to defend Elona, the Order of Whispers took on the task of saving as many lives as possible. Refugees and information were smuggled between Elona and Tyria via the Crystal Desert. In the meantime, the Order took to gathering as much military strength as possible in order to defend itself and its supply lines. Ascalonians, Kyrtans and even Canthans heeded the call—at least until Emperor Usoku closed the Dragon Empire’s borders—to assist the Order of Whispers in its task of evacuating the continent of Elona.
Naturally, Dervishes from the ragged sunspear remnants also joined the Order of Whisper’s ranks. Yet even so, faced with the destruction of their home, the silence of their gods and the deaths of their comrades, many Dervishes dropped their craft and fell into despair. It took the effort of a few powerful Dervishes to preserve the craft for future generations.
With volunteers from all continents, a few select Dervish acolytes began training soldiers in their unique combat style. They melded magic with muscle to produce new spells and attacks that didn’t require such fanatic devotion to the traditional Dervish’s spiritual ways. As the decades passed, so did the acolytes with them, thus ending the age of human god avatars. Yet, those acolytes left in their place an army of powerful warrior mystics with spells, tricks and techniques that turned the tide against Palawa Joko’s unprepared army for a time and helped to secure the supply lines between Elona and Tyria.
However, with the awakening of Kralkatorrik, the Crystal Desert routes that Whispers agents had used for centuries were erased in a matter of days. The Order of Whispers in Elona were aware of the Elder Dragon threat, but were never in a place to contribute or capitalize on the situation. Now, with the recent developments of Tyrian interracial relations, the Elonian-based Order of Whispers saw an influx of volunteers from the north: humans, norn, asura and even charr. Each race has been a powerful ally in the struggle against both Palawa Joko and Kralkatorrik; and each race contributed volunteers that were not beneath training in the preserved war arts of old human eremites.
After the death of Zhaitan, Tyrians everywhere look to the remaining Elder Dragons and the threat that still looms over the continent. In the meantime, the Elonian Order of Whispers’ Dervish corps continues to grow in number and skill, hardened by their constant combat against undead and dragon minions. It is only a matter of time before the Dervish’s techniques are embraced by a continent that seeks to push into the Crystal Desert in order to secure its livelihood from Kralkatorrik once and for all.
DERVISH PROFESSION MECHANIC SKILLS (names subject to change):
[Mystic Bolt] (F1)
- Cast-time: ½ second
- Recharge: 10 seconds
- Cast a bolt of energy at your foe.
- Damage: 101 (0.3)
- Combo Finisher: Physical Projectile
[Conviction] (F2)
- Cast-time: ¼ second
- Recharge: 15 seconds
- Leap to target location and damage foes where you land.
- Damage: 101 (0.3)
- Damage radius: 150
- Combo Finisher: Leap
- Range: 600
- This skill uses the Engineer [Jump Shot] animation.
[Whirling Step] (F3)
- Cast-time: 1 second
- Recharge: 15 seconds
- Whirl in place, striking adjacent foes.
- Damage (5x): 504 (1.5)
- Damage radius: 180
- Combo Finisher: Whirl
- This skill uses the Warrior [Whirlwind attack] animation.
- The player can move while using this skill.
[Staggering Force] (F4)
- Cast-time: ¾ second
- Recharge: 20 seconds
- Leap and crash down at the target location, damaging foes.
- Damage: 101 (0.3)
- Damage radius: 150
- Combo Finisher: Blast
- Range: 600
- This skill uses the Warrior [Earthshaker] animation.
DERVISH PROFESSION MECHANIC BEHAVIOUR:
Dervish F-skills chain in response to successful combos with a Combo Field. While many Dervish weapon and utility skills concern themselves with control and support application in order to set up attacks, the Dervish F-skills provide the player with damage abilities as well as additional support applications.
F-skill usage and recharges:
- In the case of F1, using [Mystic Bolt] with a Fire Field would yield a unique skill in the F1 slot. This chain skill remains active for up to 30 seconds and does not interfere with the cool-down of [Mystic Bolt]. However, the chain skills have their own individual recharges. This means that if the player were to use the Fire Field [Mystic Bolt] and then immediately combo [Mystic Bolt] again with another Fire Field, the odds are that the Fire Field [Mystic Bolt] skill would still be on cool-down despite being available and also taking up the F1 slot. However, if the player used the Fire Field [Mystic Bolt] and then used [Mystic Bolt] with a Water Field, the player would earn another skill in the F1 slot that would be operating on a separate recharge, and therefore most likely available for use.
(edited by Swagg.9236)
Took a break from the Mesmer Suggestion thread. This whole thing has been in my head for a while now, but I figured that it would be best to just get it out. This is hardly as fleshed out as my Ritualist profession outline (https://forum-en.gw2archive.eu/forum/archive/suggestions/The-Ritualist-profession-outline/first), but the profession mechanic is the most defining aspect of the class and I figured that it was refined enough to put it into a thread. I may or may not continue to add individual Dervish F-skills in the future. Honestly, even if I do, I’ll probably just add them to a document elsewhere and then just make a new thread with all of them.
(edited by Swagg.9236)